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Malduk

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=9854.msg118256#msg118256
« Reply #12 on: July 19, 2010, 02:09:33 pm »
I don't think Fractal hurts the game at all. ...

About new creature card ideas, I do think that it makes card balance a bit more complex. However, I don't see this as a bad thing. If a creature is inexpensive to the point where it is abusable with Fractal, it is also inexpensive enough to be used in a speed rainbow deck, which almost all consider to be the premier PvP deck.
It is not just the cost of the card that you should consider when fractaling it; it is also the effect it has (if any) when played. See Deathstalker for example. If that Scorpio had attack stat, fractaling it would make a huge bomb of poison on your opponent, which would clearly be insane. It would take time to get rid of those from the field, and then you'd get bombed by another fractal.
However, if you were allowed to play 1-6 scorpions as you draw them (drawing them being the more important part), having a scorpion adding 2 poison counter at the turn it is played would not be "overpowered" at all. It would be a good card to have and play; valuable asset to a deck.

So what happens? Scorpions are given 0 attack so you have to buff it first. This automatically negates fractal, but makes the card a LOT weaker as you are suddenly forced to have another element in your deck, with being limited to only 4 buffing elements, and you have to take those buff cards in your deck. It not only makes your deck slower and prone to bad draws, it also limits your deckbuilding a LOT. That is the prime example how Fractal is actually limiting this game. We will never be able to have powerful "fractal-able" cards in the game, and I've seen many very interesting abilities that would just be insane with fractal.

Now, is fractal overpowered? I wouldnt mind it being toned down, but definitely does not break the game at its current state. But the only reason it does not break the game is the limits it puts on other cards.
Maybe an idea written in this thread, with some cards being unfractalable (lol at the word), would give some breathing room for new cards.

Offline jmdt

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=9854.msg118280#msg118280
« Reply #13 on: July 19, 2010, 02:56:47 pm »
Maybe an idea written in this thread, with some cards being unfractalable (lol at the word), would give some breathing room for new cards.
Already exists....See Graboid.  Imagine fractal graboids, lol

Xoned

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=9854.msg118313#msg118313
« Reply #14 on: July 19, 2010, 03:49:04 pm »
Maybe an idea written in this thread, with some cards being unfractalable (lol at the word), would give some breathing room for new cards.
Already exists....See Graboid.  Imagine fractal graboids, lol
It is possible to mutate a graboid with burrow, burrow it, then unburrow it. If you had a fractal in your hand and were playing a rainbow...

Offline Glitch

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=9854.msg118314#msg118314
« Reply #15 on: July 19, 2010, 03:51:00 pm »
A simple nerf should suffice.  As I have argued on many threads, instead of having it drain all aether quanta, have it drain all quanta of the element of the target creature.  Still prevents chaining, but it slows the card down considerably.

Re: Fractal https://elementscommunity.org/forum/index.php?topic=9854.msg119788#msg119788
« Reply #16 on: July 21, 2010, 10:37:47 am »
I think that the fractal card shouldn't be taken down or modified because everyone I know in real life plays a deck which has several fractals in it and depend on them.  There are other cards which you could see as unfair, I guess.  Just depends on how you use them :)

Clathius

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=9854.msg119856#msg119856
« Reply #17 on: July 21, 2010, 01:32:03 pm »
I think that the fractal card shouldn't be taken down or modified because everyone I know in real life plays a deck which has several fractals in it and depend on them.  There are other cards which you could see as unfair, I guess.  Just depends on how you use them :)
In the past, Zanz has used popularity to nerf cards.

Offline jmizzle7

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=9854.msg120271#msg120271
« Reply #18 on: July 21, 2010, 08:14:11 pm »
Zanz doesn't use popularity to nerf cards. He examines frequency of card use to find the cards that have been used the most and tests them to see if there is an imbalance which causes those cards to be used more than others. From there, he nerfs them.

Offline jmdt

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=9854.msg122141#msg122141
« Reply #19 on: July 23, 2010, 06:17:24 pm »
A simple nerf should suffice.  As I have argued on many threads, instead of having it drain all aether quanta, have it drain all quanta of the element of the target creature.  Still prevents chaining, but it slows the card down considerably.
I like this idea.
I've seen lot of phoenix fractal decks that put Eternal Phoenix to shame, which is not good to see lots of in pvps as alot of people play there to avoid false gods, but ending up with people far more powerful than them because of this one card.
Fractal phoenix isn't that great.  Unless they're packing a ton of CC, whick they usually don't, then the deck is actually very beatable.  Fractal rush decks are inherently slower than standard rush decks.  Frogtal is the fastest fractal deck and fire rush, shrieker rush and speedbow all are still faster.  There are tons of decks faster than fractal phoenix.

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=9854.msg122831#msg122831
« Reply #20 on: July 24, 2010, 12:51:48 pm »
Isnt this supposed to be under the fractal card discussion or suggestion and feedback?
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Offline jmdt

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=9854.msg122978#msg122978
« Reply #21 on: July 24, 2010, 05:25:14 pm »
Isnt this supposed to be under the fractal card discussion or suggestion and feedback?
The original was trying to get a petition going to to have fractal removed or heavily nerfed since he thinks it is overpowered.   The rest of the thread has been everyones opinon on the topic.

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=9854.msg123706#msg123706
« Reply #22 on: July 25, 2010, 04:21:28 am »
Isnt this supposed to be under the fractal card discussion or suggestion and feedback?
The original was trying to get a petition going to to have fractal removed or heavily nerfed since he thinks it is overpowered.   The rest of the thread has been everyones opinon on the topic.

My main complain about fractal is the fact that it shuts down many new card ideas, not that it's overpowered. (Although some people do indeed think that)

Re: Fractal https://elementscommunity.org/forum/index.php?topic=9854.msg126111#msg126111
« Reply #23 on: July 28, 2010, 01:37:33 am »
It's overpowered, slightly.  I'm not sure it should be removed.  I think it should be nerfed.  Maybe it consumes the rest of all of your quanta.  Or maybe it costs more like 20 Aether Quanta. It is too good for how easy it is to play.  I personally think that an "overall 6 card limit" approach is sort of silly.  I think that each card should have a different limit, the highest of which (non-pillar), should be six.

 

blarg: