In the advent of War I want to bring up the exasperating subject of those goddamn OP shitcards.
I am under the impression most people share my sense of imbalanced cards but I want to hear about different opinions and approaches. The creation of a more complex game with additional counters seems - in regard to development - unfeasible. Hence, I'll do what everyone does best: complain and call for nerfs. The purpose of this thread is to address glaring imbalances, discuss in regard to contents as well as course of action and hopefully gain traction for in-game changes.
One can hope.The meta is stable and has proven some cards to be too far on the strong side. Possible nerfs have been mentioned and in part discussed with endless possibilities. Personally, I embrace smaller but more frequent adjustments instead of entire revamps (think hotfixes every other year or so..). Seeing as this is not practical for Elements at the moment I encourage your input.
I hope war is not shardless or I do not have an opening point anymore.
Anyway, I firmly believe the point stands for almost every PvP event in Elements.
So, here are the culprits:
- SoPa: personally my biggest concern for war, easy to splash into most decks, renders entire strategies useless
Proposed changes. My pick is to limit the number of turns it is active to three, non-stackable like Cloak not like Dim Shield, no interaction with Flooding, buff Water creatures for +3|+3 each turn. The cap on turns active is obviously the big one. - SoFree: stacking SoFree is ridiculous, evasion proves very strong, fast
Nerf discussion. Change the way it stacks to be multiplicative, 4 Shards would trigger 68% of the time as opposed to 100%; leave evasion untouched. The main focus is on Arena not PvP, still strong but it seems acceptable to me. - SoI: not a concern for war, OP in combination with SoW
My take: stat decrease from SoW used by SoI +1|+3 (from +2|+2) unupped and +2|+4 (from +3|+3) upped. I don't see a thematic connection here . Defence does nothing, Immortal Golems get at least 2 ATK less. Casting SoW on a Shard Golem does NOT change and provides +4 ATK. In conjunction with a nerfed SoFree I'd be content. Still I am not too passionate about SoI. - SoW: annoying but not imbalanced on its own.
This is not a comprehensive list as I might have missed something. I focussed on regularly banned cards and 98% are fine. If you think something is missing, bring it up.
I was torn between posting this in General Discussion for more exposure or Game Suggestions and Feedback where it probably fits best. As I want to spark a discussion about the possibility of implementation, I chose the former. So:
If you feel it is not a problem, please state your opinion. A poll seems to be too much, especially since I do not know what possibilities we have. How big of a movement this needed to be to attract attention, contact zanz and convince him that Elements needs this. All this entails that you are vocal about your thoughts. Is this necessary? What are possible changes? How can we achieve this? More specifically: If we were to reach a consensus is there a chance to see something happen? Has this been tried before and I am too delusional to accept the truth?
tl;dr: nerf Shards plz