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Offline eaglgenes101

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg515954#msg515954
« Reply #168 on: June 28, 2012, 01:33:40 am »
Does anyone know how and when the AI decides to use Chimera? I made a pharaoh deck + chimera for the arena, but in the "tests" the AI never uses it -even after filling the screen with scarabs, making it just a poorly designed pharaoh deck :(

So, it sparked my curiosity, and any help sating it would be most appreciated!
I think it only uses it if it has enough damage to kill you that turn.
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Offline bobknows

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg516072#msg516072
« Reply #169 on: June 28, 2012, 12:31:28 pm »
Do pillars trigger separately one after another or does the generation form clumps (aka is 3 Quantum Pillars 3 :rainbow+3 :rainbow+3 :rainbow or 9 :rainbow)?

Do quantum pillars ignore full quanta pools?

Yes, quantum pillars ignore full pools and produce quantum for them anyway.

As for clumps or individuals, idk. They do stack and the gui shows them producing quantum in groups so i would imagine the game is coded that way.

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg516086#msg516086
« Reply #170 on: June 28, 2012, 02:24:03 pm »
Does anyone know how and when the AI decides to use Chimera? I made a pharaoh deck + chimera for the arena, but in the "tests" the AI never uses it -even after filling the screen with scarabs, making it just a poorly designed pharaoh deck :(

So, it sparked my curiosity, and any help sating it would be most appreciated!
I think it only uses it if it has enough damage to kill you that turn.

Yeah, the AI predicts damage twice. The first time uses the same method as the damage indicator on your health bar (the yellow section). This is used for some decisions involving burrow, or on the other side, when to use miracle. The second time it just adds the attack of all its creatures. This is used to decide when to cast chimera, and is much more accurate because it removes the issues of fog shield, adrenaline and antimatter.

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg518499#msg518499
« Reply #171 on: July 06, 2012, 05:26:27 pm »
1) Ghost of the Past can be obtained with mutation correct?
2) If I have a 11|13 Ghost of the Past with  :time:Dive, would Shard of Readiness allow double, triple or quadruple attack? Why?
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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg518501#msg518501
« Reply #172 on: July 06, 2012, 05:27:23 pm »
1) Ghost of the Past can be obtained with mutation correct?
2) If I have a 11|13 Ghost of the Past with  :time:Dive, would Shard of Readiness allow double, triple or quadruple attack? Why?

From what I heard quadruple attack.
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Offline OldTrees

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg518503#msg518503
« Reply #173 on: July 06, 2012, 05:30:41 pm »
1) Ghost of the Past can be obtained with mutation correct?
2) If I have a 11|13 Ghost of the Past with  :time:Dive, would Shard of Readiness allow double, triple or quadruple attack? Why?

From what I heard quadruple attack.
Thanks, but I am looking for a more certain answer. (aka someone that can see the code)
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Offline XenocidiusTopic starter

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg518605#msg518605
« Reply #174 on: July 07, 2012, 02:13:40 am »
Ghost of the Past can be gotten from Mutation.

It would really allow octuple attack, would it not? You can use the ability once then cast Shard of Readiness to use the ability twice more ... in fact, consecutive Shards of Readiness could theoretically allow for x8192 attack. :) To answer your implied question, Dive does indeed double attack power.
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Offline teffy

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg530660#msg530660
« Reply #175 on: August 08, 2012, 03:27:11 pm »
I have some questions today:

How does the upgrading machine of AI4 exactly work ?

Does it decide for each card, if p<0.3 let the card be upgraded in the deck ?
Can I win a Ruby Dragon from AI4, when the deck only contains Crimson Dragons ?
At which point of the game is the status (upgraded /unupgraded ) of a card determined for the spinner ? Does the game decide that, when the deck is created, when the 4 cards are chosen, or individually for each slot reel ?

I ask, because that could have (massive?) influence on the number of upgraded cards you can get.
« Last Edit: August 08, 2012, 03:29:15 pm by teffy »
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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg530671#msg530671
« Reply #176 on: August 08, 2012, 04:33:39 pm »
1) Ghost of the Past can be obtained with mutation correct?
2) If I have a 11|13 Ghost of the Past with  :time:Dive, would Shard of Readiness allow double, triple or quadruple attack? Why?

I'm suddenly having visions of spamming six shard of readiness on some sort of super time diving mutant... and then twinning it.

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg530674#msg530674
« Reply #177 on: August 08, 2012, 04:39:15 pm »
1) Ghost of the Past can be obtained with mutation correct?
2) If I have a 11|13 Ghost of the Past with  :time:Dive, would Shard of Readiness allow double, triple or quadruple attack? Why?

I'm suddenly having visions of spamming six shard of readiness on some sort of super time diving mutant... and then twinning it.

TU mutants have their attack based on the originals full attack, not current attack. Thus, all the bonus attack from dive spam would not be copied.

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg530685#msg530685
« Reply #178 on: August 08, 2012, 05:18:53 pm »
1) Ghost of the Past can be obtained with mutation correct?
2) If I have a 11|13 Ghost of the Past with  :time:Dive, would Shard of Readiness allow double, triple or quadruple attack? Why?

I'm suddenly having visions of spamming six shard of readiness on some sort of super time diving mutant... and then twinning it.

TU mutants have their attack based on the originals full attack, not current attack. Thus, all the bonus attack from dive spam would not be copied.
Way to ruin my wonderful SoR Dive Spam PU'd vision :(
« Last Edit: August 08, 2012, 05:24:32 pm by Rutarete »
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Offline russianspy1234

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg1014656#msg1014656
« Reply #179 on: November 11, 2012, 12:25:42 am »
if there was a water creature with 0 defense, would shard of patience allow it to survive, or would it attack > die > patience triggers.
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