Furthermore, in an unrestricted environment rainbows, aether, death, fire, and entropy have the most answers to threats while gravity and water have the least.
Rainbow is very RNG-based; it can counter a deck or not even harming it at all. Aether, Death, Fire, Entropy have great powers but great weaknesses too. Same goes with the rest of the elements.
Counters need two things to work; to have them in your deck and to draw them at the right moment. The most answers to threats a deck has (eg. rainbows) the less reliable to draw them at the right moment are. You can't have everything in this game. You counter something hard and you're countered hard by something else; you counter something 'softly', you're countered 'softly' by something else.
Anyway, we can keep this discussion forever, but I really doubt I will change my mind. Also, I don't think a relatively new member can convience ETG elders, like Higs or Pineapple, about adopting his point of view. Because of this, I am unwilling to continue this discussion.