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oki

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Hasten https://elementscommunity.org/forum/index.php?topic=153.msg1333#msg1333
« on: December 15, 2009, 10:09:32 pm »

It's fine for a single card, but not when multiple are on the board. You can only use Steal or Defalgration on so many of them, and also need them for other artifacts. And muticolored decks are not supposed to be as good as a pure deck in accumulating a specific quanta color, so that's very fair then.

oki

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Hasten https://elementscommunity.org/forum/index.php?topic=153.msg1334#msg1334
« Reply #1 on: December 15, 2009, 10:09:32 pm »

Only 2 Quanta to draw an additional card, which can be a huge advantage. Should be increased to 3.


Sigh

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Hasten https://elementscommunity.org/forum/index.php?topic=153.msg1335#msg1335
« Reply #2 on: December 15, 2009, 10:09:32 pm »

EXTREME disagree. For the people like us that aren't pure Time, having those cost 2 each dwindles it down enough. I mean, I barely have the quantum to use it wven with, say, 10+ pillars.

wolfy67

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Hasten https://elementscommunity.org/forum/index.php?topic=153.msg1336#msg1336
« Reply #3 on: December 15, 2009, 10:09:32 pm »

I think it's okay the way it is. Nonupgrade costs are 3Q to get it on the table and the additional 2Q each time to use it. Also subject to theft/destruction making it useless.

JTWood

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Hasten https://elementscommunity.org/forum/index.php?topic=153.msg1592#msg1592
« Reply #4 on: December 15, 2009, 10:09:33 pm »

Sundial, on the other hand, is maybe worth talking about, but not hourglass.
agreed

juv3nal

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Hasten https://elementscommunity.org/forum/index.php?topic=153.msg1593#msg1593
« Reply #5 on: December 15, 2009, 10:09:33 pm »

Strongly disagree. As it stands, you are paying 5 quanta to *break even* the turn *after* you play the hourglass.
(the first card you draw with the hourglass just gives you what you would have drawn if you had not drawn the hourglass at all)
It has to survive unmolested for two turns and requires a total outlay of 7 quanta to get you to a 1 card advantage.

Sundial, on the other hand, is maybe worth talking about, but not hourglass.

oki

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Hasten https://elementscommunity.org/forum/index.php?topic=153.msg1594#msg1594
« Reply #6 on: December 15, 2009, 10:09:33 pm »

The simple solution is to only make one Hourglass useable per turn.

wolfy67

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Hasten https://elementscommunity.org/forum/index.php?topic=153.msg1595#msg1595
« Reply #7 on: December 15, 2009, 10:09:33 pm »

Slow the opponent, speed yourself up.  That's pretty much all Time has to offer especially in a mono deck.

For example I never worry about deja vu. Even if the opponent manages to get all 6 of them in play (for 12 total) he's spending his Reverse Times on my dragons. There won't be any more Deja Vu. And a simple shield with 1 point reduction stops them in their tracks.
Unless I get screwed on my direct damage spells he won't ever get more than two scarabs on the board. I'm not letting him eat up all my creatures because I wasn't paying attention.
That leaves nothing but the dragons and anubis for damage. Anubis is only great in a time/aether deck but then there's slightly less Time quantum to run multiple hastens. And the dragons, of course, we all know how to deal with.

That's just my 2 cents.

RoKetha

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Hasten https://elementscommunity.org/forum/index.php?topic=153.msg1813#msg1813
« Reply #8 on: December 15, 2009, 10:09:34 pm »

Quote
The simple solution is to only make one Hourglass useable per turn.
What would that accomplish? Multiple Golden Hourglasses are really only usable in a time-heavy deck due to the absolutely enormous quantum costs, and an
"economy-focused time," that is, a time deck that focuses on tons on getting tons of Time Factories and Hourglasses, is so easy to beat down with poison/mid-cost creatures it's a joke anyway as the deck has to be huge or you've got 20 cards to set up your hourglasses and 10 cards that you actually want to draw--so the deck becomes huge and the chance of getting the right balance of Factories and Hourglasses is low. Time does NOT need a nerf; if a time player actually manages to live long enough to fund multiple hourglasses he/she deserves to use them.

Electrum hourglass is a totally different story, but I don't think many people question whether the upgraded cards are overpowered.

Cisco

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Hasten https://elementscommunity.org/forum/index.php?topic=153.msg2068#msg2068
« Reply #9 on: December 15, 2009, 10:09:35 pm »

The same could be said with revers time if you have the weapon you can simply stall a deck the hole game.
It is good as it is you probaly just need a better deck.

oki

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Hasten https://elementscommunity.org/forum/index.php?topic=153.msg2069#msg2069
« Reply #10 on: December 15, 2009, 10:09:35 pm »

Everyone who says it's acceptable must've not played any good decks with Hourglass and Sundial. Once the cascading comes into effect it's almost comical how imbalanced it is.

RoKetha

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Hasten https://elementscommunity.org/forum/index.php?topic=153.msg2070#msg2070
« Reply #11 on: December 15, 2009, 10:09:35 pm »

Eternity is easily countered by simply not playing creatures for a couple turns anyway. It's probably the easiest to counter of all the weapon abilities.

Everyone who says it's acceptable must've not played any good decks with Hourglass and Sundial. Once the cascading comes into effect it's almost comical how imbalanced it is.
If they're doing that every turn with even two Golden Hourglasses (and not Electrum), that means they either have an average of 12 quantum pillars + mark of time or 16 without mark of time (each pillar provides an average of 1 time every 4 turns) and thus have a million ways to pour on the pain, or at least four time factories meaning the rest of the deck is likely weaker.

 

blarg: