I just can't stand the boredom of killing gods for so long. I have around 120 upgraded cards and just 20k score. There's absolutely no point whatsoever for me to pursue the top 50 ranking because it would take gigantic amounts of dedication.
A suggestion for a scoring system, for the record:
- Before 10k score, rules stay as they are now
- After 10k score, each day in which you play less than 10 games you receive a -1000 score penalty for inactivity.
- After 50k score, score gains are reduced to 50% of their normal value (60 score per god mastery win with no shards)
- After 100k score, score gains are reduced to 75% of their normal value (30 score per god mastery win with no shards played)
- After 150k score, score gains are reduced 12.5% of their normal value (15 score per god mastery win with no shards played)
- No matter which rank you are, any win will give at least 15 positive score (this rule is to make non-mastery wins break even at higher "tiers" of score)
So, the idea is that after 50000 score players will have to keep increasing their winning ratios gradually, and after 150000 it will get extremely hard to progress further, and quite easy to go down, because of the requirement to play 10 daily games combined with low winning yields.