I never stated that Elements was a huge success and that nothing should be changed. If you go back and read what I DID say, I was making the point that 'boring' grinding to you can be 'fun' for another player. Of course Elements has room for improvement, as does just about every other game out there. But that doesn't change the fact that people like cisco have played the game for as long as they have. And this isn't about trying a new deck without 10 hours of grinding because the trainer (and better yet, Chriskang's trainer) will let you do that.
You need to improve your reading comprehension. Also I hope you never design your own game because you don't seem to understand how the business works.
I never said nobody is having fun grinding in Elements. There
are people who actually enjoy grinding 10 hours a day, but so what? Should we design Elements for this
very small minority? OR.. should we design Elements so that the majority likes it? And maybe.. just maybe.. Elements will become hugely popular, which in turn means more updates and more fun.
Anyone can see you are on a vendetta against me since you like to always bypass the topic and talk about me and how I hurt you feelings in the past. Unfortunately for you, no matter how you try to spin this grinding talk, you are wrong and maybe that is eating you up inside? There is just no logical argument with what you could defend grinding. Period. Grinding belongs to low-budget MMO's, not online CCG's.
The fact that trainers are almost as popular as the main game should tell you something. Clearly trainers offer something that the main game doesn't. Trainers offer
freedom of deck design, which is what CCG's should be all about.