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Offline Rutarete

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg498583#msg498583
« Reply #156 on: May 15, 2012, 04:39:02 am »
Short/long bow and the eyes have the ranged passive.
But is that weapon-only?
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Offline OldTrees

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg498604#msg498604
« Reply #157 on: May 15, 2012, 06:40:39 am »
Short/long bow and the eyes have the ranged passive.
But is that weapon-only?
No.
Sundial
Ice Shield
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Offline XenocidiusTopic starter

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg498615#msg498615
« Reply #158 on: May 15, 2012, 07:56:34 am »
Sundial has a passive; Ice Shield does not (it has an active, as with many shields).

Technically all cards can have a passive. Yes, even spells. It's not a good practice to give them passives, though, due to the fact that there is no way to display the passives of a permanent with the current user interface.
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Offline OldTrees

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg498630#msg498630
« Reply #159 on: May 15, 2012, 08:54:21 am »
Ice Shield does not (it has an active, as with many shields).
Both effects are active / the same active?
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Offline XenocidiusTopic starter

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg498633#msg498633
« Reply #160 on: May 15, 2012, 09:00:27 am »
Actually, damage reduction is stored differently to abilities. In fact, it is stored in the same way that a creature's defense is.
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Offline Jenkar

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg498636#msg498636
« Reply #161 on: May 15, 2012, 09:04:11 am »
Does adrenaline have an exact formula, and if so what is it?
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Offline OldTrees

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg498643#msg498643
« Reply #162 on: May 15, 2012, 09:15:44 am »
Does adrenaline have an exact formula, and if so what is it?
Quote from: From Wiki
Bin 1: Attack power between 1 and 3. Every attack power gets four attacks. The attack is equal to the attack power.

Bin 2: Attack power between 4 and 8. Every attack power gets three attacks. The attacks are equal to the original attack power, 2/3s of the attack power, and 1/3 of the attack power, rounded up. For instance, a four attack creature deals 4 damage, then 3 (2 and 2/3rds rounded up), and then 2 damage (1 and 1/3rd rounded up). A 7 attack creature deals 7 damage, 5, then 3, for a total of 15.

Bin 3: Attack power between 9 and 15. Every attack power gets two attacks. The attacks are equal to the original attack power, and then 1/3 of the attack power, rounded up. So a 12 attack creature deals 16 damage, and a 10 attack creature does 14 damage.

Bin 4: Attack power above 15. Every attack power gets one attack. The attack is equal to the original attack power. In other words, Adrenaline doesn’t add extra attacks to creatures with an attack power of 16 or more.

Negative attack is similar but rounding up rounds towards 0
7: 7/5/3
-7: -7/-4/-2
« Last Edit: May 15, 2012, 09:18:28 am by OldTrees »
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Offline Jenkar

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg498644#msg498644
« Reply #163 on: May 15, 2012, 09:19:39 am »
I managed the adrena page enough to know that :P. I was wondering if there was an underlying general formula.
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Offline OldTrees

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg498645#msg498645
« Reply #164 on: May 15, 2012, 09:26:42 am »
I managed the adrena page enough to know that :P. I was wondering if there was an underlying general formula.
It probably is just a translated version the switch (select bin based on attack) followed by executing the attack sequence.
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Offline XenocidiusTopic starter

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg498690#msg498690
« Reply #165 on: May 15, 2012, 11:14:35 am »
Does adrenaline have an exact formula, and if so what is it?
Not a formula, but an interesting algorithm.

Let's define a few variables:

gained: The number of attacks a creature will gain from Adrenaline.
round: The current attack that a creature is carrying out - 1 for first attack, 2 for second, etc.
currentatk: The current attack power of the creature. This is initially set to the ATK of the creature (the creature's first hit will always be its full attack power), and generally diminishes.

So, first let's deal with the formula of gained:

gained = 4 - floor( √|currentatk| )

And now, the formula of currentatk:

new currentatk = ceiling( old currentatk - ((3 - gained) / 3) * old currentatk * round)



Applying this to some creatures:

Horned Frog (3 ATK):

gained   = 4 - floor (√3)
      = 4 - 1
      = 3
So, it gains 3 attacks.

1. new currentatk   = ceiling( old currentatk - ((3 - gained) / 3) * old currentatk * round )
            = ceiling( 3 - ((3 - 3) / 3) * 3 * 1 )
            = ceiling( 3 - 0 * 3 * 1 )
            = 3
2, 3. Since ((3 - gained) / 3) * old currentatk * round will always = 0, as gained = 3, the other 2 attacks will deal 3 damage.

So, Horned Frog deals 3 damage then gains 3 additional 3-damage shots (3, 3, 3, 3).

Ruby Dragon (15 ATK):

gained   = 4 - floor (√15)
      = 4 - 3
      = 1
So, it gains 1 attack.

1. new currentatk   = ceiling( old currentatk - ((3 - gained) / 3) * old currentatk * round )
            = ceiling( 15 - ((3 - 1) / 3) * 15 * 1 )
            = ceiling( 15 - (2/3) * 15 )
            = ceiling( 15 - 10 )
            = 5

So, Ruby Dragon deals 15 damage then gains 1 additional 5-damage shot (15, 5).

Notice that when you reach 16 damage, gained = 4 - floor( √|16| ) = 4 - 4 = 0. So, a 16+ damage creature will deal no additional attacks.
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Offline OldTrees

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Re: Game Coding Q&A https://elementscommunity.org/forum/index.php?topic=32442.msg502733#msg502733
« Reply #166 on: May 23, 2012, 04:35:03 pm »
Do pillars trigger separately one after another or does the generation form clumps (aka is 3 Quantum Pillars 3 :rainbow+3 :rainbow+3 :rainbow or 9 :rainbow)?

Do quantum pillars ignore full quanta pools?
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Chimera usage https://elementscommunity.org/forum/index.php?topic=32442.msg515950#msg515950
« Reply #167 on: June 28, 2012, 01:17:50 am »
Does anyone know how and when the AI decides to use Chimera? I made a pharaoh deck + chimera for the arena, but in the "tests" the AI never uses it -even after filling the screen with scarabs, making it just a poorly designed pharaoh deck :(

So, it sparked my curiosity, and any help sating it would be most appreciated!

 

anything
blarg: