Is there any way to fix the priority system that is in place based on what youve seen?
More specifically, how much would it hinder the code or the speed of the AI if instead of the score / estimate system you introduced an array (or better yet a hash if that's possible in Flash) for every targeting effect?
For instance, if we created a community project that would create a "ladder" for every effect, possibly with some conditionals to spice it up, would it hinder the game if it was introduced? I don't think that Zanz would go with that as it is a major change to the game and everything, but I'm curious.