If you read through the first post you'll understand the purpose of this study, and why we make the AI3 use such unplayable decks. Ratcharmer hasn't listed Drain Life as one of the tested cards, but with the healing it poses I'm willing to test that as well and see what we get.
Anyway, here are the results with Vampire Dagger:
7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7tb 7tb 7tb 7tb 7tb 7tb
Total games played: 20
ttw unopposed = 7.45
ttw opposed = 8.30
ttw4:0
ttw5:0
ttw6:0
ttw7:3
ttw8:10
ttw9:5
ttw10:2
ttw11:0
ttw12:0
Stall rating: 1.11
Notes: 7 turn wins were from when the AI either drew the Vampire Dagger late (~Turn 4 and later) or not at all (surprisingly happened twice). Similarly, 10 turn wins were from when I drew creatures late. Didn't seem to be much of a difference between Upped and Unupped -- usually delayed it by one turn as well. However, I was surprised by the fact that the stall rating was lower for Vampire Dagger, which healed 6, when compared to Druidic Staff, which healed 5. There was only a .006 difference between the two though, so this may be due to not enough trials.