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Forfeit

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I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg9238#msg9238
« Reply #72 on: December 15, 2009, 10:10:15 pm »

So, now that a few seem to like the idea of talking about upgrade prices, how do we suggest we build the scale for prices? And how would this work for low cost cards if upgading was a time base cost thing, because pilliars and photons, ect, would be way to cheap to upgrade. Maybe make a lower base price, with times card base cost added?

Or, we can just earn 1500 from every win and lose, effictivly stoping grinding forever. How much fun that would be.

Or a diffent wheel we pay ~700 to use, and it may upgrade a radom card in your deck.

Note: Number two is not an actual solution, please feel free to refrain to refer to it seriously in your next post. Like I did, : )


Forfeit

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I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg9239#msg9239
« Reply #73 on: December 15, 2009, 10:10:15 pm »

Just trying to keep things on point.
I was trying the same thing when I tried pointing out how this thread started, but apparently we've all leaned towards the grinding disscusion that wasn't originally in her. However, I like that you did point out this is also about upgraded prices. (Although I think everyone here is just using them as an example to grinding now.

But, more on topic, what does everyone think would be the best way to balance ypgrades? And who actually likes the across the board same proces for every upgrade that we have right now?

Forfeit

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I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg9240#msg9240
« Reply #74 on: December 15, 2009, 10:10:15 pm »

As for off-topic.. this discussion about grinding is not actually off-topic. It's what this thread is about because upgrade prices effect on the amount of grinding in the game.

The fact that this is a disscusion about (or suppose to be) upgraded prices, and upgrade prices affect grinding, does not by default make this a topic about grinding. Grinding is a valid thing to bring up sure, but not to this extent on this topic.

Forfeit

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I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg9241#msg9241
« Reply #75 on: December 15, 2009, 10:10:15 pm »

Or a diffent wheel we pay ~700 to use, and it may upgrade a radom card in your deck
Or you could make it that when you won a match there would be a reel of every card in your deck and if you get three in a row then that card gets upgraded   ;D

Tisk, tisk, you know thats too easy, don't expect me to stop the flames. Plus, how would we win cards, the horror? Okay, need to think of something better than wheels, a quest maybe?

Offline jmizzle7

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I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg9242#msg9242
« Reply #76 on: December 15, 2009, 10:10:15 pm »

Not really, SG. It's just this topic that I ever really mentioned anything about it. I really prefer to keep topics open as much as possible, but this particular thread has gotten way off from what it was intended to discuss. If you think one instance is enough to say that "we all dodged a bullet", then I guess start the party. I appreciate the vote, but don't make such assumptions or jump to such absolute conclusions about me just because of one instance.

Offline jmizzle7

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I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg9243#msg9243
« Reply #77 on: December 15, 2009, 10:10:15 pm »

Okay, everybody is just repeating themselves now. To recap, this thread is intended for us to share our thoughts on upgrade prices and provide reasons why. Because upgrade cost directly affects grinding time, the natural thing to talk about is grinding and its role in Elements. As Scaredgirl and others have said (myself included), at least some grind is necessary because of the current lack of content. While this is not off-topic, finger pointing and name calling is. If you don't have anything constructive to say, don't say anything at all.

On a related topic, Zanzarino actually made grinding easier when he last updated the game. Not only did he introduce Sundial, he also increased bazaar sellback prices, making that 1500 electrum easier to reach.

Offline jmizzle7

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I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg9244#msg9244
« Reply #78 on: December 15, 2009, 10:10:15 pm »

Okay, if nobody is going to continue with a constructive discussion regarding the OP, I think this thread should be archived.

Offline jmizzle7

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I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg9245#msg9245
« Reply #79 on: December 15, 2009, 10:10:15 pm »

Well, I wouldn't have archived it out of nowhere. I would at the very least make sure it was appropriate to do so. Anyway...

Offline plastiqe

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I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg9246#msg9246
« Reply #80 on: December 15, 2009, 10:10:15 pm »

Quote from: Lynxion
I think upgrade prices are too...
High.  Elements is just a free web game afterall, it isn't supposed to be taking up so much of my time lol.

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I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg9247#msg9247
« Reply #81 on: December 15, 2009, 10:10:15 pm »

In WoW you can get to max level by doing quests only. That's right. Max level without any grinding whatsoever. In cheap low-budget MMO's (and in Elements) you have to grind. That's a big difference. I have no problem against grinding if there are other options like quests also.
You can also level through pvp battlegrounds in WoW as of a recent patch (which is a lot of fun) although admittedly it is slower than questing.  : P

Scaredgirl

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I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg9248#msg9248
« Reply #82 on: December 15, 2009, 10:10:15 pm »

Plus, the "unofficial" trainer is so popular because of the new gods and stuff being "released."
Wrong.

Trainer was very popular even before Chriskang came along, and that had nothing to do with new Gods. It was popular because you could test and build all kinds of decks. You cannot do this in real game because upgrading Pillars is too costly.


Off Topic: WoW is a low-budget MMO? Hmm, never woulda guessed...
Again you are wrong. In WoW you can get to max level by doing quests only. That's right. Max level without any grinding whatsoever. In cheap low-budget MMO's (and in Elements) you have to grind. That's a big difference. I have no problem against grinding if there are other options like quests also.


Also, SG? You think half the forum has a personal vendetta against you. Just saying...
There are a couple of kiddies here who hate me but I don't lose any sleep over it. It generally happens when they say something incredibly stupid and I call them out for it. Like I've said before its a psychological defense mechanism that protects their fragile little egos.

In the end I'm here to help the community and improve the game. If a couple of 13 year old angry gamers get offended in the process, I really couldn't care less. :) The old cliche: "I'm not here to make friends" applies here.

Scaredgirl

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I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg9249#msg9249
« Reply #83 on: December 15, 2009, 10:10:15 pm »

Is it possible to have a CCG without some level of grind?
Of course it is. I have played a commercial online CCG with zero grind. You were probably brainwashed my WoW (or whatever) to think that every game has to have grind.

The fact that we still have some of the veteran players with the lack of content proves this point.
Lol, your logic is truly amazing. So if "some" of the players stay, Elements is a huge success and nothing should be changed? You have any idea how many players have quit this game in the last month? Some of those players might have stayed if trying a deck with upgraded cards didn't involve grinding for 10 hours.

And this
Quote from: Scaredgirl
Yep. This thread is a disgrace and sadly tells a lot about our community.

It started of as a useless thread, evolved into OP talking about his hurt feelings, and eventually turned into drama when kids couldn't handle feedback.

Forget locking, delete this crap.
That was a useless thread from the get go, and was filled with kiddie drama (as you are well aware). Luckily it was archived by our mods before more new users could see it. Threads like that make our community look like a bunch of angry teenagers with mental health problems.

Btw.. any chance of you stopping this crying about me and what I have said? Stay on topic, dumbass.

 

blarg: