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Re: Discuss about Aether https://elementscommunity.org/forum/index.php?topic=20891.msg268451#msg268451
« Reply #24 on: February 11, 2011, 12:05:26 am »
aether's main weakness is in its permanents
so much so that if a player doesn't ban deflag and steal in the aether final battle, i will go "wtf" on that guy...
and i won't be surprised if that guy gets 5-0'd...
(only fractal decks don't depend on permanents, but fractal deck is easily countered)

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Re: Discuss about Aether https://elementscommunity.org/forum/index.php?topic=20891.msg268477#msg268477
« Reply #25 on: February 11, 2011, 12:34:58 am »
my main problem with aether is the overall cost. i know it's balanced in view of it's creatures and effects but in the end this high quanta consumption makes things like successful aether rushes very difficult (if not impossible) to make. for balanced QI you end up with so many towers that the chances of pulling out creatures at the right time get's rather slim. maybe some new, cheap creatures and permanent's (definitely as per suggested by theidioticidiot) could open up new options and give balance back to our excessively expensive element.

Offline TheForbiddenOracle

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Re: Discuss about Aether https://elementscommunity.org/forum/index.php?topic=20891.msg268483#msg268483
« Reply #26 on: February 11, 2011, 12:44:15 am »
my main problem with aether is the overall cost. i know it's balanced in view of it's creatures and effects but in the end this high quanta consumption makes things like successful aether rushes very difficult (if not impossible) to make. for balanced QI you end up with so many towers that the chances of pulling out creatures at the right time get's rather slim. maybe some new, cheap creatures and permanent's (definitely as per suggested by theidioticidiot) could open up new options and give balance back to our excessively expensive element.
If you want rushes don't go with Aether...

Offline EvaRia

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Re: Discuss about Aether https://elementscommunity.org/forum/index.php?topic=20891.msg268510#msg268510
« Reply #27 on: February 11, 2011, 01:18:13 am »
I think it just needs a few more cards.

It's card pool is rather shallow, once it gains more cards and becomes more well rounded, it will have more than enough buffs.

Re: Discuss about Aether https://elementscommunity.org/forum/index.php?topic=20891.msg268512#msg268512
« Reply #28 on: February 11, 2011, 01:22:36 am »
the more I think about aether, the more it looks like protoss from SC to me....
very expensive creatures with good quality (immortalized)
more dependent on spells/permanents (kinda like high templars)
low choice of cards (SC2 protoss warpgate units... same thing over and over again in the whole game...)

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Re: Discuss about Aether https://elementscommunity.org/forum/index.php?topic=20891.msg268643#msg268643
« Reply #29 on: February 11, 2011, 04:04:48 am »
I know ScaredGirl started the trend but let me try to end it:

The word "DISCUSS" in English does not properly get followed by the word "ABOUT." You can have a discussion about something, but you discuss something directly. Example:

I had a discussion about Aether.

I want to discuss Aether.

Your topic title should be "Discussion about Aether" therefore.

Offline godofdeath500Topic starter

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Re: Discuss about Aether https://elementscommunity.org/forum/index.php?topic=20891.msg269524#msg269524
« Reply #30 on: February 12, 2011, 08:14:23 pm »

my main problem with aether is the overall cost. i know it's balanced in view of it's creatures and effects but in the end this high quanta consumption makes things like successful aether rushes very difficult (if not impossible) to make. for balanced QI you end up with so many towers that the chances of pulling out creatures at the right time get's rather slim. maybe some new, cheap creatures and permanent's (definitely as per suggested by theidioticidiot) could open up new options and give balance back to our excessively expensive element.
With  :aether, QI is not even possible to calculate.

my main problem with aether is the overall cost. i know it's balanced in view of it's creatures and effects but in the end this high quanta consumption makes things like successful aether rushes very difficult (if not impossible) to make. for balanced QI you end up with so many towers that the chances of pulling out creatures at the right time get's rather slim. maybe some new, cheap creatures and permanent's (definitely as per suggested by theidioticidiot) could open up new options and give balance back to our excessively expensive element.
If you want rushes don't go with Aether...
That is circular reasoning. People say  :gravity can't rush, yet GirlsGeneration ( :gravity) beat KevKev ( :fire), and  :fire is the best rush element out there.

I know ScaredGirl started the trend but let me try to end it:

The word "DISCUSS" in English does not properly get followed by the word "ABOUT." You can have a discussion about something, but you discuss something directly. Example:

I had a discussion about Aether.

I want to discuss Aether.

Your topic title should be "Discussion about Aether" therefore.
Ok then. I will request that the title be changed to Discussion about Aether.
[21:47:33] ‹godofdeath500› 5 years and not a single war.
[21:47:45] ‹godofdeath500› I do not live up to my name.

Offline Ekki

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Re: Discuss about Aether https://elementscommunity.org/forum/index.php?topic=20891.msg269539#msg269539
« Reply #31 on: February 12, 2011, 08:38:53 pm »
my main problem with aether is the overall cost. i know it's balanced in view of it's creatures and effects but in the end this high quanta consumption makes things like successful aether rushes very difficult (if not impossible) to make. for balanced QI you end up with so many towers that the chances of pulling out creatures at the right time get's rather slim. maybe some new, cheap creatures and permanent's (definitely as per suggested by theidioticidiot) could open up new options and give balance back to our excessively expensive element.
With  :aether, QI is not even possible to calculate. When is it impossible to calculate? If you're going with mindgates, it's like going with mutations, it's random, if not, there you have a good QI for your deck.

my main problem with aether is the overall cost. i know it's balanced in view of it's creatures and effects but in the end this high quanta consumption makes things like successful aether rushes very difficult (if not impossible) to make. for balanced QI you end up with so many towers that the chances of pulling out creatures at the right time get's rather slim. maybe some new, cheap creatures and permanent's (definitely as per suggested by theidioticidiot) could open up new options and give balance back to our excessively expensive element.
If you want rushes don't go with Aether...
That is circular reasoning. People say  :gravity can't rush, yet GirlsGeneration ( :gravity) beat KevKev ( :fire), and  :fire is the best rush element out there. A stall can beat a rush too, the fact that aether can beat any element doesn't mean that its rushes are faster. Aether has lots of immortal creatures (1/2 of them, and the nymph is overly-rare), thus it's better for stalls, and also leads to high cost creatures. It's not circular nothing, just logic.

 

anything
blarg: