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Offline iancudorinmarianTopic starter

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Everything you need to know about EtG (Tutorial-1.32) https://elementscommunity.org/forum/index.php?topic=53153.msg1118764#msg1118764
« on: January 02, 2014, 10:49:24 am »
Part 0: Introduction
Q: What is this guide about?
A: It teaches you step by step what I would tell you if you asked me how to play this game.
The guide consists of 8 parts:
Part 1: Starting the game
Part 2: Deckbuilding
Part 3: The oracle
Part 4: The arena
Part 5: Upgraded cards and shards
Part 6: False Gods
Part 7: The forum
Part 8: Credits.

So, let's get started.

Part 1: Starting the game
Hello there! You probably just started the game and you are wondering what element should you choose. I will help you to decide, here are the strengths and weaknesses of every element and cards that describe the element best, choose the one that fits your style.
First, some abreviations I will use:
CC-creature control, these are cards used to either kill or slow down opponent's creatures.
PC-permanent control, these are cards that destroy or steal opponent's permanents.
HP-health points.

:entropy
strengths: Good CC (and mass CC), PC, is based on randomness.
weaknesses: Is based on randomness.


:death
strengths: Good offense, poison, mass CC, benefits from the death of creatures.
weaknesses: Pretty fragile creatures, no direct CC, no PC, is weak against holy light.


:gravity
strengths: Very sturdy creatures, very good defense, CC, quantum control, can bypass shields.
weaknesses: Doesn't have much offense, expensive creatures, no PC (except a certain rare card you'll learn about in the next steps), no direct CC.


:earth
strengths: Some sturdy creatures, quantum control, can delay the opponent, can increase max HP, can protect it's own permanents.
weaknesses: Doesn't have much offense, no PC (except a certain rare card you'll learn about in the next steps).


:life
strengths: Cheap creatures, a lot of healing, can reflect opponent's spells.
weaknesses: No CC, no PC.


:fire
strengths: Very much offense, CC (and mass CC), PC.
weaknesses: Very fragile creatures.


:water
strengths: Is one of the most balanced elements, can delay opponent's creatures, has a lot of synergies with other elements, CC (and mass CC).
weaknesses: Can't do a lot in mono (needs other elements' quantum do be effective), no PC.


:light
strengths: Has some healing, good buff cards, quantum and hand control, can reflect opponent's spells.
weaknesses: No CC (except holy light on :darkness or :death creatures), no PC.


:air
strengths: Can generate other creatures, CC (and mass CC), good shields.
weaknesses: Can't do a lot in mono (needs other elements' quantum to be effective), pretty weak creatures in terms of brute force attack, no PC.


:time
strengths: Can draw more cards/turn, can slow down opponent's creatures, pretty good offense.
weaknesses: Can't do a lot in mono (needs other elements' quantum to be effective), no PC.


:darkness
strengths: Quantum control, PC, CC, hand control, has healing, very good in mono.
weaknesses: Takes some time to set up, is weak against holy light, not very much offense.


:aether
strengths: Good CC, immortal creatures, good shield, can copy opponent's cards.
weaknesses: Expensive cards, weak offense, no PC.


Did you choose your element?
If yes, let's continue to the second part: deckbuilding.
« Last Edit: January 04, 2014, 01:04:11 pm by iancudorinmarian »

Offline iancudorinmarianTopic starter

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Re: Everything you need to know about EtG (Tutorial-1.32) https://elementscommunity.org/forum/index.php?topic=53153.msg1118765#msg1118765
« Reply #1 on: January 02, 2014, 10:49:43 am »
Part 2: Deckbuilding
In this part I'm going to help you improve your deck depending on the element you chose in the previous step, but first, I'm going to teach you something new.
Quests. What are those quests? Well, there are 7 quests and you have to complete them for rewards. I'm not going to tell you what quests are there so I don't spoil the fun.

You just picked your element and you got a 40 card deck. Unfortunatelly, the starter deck is not very good, so I will help you improve it by giving you some options for each element ("No matter what is the situation, we always have a choice"-Tobey Mcquire in Spiderman 3).

Tip: to build each deck, start by selling the cards that are not from your element and then sell the cards that you don't need in the deck you chose to build and any cards you win, except these cards. Then you just buy the cards you need step by step. Quests rewards will help you.

Tip: These decks are here to give you some inspiration, they are not the best decks (because there is no "best deck" anyway). You can always customise them and maybe even improve them.

:entropy
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vg 4vg 4vh 4vh 4vh 4vh 4vh 4vh 4vo 4vo 8pt

Spoiler for strategy:
Play creatures and use lycan ability when you can, use butterfly effect on a lycantrope when you need to do it (destroy=destroy a permanent, just like deflagration) and use the shield late game when you have a lot of entropy quantum.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vf 4vf 4vf 4vg 4vg 8pj

Spoiler for strategy:
Play your creatures fast and use the shield if you are about to lose.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vk 4vk 4vk 4vk 5l9 5l9 5l9 5l9 5l9 5l9 8pj

Spoiler for strategy:
Play photons and use mutations on them, use nova to get quantum to use the mutants ability and the dragons for some extra damage. If you have 3 novas in hand and a mutation, play all 3 nova and use mutation on the singularity (that creature is evil).

Tip: mutation is 50% abomination, 40% mutant (a random creature with a random ability and a buff between +0/+0 and +4/+4) and 10% kills the creatures.
:death
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 8pk

Spoiler for strategy:
Play your creatures and poison fast, there is not much strategy involved in this deck.

Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52i 52i 52i 52i 52i 52k 52k 52k 52k 52k 52k 52p 52p 52p 52p 52p 52r 52r 52r 8pk

Spoiler for strategy:
Play viruses and sacrifice them to grow your vulture and kill opponent's creatures. Play bonewall before sacrificing viruses if possible.
Play plague when the opponent has 3 or more creatures.

Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52l 52l 52o 52o 52o 52o 52o 52o 52u 52u 52u 52u 52u 52u 55q 55q 55q 55q 55q 55q 8pl

Spoiler for strategy:
Play deathstalkers and use momentum on them. Use the poisons to deal even more damage. Beware of purify though, your worst enemy.


:gravity
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 55p 55q 55q 55r 55r 55t 55t 562 562 562 562 562 8pl

Spoiler for strategy:
Use acceleration and momentum on armagio. You can even use them as defense. Otyugh and gravity pull are to deal with opponent's creatures.

Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55n 55n 55n 55n 55n 55n 55p 55p 562 562 562 562 8pl

Spoiler for strategy:
Use acceleration on chargers or on mercenary. The shield is there as defense.

Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55p 55p 55q 55q 55q 55q 55u 55u 55u 55u 55u 55u 576 576 576 8po

Spoiler for strategy:
This deck is quite expensive, but if you like creatures that increase in atk, this is for you. Just play fire eaters and use their ability and momentum on them if you get it. Chargers are there for backup and the shield for defense.

:earth
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t5 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 58r 58s 58s 593 593 593 593 595 595 595 595 8pm

Spoiler for strategy:
Destroy your opponent's pillars, delay their creatures and deal damage with the dragons. Pretty simple. This is a more defensive deck.

Hover over cards for details, click for permalink
Deck import code : [Select]
4t4 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 591 591 591 8ps

Spoiler for strategy:
Just play shriekers and graboids, evolve the graboids and that's it. This is one of the very few mono earth decks with a lot of offense, the rest are pretty slow. Beware of pandemonium and rain of fire though. Burrow shriekers against entropy and fire elementals just to be sure.


Hover over cards for details, click for permalink
Deck import code : [Select]
4t5 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 58r 58s 58s 593 593 593 593 596 596 596 596 596 596 8pm

Spoiler for strategy:
It's pretty much the same as the first deck, but it has a lot more delaying power. Just destroy your opponent's pillars and delay his creatures with the wardens, then play the dragons and win.

:life
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c0 5c2 5c2 5c7 5c7 5c7 5c7 5c7 5c7 8pn

Spoiler for strategy:
Just play the frogs and use adrenaline on them. If you don't have frogs, use the adrenaline on cockatrice. Use heal to win with full HP or when you're about to lose. Beware of poison and fire/carapace shield

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c0 5c6 5c6 5c6 5c9 5c9 5c9 5c9 5c9 8pn

Spoiler for strategy:
Play frogs/cockatrices and use mitosis on them. Play emphatic bond to heal yourself. It's pretty simple. Beware of pandemonium and rain of fire though.

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5bu 5c1 5c1 5c1 5c1 5c1 5c1 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 8pp

Spoiler for strategy:
This deck is for you if you like growing creatures. Just play forest spirit and grow them. Use adrenaline on frogs or forest spirit if you don't have frogs.

:fire
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 8po

Spoiler for strategy:
If you like fast decks this is one of them. Just play phoenix and use firebolt on opponent's hp when you have a lot of fire quantum or on creatures like maxwell's demon.

Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f6 5f6 5f6 5fe 5fe 5fe 5fe 5fe 5fe 5gi 5gi 5gi 8pq

Spoiler for strategy:
Just play seraph and use it's ability and play fire spirits for more damage.

Hover over cards for details, click for permalink
Deck import code : [Select]
4t5 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f6 5f6 5fa 5fa 5fa 5fa 5fa 5fa 5fb 5fb 5fb 5fb 5fb 5fb 5gi 5gi 5gi 8pm

Spoiler for strategy:
Just play golems and grow them. When they have more than 5 hp use rage potion on them to make them even more powerful. You can use rage potion as CC as well. Fire bolt is mainly there to be used when you have a lot of fire quantum.

:water
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i9 5ig 5ig 5ig 5ig 5ig 5ij 5ij 8pp

Spoiler for strategy:
Use nymph tears on pillars and you'll know what to do. Freeze is there as CC and dry spell to have more water quantum.

Hover over cards for details, click for permalink
Deck import code : [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5i7 5id 5id 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 8pr

Spoiler for strategy:
Poison your opponent's creatures and deal damage with the dragons. Freeze+poison works pretty good.

Hover over cards for details, click for permalink
Deck import code : [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5id 5id 5id 5id 5id 5id 5if 5if 5if 5if 5if 5if 8pu

Spoiler for strategy:
Just lobotomise everything and deal damage with the dragons. Freeze as CC.

:light
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5la 5la 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 8pq

Spoiler for strategy:
The strategy is pretty simple, just play photons and dragons and bless them. Play the shield for even more light quantum.

Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lc 5lc 5lc 5lc 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 8pr

Spoiler for strategy:
The strategy here is pretty simple, just bless the pegasi and use dive to double the effect of blessing. Try to stack all the blessing on a single pegasus. Use holy light to heal your powerful pegasus or heal yourself when necesarry.

Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5la 5la 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 8pq

Spoiler for Hidden:
Play all photons you can and use luciferin. Then play some dragons and use luciferin again for a large amount of light quantum. When you get the hope, play it to get a shield that can block a lot of damage.

:air
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5od 5od 5od 5od 5od 5oe 5oe 5oe 5oe 5oe 5oe 5of 5of 5of 5of 5of 5of 8pr

Spoiler for Hidden:
Just play all the creatures and use dive, but remember, it's always better to play another creature then to use dive.

Hover over cards for details, click for permalink
Deck import code : [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5om 5om 5om 5om 5om 5om 5oo 5oo 5oo 5oo 8po

Spoiler for Hidden:
Play unstable gas and use them when you can win in one turn.

Hover over cards for details, click for permalink
Deck import code : [Select]
4tb 4tb 4tb 4tb 4tb 4tb 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5og 5og 5oi 5oi 5oi 5oi 5oi 5oi 8pr

Spoiler for strategy:
Just make the weapons fly and atk with the dragons

:time
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5rm 5rr 5rr 5rr 5rr 5rr 5rr 5ru 5ru 5ru 5ru 5ru 8ps

Spoiler for strategy:
Just play your creatures and draw more cards with precognition

Hover over cards for details, click for permalink
Deck import code : [Select]
55q 55q 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rr 5rr 5rr 5rt 5rt 5rt 5rt 5rt 5rt 8pl

Spoiler for strategy:
Play scorpions and use momentum on them. Once your opponent is poisoned, use reverse time on your opponent's creatures. Every time he plays a card he gets 1 additional poison.

Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rh 5rj 5rj 5rq 5rq 5rq 5rq 5rq 5rq 5rr 5rr 5rr 5rr 5rr 5rr 8pl

Spoiler for strategy:
Play all the scarabs you can. Use deja vu's ability and eat the deja vu with the scarab if you can't eat any opponent creature. This way you can eat bigger creatures.
Tip: Scarab's hp raises for each other scarab you have.

If you have 3 scarabs, each scarab is 2/3. Fun, isn't it?

:darkness
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5us 5us 5us 8pt

Spoiler for strategy:
Play any creature you can when you can, steal threatning permanents and use drain life as a finished or as CC when necessary.

Hover over cards for details, click for permalink
Deck import code : [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut 5uu 5uu 5uu 5uu 5uu 5uv 5uv 5uv 5uv 5uv 8pm

Spoiler for strategy:
Play gargoyles and use their ability. They now have 5/23 (or 6/24 if you have nightfall), then use liquid shadow on them. They are poisoned now, but they are vampires as well: they heal you when dealing damage. Don't worry about the poison, it will take 23 turns for them to die, the match will be over long before that. You can even use liquid shadow as CC when necessary. Liquid shadow removes creatures normal ability. Example:
+= with the same ability as

Hover over cards for details, click for permalink
Deck import code : [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5up 5up 5up 5uu 5uu 5uu 5v1 5v1 5v1 5v1 5v1 5v1 8pt

Spoiler for strategy:
Play the dragons and use liquid shadow on them when you want some healing. Use nightmare on the dragons when the opponent has max 4 cards in his hand.

:aether
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61t 61t 61t 61t 61t 61t 61v 61v 61v 61v 61v 61v 8pu

Spoiler for strategy:
Play the phase shield when you have ~40 HP. Play the dragons to deal damage and copy an opponent's poweful creature when you can.

Hover over cards for details, click for permalink
Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 622 622 622 622 622 622 625 625 625 625 625 625 8pu

Spoiler for strategy:
Play the psions and fractal them when your had is almost (if not completly) empty. Now your hand is full of psions. Don't worry if you need to discard a psion after you fractal, it's not a big loss. Lightning is there as CC.

Hover over cards for details, click for permalink
Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 623 623 623 8pu

Spoiler for strategy:
Why have your own deck when you can copy opponent's. Nothing is funnier than to beat your opponent with his own creatures. Use parallel universe on a powerful creature, mindgate to copy cards directly from the deck and use phase shield when you have ~40 HP.
By this time, I think you learned pretty much about a lot of cards by now. Now I'll tell you a secret in the next part, shhhhhhhhhh.
« Last Edit: January 03, 2014, 05:28:07 pm by iancudorinmarian »

Offline iancudorinmarianTopic starter

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Re: Everything you need to know about EtG (Tutorial-1.32) https://elementscommunity.org/forum/index.php?topic=53153.msg1118766#msg1118766
« Reply #2 on: January 02, 2014, 10:50:08 am »
Part 3: The oracle.



This is the oracle. He's cute and fat. Everybody loves him, and I'll tell you why.
Each day, you can visit the oracle and spin for:
1-A prediction. You don't need to take it serious or personal, unless it is something good ;)
2-A card. Each day, the oracle will give you a card.
3-A few coins, a false god prediction (you'll learn about false gods later) and sometimes a pet (a little critter that will aid you for 3 non-pvp matches). Sometimes he might not tell you what you get (will display "???"), so you will have a surprise (most of the time it's a good thing).

I guess you love him as well now. I'll give you another reason to love him: sometimes he might give you ultra rare cards, called nymphs. Never sell them, because they are powerful and very hard to get.

The card that the oracle gives you has a special role as well. You'll find out in the next step.

Part 4: The arena



Q: What is this arena?
A: Let me explain.
In the arena (known as top 500 as well), people submit decks in a specific league, depending on their score level.
0-19 Bronze
20-39 Silver
40-59 Gold
60-80 Platinium

Q: What is with that image and the circles?
A: I'll tell you.
1-Oracle card. When you build an arena deck, your deck will have oracle card 5 times in it, the minimum deck size is 35 cards.
2-Rank, league and rating. The rank displays your place in arena, you get better rewards if you are in top 9. The league displays the league you are in (see above) and the rating is the "power" of your deck. If you build original decks, people will rate it up, if not, they will rate it down, halving your reward. The higher tha rating, the better the rank.
3-Win/lose, hp and age of the deck. Your deck "ages" each day and loses hp. The formula is -2^n, n= number of days. (1 day old->-2 hp, 2 days old->-4 hp and so on). After 7 days the deck is set at 1 hp.
4-The base reward of each league.

Q: So what is so special about those different leagues?
A: Well, for each level of your score, you can put one skill point in your deck.
Q: lolwut?
A: Well, maybe if I show you this image you will understand.



Understand now?
HP-increases your deck's health points.
Upgrades-You can use more upgraded cards. (I'll tell you later how to upgrade a card)
Mark-Your deck will have multiple marks.
Draw-Your deck will draw 2 cards each turn.

Now you see the difference? The higher the league, the harder will it be to win.

Q: Why would I play there? I could just play level 3, it's even easier!
A: Indeed it's easier, but you can't win rares from the level 3, unless you are very lucky.

After you win consecutive matches in arena, you win rares.
Bronze- 5 consecutive wins, one rare (unupped)
Silver- 4 consecutive wins, one rare (unupped)
Gold- 3 consecutive wins, one rare (upgraded)
Platinium- 2 consecutive wins, one rare (upgraded)

You can find some decks to fight against arena here.

Q: Platinium is super easy, I can win 2 times and that's it!
A: Umm, no, remember the skill points? They make platinium decks insanely powerful, they have upgraded cards and-
Q: WHAT ARE THESE UPGRADED CARDS YOU KEEP TALKING ABOUT?!
A: Ok, I will explain in the next part.
« Last Edit: January 04, 2014, 01:09:17 pm by iancudorinmarian »

Offline iancudorinmarianTopic starter

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Re: Everything you need to know about EtG (Tutorial-1.32) https://elementscommunity.org/forum/index.php?topic=53153.msg1118767#msg1118767
« Reply #3 on: January 02, 2014, 10:50:34 am »
Part 5: Upgraded cards and shards
So, I noticed you got very impatient finding out what upgraded cards are. But, before that, I'm going to show you something fun: how to build your own rainbow deck. It's going to be fun, trust me, plus, you have some details about upgraded cards as well there and which of them are best to be upgraded first.
The most important thing is that you can't upgrade cards until you finish all the quests. This will motivate you even more to finish the quests :D
It costs 1500 coins to upgrade a card.
Q: lolwut? That's pretty expensive dude...
A: It will seem like that at first. When people told me that first time when I played I thought they were trolling me, but once you get to play, you win those coins quite easy.
The upgrade screen looks like this:



If you read the tutorial I gave you before you'll see why I chose this card. It's the base of supernova raibows (know as SN bows).
I'll tell you a secret. Do you know what's the best way to build a great deck? The secret is testing. You have to test your deck, adjust number of pillars and, the most important of all, to know what your deck is supposed to do, not just play cards mindlessly like the AI.

I guess you already saw the shards, because I gave you a link of rare cards 3 times.
Now I'll show you an example of deck for each shard. Remember the elements I told you that they can't do much in mono? Now they are the best monos.
 
Hover over cards for details, click for permalink
Deck import code : [Select]
4vg 4vg 6qq 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6uq 6uq 6uq 6uq 6uq 6uq 6ve 6ve 6ve 6ve 6ve 6ve 8pj


Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 710 711 711 711 713 713 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 72i 8pk


Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 576 576 576 576 576 576 745 745 745 745 745 745 74b 74b 74c 74c 74d 74d 752 752 752 752 752 8pl


Hover over cards for details, click for permalink
Deck import code : [Select]
778 778 778 778 778 778 778 778 77a 77a 77c 77c 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 77g 786 786 786 786 786 786 8ps


Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5de 7ak 7ak 7al 7al 7al 7al 7al 7al 7ba 7ba 7ba 7ba 7ba 7ba 7n2 7n2 7n2 7n2 7n2 7n2 8pn


Hover over cards for details, click for permalink
Deck import code : [Select]
6rl 77e 77e 77e 77e 77e 77e 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ee 7ee 7ee 7ee 7ee 7ee 8pm


Hover over cards for details, click for permalink
Deck import code : [Select]
7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7gp 7gq 7gq 7gr 7gr 7gr 7gr 7gr 7gr 7h0 7h0 7hi 7hi 7hi 7hi 7i6 7i6 8pp


Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5mq 5mq 5mq 5mq 7jo 7k1 7k1 7k1 7k1 7k1 7k1 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7km 7km 7km 7km 7km 7km 7la 7la 7la 7n2 7n2 7n2 7n2 7n2 8pq


Hover over cards for details, click for permalink
Deck import code : [Select]
7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n0 7n0 7nq 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 8pr


Hover over cards for details, click for permalink
Deck import code : [Select]
7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q8 7q8 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 8pl


Hover over cards for details, click for permalink
Deck import code : [Select]
7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t8 7t9 7t9 7t9 7tb 7tb 7tc 7tc 7tc 7u2 7u2 7u2 7u2 7u2 7u2 7um 7um 7um 7um 8pt


Hover over cards for details, click for permalink
Deck import code : [Select]
808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80f 80f 80f 80f 80f 80f 816 816 816 816 816 816 81q 81q 81q 81q 81q 8pu


Tip: I just built these decks with the cards I have so you know how each one of them can be used. There's nothing wrong having multiple different shards in a deck, I just wanted to show you each of them individually

I guess furball taught you quite a lot about rainbows and upgraded cards. I think we can go to the next part.

Part 6: False Gods

I haven't told you before, but getting the ability to upgrade cards isn't the only bonus of finishing the quests. Additionally, you can fight False Gods. These are extremly powerful and it will be no easy task defeating them, because:
1) They draw 2 cards each turn (like having a protected free ability cost hourglass on the field).
2) They have triple mark (it's like starting with the mark and 2 protected pillars).
3) They have 200 hp (2 lives theoretically or twice your hp).
4) All their cards are upgraded.

Pretty frightening, eh?
Don't worry, every enemy has a weakness, remember.
The oracle tells you your next false god each day you visit him, don't refresh the page though, the false god won't remain the same. Knowing your opponent is a big advantage. You have counters for each false god in the link I gave you before, so don't worry. This way you can face them with a deck that has a lot of chances to win.
But wait, that's not all. If you manage to defeat them, any card you win is upgraded.

If you want to face them multiple times a day, you can find some False God decks here. They don't have 100% win rate, but an unupped false god grinder has around 30% win rate. Just pick the one you like most. I recommend Fire Cell if you are going to use a completly unupped deck.
Once you can upgrade 6 cards pick either Limitless Speed or Rol/Hope.

When you will get a lot of upgraded cards you'll already be a pro at EtG and forum memeber, so you'll know what deck to use.
« Last Edit: January 04, 2014, 12:46:14 pm by iancudorinmarian »

Offline iancudorinmarianTopic starter

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Re: Everything you need to know about EtG (Tutorial-1.32) https://elementscommunity.org/forum/index.php?topic=53153.msg1118772#msg1118772
« Reply #4 on: January 02, 2014, 12:51:18 pm »
Part 7: The forum
It's really fun being a forum member, in my first 1-2 years of EtG I was afraid of joining the forum as well, I don't even know why, I was just telling myself "Why would I need a forum account? I'll just play the game and that's it!".
I was wrong. Now I love this community and this is one of the reasons I'm building this tutorial, to help others, like you, the one reading.
Q: If I join the forum, what's there in it for me?
A: You get to know a lot of people, you can post decks, ask for help, discuss with others about EtG in the General discussion sub-forum or about anything you like in the Off-topic sub-forum.
Q: Mkay, but I'm kind of shy.
A: That's ok, I'm shy as well, there's nothing wrong about that. I see your not convinced yet, but I let the good stuff at the end. There are forum events where you get to play with others and win prizes.
Q: Oh, now that's interesting. Could you tell me more details?
A: You can find previous competitions in the Events and Competitions sub-forum. The shortest one and less complex is a tournament (2-6 hours) and the longest one and most complex is war (several months).

Part 8: Credits
zanzarino for creating the game, this guide wouldn't be here without him.
Higurashi and antiaverange for taking care of the forum, without them I couldn't post this.
furballdn for the awesome guide he made, it sure made my job easier by just linking you to his guide.
Chapuz for building awesome false god decks.
Krathos for building RoL/hope.
and to all the people who gave me feedback.

Thank you for reading, I hope this helped you.
« Last Edit: January 03, 2014, 06:39:59 pm by iancudorinmarian »

Offline Submachine

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Re: Everything you need to know about EtG (Tutorial-1.32) https://elementscommunity.org/forum/index.php?topic=53153.msg1118775#msg1118775
« Reply #5 on: January 02, 2014, 01:24:13 pm »
For weaknesses and strengths of each element, Captain Scibra already made an in-depth examination, I will link it here if i can find it.

I think in :death you should change boneyard to bonewall, because that's more like a strenght and benefits better from deaths.
In :life i should mention either adrenaline or mitosis as an advantage, as those grant additional attack power.
Objection! :water can do a lot good in a mono with even a NT rush or a SoPa squid deck. I would say that the weakness of :water is that it has nothing really special thing to be good in.
Same objection for :air 's weakness. It has an advantage over CC, it's a lot cheaper than any other element, and mono work very good (Flying eagles, SoFree rush, skyblitz rush).
I noticed that you wrote 'can't do a lot in mono' for more elements. For time the weakness is : no healing, no PC. Mono is indeed not the best, but still can work wonderfully. I would replace precognition with hourglass.

Will edit this post later when i finish reading.
« Last Edit: January 02, 2014, 01:35:54 pm by Submachine »
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Re: Everything you need to know about EtG (Tutorial-1.32) https://elementscommunity.org/forum/index.php?topic=53153.msg1118780#msg1118780
« Reply #6 on: January 02, 2014, 01:47:01 pm »
For weaknesses and strengths of each element, Captain Scibra already made an in-depth examination, I will link it here if i can find it.

I think in :death you should change boneyard to bonewall, because that's more like a strenght and benefits better from deaths.
In :life i should mention either adrenaline or mitosis as an advantage, as those grant additional attack power.
Objection! :water can do a lot good in a mono with even a NT rush or a SoPa squid deck. I would say that the weakness of :water is that it has nothing really special thing to be good in.
Same objection for :air 's weakness. It has an advantage over CC, it's a lot cheaper than any other element, and mono work very good (Flying eagles, SoFree rush, skyblitz rush).
I noticed that you wrote 'can't do a lot in mono' for more elements. For time the weakness is : no healing, no PC. Mono is indeed not the best, but still can work wonderfully. I would replace precognition with hourglass.

Will edit this post later when i finish reading.
Thanks for your reply. I meant it can't do a lot in mono because you don't know about rares at that point and you don't have them.
I was planning to say that in part 3: that shards make monos even better, especially :time, :air and :water, those who couldn't do much in mono without the become the best monos with those shards.
« Last Edit: January 02, 2014, 01:50:57 pm by iancudorinmarian »

Offline Submachine

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Re: Everything you need to know about EtG (Tutorial-1.32) https://elementscommunity.org/forum/index.php?topic=53153.msg1118783#msg1118783
« Reply #7 on: January 02, 2014, 02:00:26 pm »
Spoiler for Hidden:
For weaknesses and strengths of each element, Captain Scibra already made an in-depth examination, I will link it here if i can find it.

I think in :death you should change boneyard to bonewall, because that's more like a strenght and benefits better from deaths.
In :life i should mention either adrenaline or mitosis as an advantage, as those grant additional attack power.
Objection! :water can do a lot good in a mono with even a NT rush or a SoPa squid deck. I would say that the weakness of :water is that it has nothing really special thing to be good in.
Same objection for :air 's weakness. It has an advantage over CC, it's a lot cheaper than any other element, and mono work very good (Flying eagles, SoFree rush, skyblitz rush).
I noticed that you wrote 'can't do a lot in mono' for more elements. For time the weakness is : no healing, no PC. Mono is indeed not the best, but still can work wonderfully. I would replace precognition with hourglass.

Will edit this post later when i finish reading.
Thanks for your reply. I meant it can't do a lot in mono because you don't know about rares at that point and you don't have them.
I was planning to say that in part 3: that shards make monos even better, especially :time, :air and :water, those who couldn't do much in mono without the become the best monos with those shards.

Ok, but for water:

rushier than monodark
Hover over cards for details, click for permalink
Deck import code : [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i9 5ig 5ig 5ig 5ig 5ig 5ij 5ij 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pp
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Re: Everything you need to know about EtG (Tutorial-1.32) https://elementscommunity.org/forum/index.php?topic=53153.msg1118784#msg1118784
« Reply #8 on: January 02, 2014, 02:21:25 pm »
On part 3 include a list of every rare card, how they greatly benefit there own element, how they greatly benefit each other rare card, and how a couple can make up for certain areas in which other elements lack. Example: Pulveriser or sofo helps light  because they have no PC. And since pulvy'd ability is half of sofo, sofo is usually the better option, and if you dont have it a pulvy can work. Go really in depth for a part 4 about how you can center deck ideas around shards. This to inspire creativity and maybe get a new and actually good deck that us vets havent thought of, of course thats for long term prosperity so its choice to include it or not.

P.s. If you have a hard time centering a deck around bravery, i would love to help you.  :P :D
« Last Edit: January 02, 2014, 02:25:20 pm by BrandenC6 »
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline iancudorinmarianTopic starter

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Re: Everything you need to know about EtG (Tutorial-1.32) https://elementscommunity.org/forum/index.php?topic=53153.msg1118794#msg1118794
« Reply #9 on: January 02, 2014, 03:18:16 pm »
On part 3 include a list of every rare card, how they greatly benefit there own element, how they greatly benefit each other rare card, and how a couple can make up for certain areas in which other elements lack. Example: Pulveriser or sofo helps light  because they have no PC. And since pulvy'd ability is half of sofo, sofo is usually the better option, and if you dont have it a pulvy can work. Go really in depth for a part 4 about how you can center deck ideas around shards. This to inspire creativity and maybe get a new and actually good deck that us vets havent thought of, of course thats for long term prosperity so its choice to include it or not.

P.s. If you have a hard time centering a deck around bravery, i would love to help you.  :P :D
I have a list of all rare cards in part 2. There is a link. I'll include it in part 3 as well then and put a deck for each of them.

Offline Chapuz

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Re: Everything you need to know about EtG (Tutorial-1.32) https://elementscommunity.org/forum/index.php?topic=53153.msg1118805#msg1118805
« Reply #10 on: January 02, 2014, 04:50:51 pm »
The core cards, strength and weaknesses of each element is already in 'Overview of Elements', in the wiki and passed to forums by furballnd.

The starter mono decks for newbs are explained in 'Deckbuilding 101' in the tutorials section. I'm on my phone now, didn't check if those are the same decks but you can make an equal or better deck of each element starting with Darkness, as explained in Deckbuilding 101.
My Decks, Tutorial and Guides <~~~~~ Click Here ! ! !

Offline iancudorinmarianTopic starter

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Re: Everything you need to know about EtG (Tutorial-1.32) https://elementscommunity.org/forum/index.php?topic=53153.msg1118817#msg1118817
« Reply #11 on: January 02, 2014, 05:35:05 pm »
The core cards, strength and weaknesses of each element is already in 'Overview of Elements', in the wiki and passed to forums by furballnd.

The starter mono decks for newbs are explained in 'Deckbuilding 101' in the tutorials section. I'm on my phone now, didn't check if those are the same decks but you can make an equal or better deck of each element starting with Darkness, as explained in Deckbuilding 101.
Thanks for the feedback. They are not the same decks, I built 3 for each element, so they have a choice.

 

blarg: zanzarino,Higurashi,antiaverange,furballdn,Chapuz,Krathos