Participated only in 2 Wars. War#12 was lots of fun - despite the huge workload, and being a first time general, while War#13 was hell.
Let's start with the bad memories.
I simply cannot forget (and forgive)
this. Worst RNG ever experienced. Poor Doc had to play this and instead of winning 3-0 we just got
steamrolled to 0-3. I think it sorta defined our War mood: the whole idea of scaring opponents with this crazy deck brutally backfired
(funnily enough, shock did the same with their immo deck - but rng was kind there). I still don't understand why Zanz haven't corrected
this obnoxious mulligan system (if you don't get a free card in hand then your first 7 cards get swapped with your next 7 cards...
if that didn't contain any free cards, you are entirely screwed for 7 turns... no ppms at all).
However, the start of War#13 was perfect! I was playing against
on a nice Sunday noon, and everything went as planned.
Expected some BB stuff from them, and got that in a form of a strange stall. That afternoon was the only time I felt good through that entire War.
So many awesome things happened at War #12! As a newcomer general learning a lot from Aves and Blacksmith. And they were cool
enough to not argue about my crazy ideas like the 24 ups mono rush deck and that Anti-Nymph stuff against
! These were so satisfying wins!
Though the stress load was huge, I enjoyed the whole event. Had great chats and lots of tests using serp's oetg-v (rip
- I really loved using
that stuff! Made testing super easy!).
Saturday chaos, tests and last minute vault editing, heh! Nerve-racking, still enjoyable. Want to feel that again.