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Offline bripodTopic starter

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Mentor Program - Revamped https://elementscommunity.org/forum/index.php?topic=43543.msg1000755#msg1000755
« on: September 18, 2012, 09:04:52 pm »
As I have grown to love this game and forum over the past year and several months, I thought it was about time to give something back to the community.

I missed out on the old mentor program and was a bit disappointed that I kinda had to blindly stumble my way through the forums and the game. I'm not saying that I would make the perfect person to fill this role but I believe that my organizational skills and logical approach to breaking down issues can help get the ball rolling.

The Mentor Program mainly deals with walking a new player through the basics of the Forum/Chat and the Game. I have started outlining (with help of the old mentor program info) a new structured and all inclusive agenda.

I would like to facilitate one-on-one mentoring as well as a "self help" section to allow someone to progress as their time permits. I have many videos that I've done over the last year that could be used and hundreds of bookmarks that I used as well that may provide direction to newer players.

If you have any feedback (positive or negative) suggestions, comments or contributions please feel free to post it here.

Offline Dragoon

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Re: Mentor Program - Revamped https://elementscommunity.org/forum/index.php?topic=43543.msg1000849#msg1000849
« Reply #1 on: September 19, 2012, 01:48:29 am »
Here's a suggestion.

Why not do quests like in-game? In regards to the game, you could use quests to help them understand more of the mechanics of the game as well as good deck-building. For example you can have quests like:

1. Build a deck with only 1 element that can consistently beat AI2. Post your deck.
2. Build a deck that uses Wings as defense. Post your deck.
3. Build a deck with only 1 element that can consistently win in 8 turns or less. Post your deck.
4. Build a deck that can consistently deck-out AI3. Post your deck.
5. Build a deck built around Graboid. Post your deck.


Each of these quests should help them understand how different cards work or how to better put together a deck. They post their decks and then mentors can give recommendations not only on how to improve their decks, but also to explain why their suggestions will be better.

As for quests for the forum goes, you can have quests that help them explore the different areas and help prompt them to get involved in different things in the hopes they find the thing that they really like. Also, as they learn more about the game, you can put in quests to read certain posts that explain concepts more in depth. For example:

1. Write a post in the "your favorite card" thread of any element.
2. Read this money management post by kev.
3. Read the how to take a screenshot thread. Make a post on it with a screenshot.
4. Sign up for duels and duel someone!


If you do it right, you can intersperse forum and game quests so that they build knowledge in a natural way. This way, mentors don't have to try to reinvent the wheel with each trainee or just send them links, and players discover the depths of the game on their own. I really feel that self-discovery is a very good thing. Mentors can just be there to help guide and explain parts that they just don't understand. But let the players make their own discoveries. It'll stick better and they'll feel good for having figured some things out for themselves. That's my 2 :electrum worth.

Offline BunKeR

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Re: Mentor Program - Revamped https://elementscommunity.org/forum/index.php?topic=43543.msg1000920#msg1000920
« Reply #2 on: September 19, 2012, 04:43:14 am »
@ bripod : What I think would help me the most [as well as others like me] would be a mentor program that would introduced the differences between AI Grinding and PvP events or Tourney Play .

@ Dragoon : If such a quest system did exist I would sign up for it immediately .

I'm a pretty new player who is itching to get into BL , but I have no idea what it entails .
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Offline Drake_XIV

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Re: Mentor Program - Revamped https://elementscommunity.org/forum/index.php?topic=43543.msg1000922#msg1000922
« Reply #3 on: September 19, 2012, 04:44:46 am »
BL only requires that you need to complete a minimum 30 PvP matches with other participants per cycle.  That's about it.

Offline BunKeR

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Re: Mentor Program - Revamped https://elementscommunity.org/forum/index.php?topic=43543.msg1000925#msg1000925
« Reply #4 on: September 19, 2012, 04:48:03 am »
Spoiler for Hidden:
BL only requires that you need to complete a minimum 30 PvP matches with other participants per cycle.  That's about it.

Ahhh , gotcha .

Is the main goal of the mentor program to increase forum activity or event activity ?
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Offline TribalTrouble

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Re: Mentor Program - Revamped https://elementscommunity.org/forum/index.php?topic=43543.msg1000926#msg1000926
« Reply #5 on: September 19, 2012, 04:50:13 am »
@Dragoon or we could do like Xeno and give them something that doesn't waste their electrum at all. -_-

Offline Drake_XIV

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Re: Mentor Program - Revamped https://elementscommunity.org/forum/index.php?topic=43543.msg1000928#msg1000928
« Reply #6 on: September 19, 2012, 04:52:22 am »
@Dragoon or we could do like Xeno and give them something that doesn't waste their electrum at all. -_-

*cough* Trainer *cough*

 

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