Yes, I actually DO think the grind should be 4-5 hours. Heck, maybe even longer.
Do you know what the word "grinding" even means? It's a "process of engaging in repetitive and/or
non-entertaining gameplay in order to gain access to other features within the game."
An ideal game would have
ZERO grind. Problem is that players like yourself (no offense) accept grind and think that all games are somehow required to have grind. That is not true. I have played many games with no grinding what so ever and it's always better that way.
The fact that some other game has more grind than Elements is irrelevant.
A problem with your idea (I saw your post farther down, too) is that many noobs would quit early because they wouldn't be able to unlock the first card, as the starter decks generally suck. Unless you had a list or something of which cards were harder to unlock and such.
The idea is this:
- One Storyline would have about 10 Quests (one for each card in that element)
- Quest 1 would be very easy, but they would become more and more difficult as you advance in the Storyline
- Quest 10 would be very difficult (Boss/Hero Quest)
Also, using as many as you want would be REALLY cheap. Here's what I would do:
-Get starter poison
-Unlock the card "Poison" if needed
-Deck: 20x poison, 10x bone pillar
Obviously, no card limit would make the game even MORE unvaried, and if you HAD a card limit with your system getting started would be VERY slow. There would also be very little replayability once you unlocked all the cards.
You misunderstood. There would still be the 6 card limit. I only meant you could "buy" as many cards from the Bazar as you wanted (just like you can now).