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kobisjeruk

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280293#msg280293
« Reply #12 on: February 28, 2011, 12:32:39 pm »
i love that AI, particularly FG AIs is more challenging
what i would like is having trainer's AI behaving the same way otherwise we'll still see more "omg i tested in trainer, it was awesum but completely failed when i buy the deck for realz! T_T"

Offline pikachufan2164

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280367#msg280367
« Reply #13 on: February 28, 2011, 05:04:08 pm »
i love that AI, particularly FG AIs is more challenging
what i would like is having trainer's AI behaving the same way otherwise we'll still see more "omg i tested in trainer, it was awesum but completely failed when i buy the deck for realz! T_T"
The Trainer AI should be comparably the same as the live game AI, since the v1.27 trainer AI picked up on rewinding BB'ed Dolls, and the AI does that in the live version.
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Sug81

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280370#msg280370
« Reply #14 on: February 28, 2011, 05:16:14 pm »
It is either a very unlucky day for me or the possibilities to win FGs are now 10% less then before. Hopefully I believe the new abilities will help the situation to change this percentage for the better.

Offline Kuroaitou

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280390#msg280390
« Reply #15 on: February 28, 2011, 06:32:16 pm »
A few extra things I've noticed:

Obliterator and Graviton use Gravity Pull on Malignant Cells when they fill up the opposing board. (Very nice touch)

Neptune uses Freeze + Shockwave or multiple shockwave cards to free up their hand whenever possible.


Offline willng3

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280393#msg280393
« Reply #16 on: February 28, 2011, 06:44:07 pm »
In particular, the :water / :fire Elder really knows how to use its Red Nymph's ability.  I've never really had issues with it while using USEM until now; it actually scares me.
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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280435#msg280435
« Reply #17 on: February 28, 2011, 08:20:52 pm »
Fire/Darkness voodoo rage deck. It kills trices instead of leaving them alone. It's getting better at CC.

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280481#msg280481
« Reply #18 on: February 28, 2011, 09:52:22 pm »
Was playing t50. I saw in the AI's hand a vampire and a couple chaos powers. The AI waited 2 turns to play the Vampire comboed with the chaos powers when there were two lycans on the field already.

Barf

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280544#msg280544
« Reply #19 on: February 28, 2011, 10:57:52 pm »
Looks like the AI isn't spamming Schrödinger’s Cat unless it has reason to, now.  I'll miss the free bonewall stacks, but indeed a change for the better.

Offline Ryli

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280557#msg280557
« Reply #20 on: February 28, 2011, 11:16:04 pm »
My God, we're screwed. We have to think about what we put in our AI3 farmers, and when we play cards to the field now.

Thanks Zanz :P hahaha

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280657#msg280657
« Reply #21 on: March 01, 2011, 01:43:14 am »
Ai used to burrow/unburrow their creatures each turn they thought they could deal their killing blow, now the creatures seem to stay unburrowed if you for example blocked that damage with Sundial for a turn :(

Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280912#msg280912
« Reply #22 on: March 01, 2011, 02:03:10 pm »
AI will know save up creatures in his hand when you have a G-pulled doll, and play them all at once when your doll can be killed
so, for all you shakars users, beware

Offline Mithcairion

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280913#msg280913
« Reply #23 on: March 01, 2011, 02:10:43 pm »
I can't find any rhyme or reason to it, but FGs that use TU such as Elidnis and Gemini will TU spam RoLs before anything else.  However, there does seem to be a point where they'll TU bigger things as well.  To wit, Gemini TUs four RoLs, then decides to switch to Dragons.  Hope was at 12, so it couldn't do any damage to me one way or another.  Regardless, RoLs seem to be at the very top of target priority no matter what is on the field.
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