So the AI will always burrow if it has enough quanta? Or will make a call on whether to burrow or not if it has enough quanta?
This is actually very interesting.
Basically, each skill is set a skillscore. It is set using this formula:
Skillscore = (AI quanta in skill element - skill cost) / (AI quanta in skill element + 1) + 0.4The skill (burrow in this case) will be cast if skillscore > (random number between 0 and 1), but there are some exceptions.
If the player has less than 3
,
,
and
quanta, it will not burrow.
If it is already invulnerable (from Quintessence) or the AI's damage output > player's health (it can kill the player next turn), it will not burrow.
If the player has more than 4
quanta, it will ALWAYS burrow.
How does the AI decide which creature to use Momentum on? I would think an 8|30 dragon would be more appealing than a 7|2 spider, but Gemini consistently uses it on his spiders.
Guess what creature has an ability...
Bingo.
Blessing, Plate Armor, Heavy Armor, Quintessence, Chaos Power, Momentum and Twin Universe have the same sort of targeting. Note that all but Twin Universe will only ever be cast on the AI's own creature.
Each have different estimates. Estimates for Blessing, Plate Armor, Heavy Armor, Quintessence and Chaos Power is 3. Momentum is 1. Twin Universe is 0.
Targeting scores on the AI's creatures are as follows:
First the creature is given a skillscore. If the creature has any skill skillscore is 3, otherwise it is 0. However, if the creature has skill deja vu, devour or has 0 HP, skillscore is set to 10.
Then it uses this to determine the score:
Score = (current ATK + skillscore - turns frozen - turns delayed) / 10
However, score is set to 0 if the spell is Momentum and creature already has momentum, creature has skill hatch, or if the spell is Parallel Universe and the creature is a Chimera.
Parallel Universe also scans the player's creatures.
If creature has a skill, skillscore = 3. Other than that it is the same as the above formula:
Score = (current ATK + skillscore - turns frozen - turns delayed) / 10
So to summarize, buffs will be played on high ATK creatures, preferably with skills, and will give high priority to its creatures with deja vu, devour or with 0 HP.