*Author

Celidion

  • Guest
I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg8347#msg8347
« Reply #24 on: December 15, 2009, 10:10:09 pm »

Why did I start this thread... Scaredgirl just ruined it with her "grinding isn't okay" logic. Grinding = long and repetitive, which can be fun. And that Einstein quote, did I say I expected different things from doing the EXACT same thing? No, I feel accomplishment when I achieve a high level, etc by doing DIFFERENT things. Get used to grinding, it will always be a game aspect.

Celidion

  • Guest
I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg8348#msg8348
« Reply #25 on: December 15, 2009, 10:10:09 pm »

Why did I start this thread... Scaredgirl just ruined it with her "grinding isn't okay" logic. Grinding = long and repetitive, which can be fun. And that Einstein quote, did I say I expected different things from doing the EXACT same thing? No, I feel accomplishment when I achieve a high level, etc by doing DIFFERENT things. Get used to grinding, it will always be a game aspect.
Zomg I ruined this thread. :(

That highlighted part.. do you have a crystal ball or something? I very much doubt grinding will "always" be a part of online gaming. Actually grinding is a relatively new concept that came with MMO's.

Probably about 99% of players hate grinding. Just go look at Aion (new AAA MMO just released) forums and see what the main complaint is. Yes, too much grinding at higher levels. Game developers are aware of this but like I said, they have no resources to fix it. They need a time-sink so that the players won't finish the game in 100 hours and quit.

In the future however I'm sure we will have the technology, know-how and resources to fix it (aka adding more content like quests). And when we do, trust me grinding will go away just as fast as it came.

p.s. That Einstein quote was a joke that you and the other guy took seriously. I doubt Einstein was talking about online grinding when he made that one up..
Define grinding, then define long and repetitive.

Celidion

  • Guest
I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg8349#msg8349
« Reply #26 on: December 15, 2009, 10:10:09 pm »

Define grinding...

Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game.


...then define long and repetitive.
Long: Of relatively great duration

Repetitive: Characterized by or given to unnecessary repetition; boring



Now what?


Grinding is not always non-entertaining, isn't thinking of new way to beat False Gods fun? Thinking of the way to kill gods without using rainbow decks, etc. And for that matter, upgraded cards don't even take that long. If I wanted to, I could of gotten it in a weekend. And by those definitions, every game has grind, but I won't get into it because you'll just come up with a biased counter-argument like you always do. I give up, go whine about grind.

Cisco

  • Guest
I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg8350#msg8350
« Reply #27 on: December 15, 2009, 10:10:09 pm »

well I just have to say I have no problems with grinding in any way and think it can be entertaining. As long as you have a goal everythings ok. I simply have a diffrent oppinion than SG when it comes to gameplay. I do hope that zan ads many more quests and a storyline wich is despretly needed here. But to base it on quests etc like SG would like is not my thing. Hate games that have a ending. Got to say I´m fairley new to the aspect of leagues clans,mmo etc  so I may change my OP later on.Just not now.

Daxx

  • Guest
I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg8351#msg8351
« Reply #28 on: December 15, 2009, 10:10:09 pm »

From the game designer's perspective introducing a grind element is better. It is less effort than producing content in terms of player's engagement with the game, and has the side benefits that a) gamers really do feel a sense of satisfaction from randomised incremental progress and b) will feel like they are invested in the game once the end result of the grind has been achieved (at which point they turn to competing against each other).

This doesn't mean that the game experience is subjectively better (in fact I would agree that is is worse), but a single designer throwing together a flash game has little incentive to design it any other way.

Ohmega

  • Guest
I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg8352#msg8352
« Reply #29 on: December 15, 2009, 10:10:09 pm »

I agree to scaredgirl where are many good games that you can play days long without grinding. For example he rpg Starwars: Knights of the old republic. There is no grinding, but you have a lot of story and i needed about 90 hours to play it through. And every time i play it i can find new things that i didn't find before. Also this game  is replayable because you can be a lightsider or an evild dark sider.

PuppyChow

  • Guest
I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg8353#msg8353
« Reply #30 on: December 15, 2009, 10:10:09 pm »

*Agrees with waffle*

That's basically what I was saying. Sometimes doing something "boring" for a greater payoff and more accomplished feeling at the end is better than taking the easy way out for immediate fun. And once you finish the grind, not only is the game very fun anyway.

PuppyChow

  • Guest
I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg8354#msg8354
« Reply #31 on: December 15, 2009, 10:10:09 pm »

Who ever said anything about hacking?
I'm just saying its what people in FE:DS do when they don't want to grind, and was joking to Scaredgirl that if she hates the grind so much, she should hack :P.

Scaredgirl

  • Guest
I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg8355#msg8355
« Reply #32 on: December 15, 2009, 10:10:09 pm »

Why did I start this thread... Scaredgirl just ruined it with her "grinding isn't okay" logic. Grinding = long and repetitive, which can be fun. And that Einstein quote, did I say I expected different things from doing the EXACT same thing? No, I feel accomplishment when I achieve a high level, etc by doing DIFFERENT things. Get used to grinding, it will always be a game aspect.
Zomg I ruined this thread. :(

That highlighted part.. do you have a crystal ball or something? I very much doubt grinding will "always" be a part of online gaming. Actually grinding is a relatively new concept that came with MMO's.

Probably about 99% of players hate grinding. Just go look at Aion (new AAA MMO just released) forums and see what the main complaint is. Yes, too much grinding at higher levels. Game developers are aware of this but like I said, they have no resources to fix it. They need a time-sink so that the players won't finish the game in 100 hours and quit.

In the future however I'm sure we will have the technology, know-how and resources to fix it (aka adding more content like quests). And when we do, trust me grinding will go away just as fast as it came.

p.s. That Einstein quote was a joke that you and the other guy took seriously. I doubt Einstein was talking about online grinding when he made that one up..

Scaredgirl

  • Guest
I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg8356#msg8356
« Reply #33 on: December 15, 2009, 10:10:09 pm »

Define grinding...

Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game.


...then define long and repetitive.
Long: Of relatively great duration

Repetitive: Characterized by or given to unnecessary repetition; boring



Now what?



Scaredgirl

  • Guest
I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg8357#msg8357
« Reply #34 on: December 15, 2009, 10:10:09 pm »

Grinding is not always non-entertaining
Whatever you say, champ.

isn't thinking of new way to beat False Gods fun?
That's not grinding.

Thinking of the way to kill gods without using rainbow decks
That's not grinding.

And by those definitions, every game has grind, but I won't get into it because you'll just come up with a biased counter-argument like you always do.
Not every game has grind. Crazy huh? I think the problem might be that you don't even know what the word means. Not even after I gave you the definition.

I give up, go whine about grind.
After that "whine" part I had to go check your profile. Yep.. just like I though... 13 years old.  :)


I think we are done here.

Scaredgirl

  • Guest
I think upgrade prices are too... https://elementscommunity.org/forum/index.php?topic=885.msg8358#msg8358
« Reply #35 on: December 15, 2009, 10:10:09 pm »

Any game needs grind, without it games would be boring. If you could beat the game in a few hours players would get bored and quit. Get used to grind, grind = life. Life is repetitive, as are games.
You have been brainwashed by MMO game developers.

Do you really think the choices are:
1. Grinding with hundreds of hours of content
2. No grinding with a few hours of content

No. You are forgetting:
3. No grinding with hundreds of hours of content

This can be achieved for example with something I proposed earlier.

 

blarg: