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Offline LeodipTopic starter

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Plat's 500 HP EM https://elementscommunity.org/forum/index.php?topic=53740.msg1125833#msg1125833
« on: February 11, 2014, 09:35:31 pm »
I know there are quite a couple of those threads around, but I wanted to put all of the thoughts in one thread. Also, didn't want to necro old discussions with something that may not have restarted it.

So, why?
Platinum's reward is set around 230 Electrums, although it easily changes. Getting an EM with 500 HPs against Plat with those rewards, even though I don't really know the formula, is around 1200 Electrums. The games take long, and the winrate isn't that high, but the effective reward is awesome.

And, how?
How, uh? That's a nice question. If you're asking how do you get to 500 HPs, the only option is Stone/Granite Skin, even though it can be boosted by Shard of Divinity, which gives 16, or 24 if the mark is Light, extra HP. This means that, in order to get to 500 HPs, you'll need a part of the deck to power Earth. Other than regular Pillars/Pendulums, nice options include Gnome Rider/Gemfinder, possibly paired with Fractal. This is how you get to 500 HP.
Let's now cover the "EM" part. To get an Elemental Mastery you'll need to have current HPs=Max HPs, in our case 500. To get that we'll need healing. Healing is usually covered by Life, Creature/Feral Bond if paired with many creatures or Shards of Gratitude mark-powered. Light also plays a nice role in it, Sanctuaries, other than protecting your quanta and hand, get some healing while Miracles get a huge amount of healing.
However, Platinum's decks aren't simply going to wait around while you do your stuff, instead, they're pretty good. You need a way to stall them effectively. While out-healing them is a decent option, expecially with Miracles, if you have a way to power them continuously. Another common way is getting a shield which damages opponent's creatures, so to reduce the damage they do gradually and heal back the damage you've taken.

How to Win
After seeing how we get to 500 HPs, let's see how we effectively win. In the game there are only two ways to win: deckout and damage.
Deckout is, notoriously, the slowest one and usually needs a huge deck to do so. Eternity, however, is a card you should keep in consideration, because it can give even a 30-cards deck a win condition if paired with at least 3 Time Pillars and a spammable creature.
Damaging the opponent is, generally, faster: using Shards of Patience is one of the most used ones.

How NOT to Win
Sometimes, not winning is the hardest part. You usually need time to get to 500 HP, you'll have to draw into 6 Stone Skins and have 75 :earth sometimes also needing time to achieve the EM. This is why deckout is one of the most common ways to win, because it gives you more than enough time to get all you need. Damage is used mostly in combination with Shards of Patience, as already said, because you can purposedly choose not to win until you have achieved all you need.

Isn't that pretty fragile?
Yeah, it is, that's why it has a low Winrate. However, expecially in Platinum, PC isn't uncommon and cards like Shards of Gratitude or Shard of Patience can be destroyed or stolen and make you lose your win condition. Luckily, Enchant/Protect Artifact is a Earth card, like out Stone Skins, so they are easily implemented. Mass destruction of creatures is rarely a problem, if it is, it's probably a deck which uses Shard of Patience, and rarely mass destruction will kill all of your creatures if buffed that much. Also, using quintessence on a single creature is also an option, if the deck is focused around it.

Hmm, examples?
Have fun! (I haven't tried any of the following, don't have the upgrades to)
Bripod's Deck recently restarted an interest in 500 HP decks. As you can see, it uses Spine Carapace for protection, Sanctuaries, Shards of Gratitude and Miracles for healing and Shards of Divinity and Granite Skin to increase maximum HP. Sundials provide some more stalling power, purifies get protection from poisoning and Eternities can also be used to lock the opponent down.
BrandenC6's mod is the mod I like the best, even if it may get quanta-balanced a little better. I personally like streamlined decks, but the lack of many useful cards probably get this down.
ColorlessGreen's Fatgem is probably one of the better conceived decks amongst them. Vanadium Guardians can act as CC for non-airborne creatures, and can slow down Airborne creatures.
Unupped decklists aren't around, although it's one of the aims of this thread.

What to do?
This discussion's aim is to collect data on various 500 HP decks, however, it'd be nice to get a couple of unupped decklists and/or shardless ones.

Card Bank
Here's a short list of useful cards if you want to take on something like this:
-Stone Skin, key cards.
-Shard of Divinity, additional way to increase maximum HP.
-Miracle, huge healing.
-Gnome Rider, quanta generation in form of a creature, loopable with Eternity.
-Eternity, gets a win condition to every deck and can be used to stall the opponent while you draw into your combo pieces.
-Fractal, mostly used with Gnome Rider.
-Ray of Light, Light quanta generation.
-Hope, uses Ray of Light at their best by providing protection, even with awesomely high Damage Reduction.
-Shard of Gratitude, healing.
-Creature Bond, healing, mostly paired with Fractal.
-Enchant Artifact, protects your combo pieces.
-Spine Carapace, damaging shield.
-Ice Shield, damaging shield.
-Fire Shield, damaging shield.
-Skull Buckler, damaging shield.
-Procrastination, slowing shield.
-May have forgotten something, feel free to point them out.


If you have some kind of ideas, but not fully shaped-up, feel free to post them.

Offline bripod

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Re: Plat's 500 HP EM https://elementscommunity.org/forum/index.php?topic=53740.msg1125848#msg1125848
« Reply #1 on: February 11, 2014, 11:33:16 pm »
With Plat @ 250 base payout, a 500hp EM is worth 1500  :electrum

Base * ((Max HP/2+50)/100) * 2  

(The *2 at the end is for EM only.)


Also, with 6 SS you can actually play the first at 31  :earth Q and still achieve 500hp.
« Last Edit: February 11, 2014, 11:37:23 pm by bripod »

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Re: Plat's 500 HP EM https://elementscommunity.org/forum/index.php?topic=53740.msg1125859#msg1125859
« Reply #2 on: February 12, 2014, 02:09:24 am »
Quote
-Ice Shield, damaging shield.

It's a slowing shield :P

Anyways, nice idea! Would be nice to have an unupped deck which could achieve this.
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Offline LeodipTopic starter

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Re: Plat's 500 HP EM https://elementscommunity.org/forum/index.php?topic=53740.msg1125961#msg1125961
« Reply #3 on: February 12, 2014, 10:20:00 pm »
Also, didn't put this in the OP, but here's an old concept of mine. I guess I could try reviving it, too.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vn 4vn 592 592 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pj

I'm surely going to do -2 Pendulums, +2 Antimatters, at least. And, of course, moar EA.

@Zawadx, yeah, thanks for pointing out, I forgot about that shield and when I went and put it in the list I already wrote "damaging shield" a crapton of times. That's how I ended up with that.

@bripod, nice, I'll add it in the OP as soon as I get to edit it.

Offline timetock

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Re: Plat's 500 HP EM https://elementscommunity.org/forum/index.php?topic=53740.msg1125982#msg1125982
« Reply #4 on: February 13, 2014, 03:46:51 am »
Spoiler for quote:
Also, didn't put this in the OP, but here's an old concept of mine. I guess I could try reviving it, too.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vn 4vn 592 592 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pj

I'm surely going to do -2 Pendulums, +2 Antimatters, at least. And, of course, moar EA.
wow
such annoy
very shield
so deckout
omg no upped/rares
wow

Offline Faro

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Re: Plat's 500 HP EM https://elementscommunity.org/forum/index.php?topic=53740.msg1125992#msg1125992
« Reply #5 on: February 13, 2014, 07:05:27 am »
^ for pvp only it can't win vs plat....

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Re: Plat's 500 HP EM https://elementscommunity.org/forum/index.php?topic=53740.msg1125993#msg1125993
« Reply #6 on: February 13, 2014, 08:20:40 am »
I'd add some pandas to reduce the amount of damage the shield needs to withstand in the endgame. Maybe -2 dissipation -4 earth pendulumn +6 pandemonium?

Also 500 HP EM in pvp is wanting to be hated a lot :P.
« Last Edit: February 13, 2014, 09:04:35 am by andretimpa »
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Offline LeodipTopic starter

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Re: Plat's 500 HP EM https://elementscommunity.org/forum/index.php?topic=53740.msg1126005#msg1126005
« Reply #7 on: February 13, 2014, 01:22:53 pm »
I should have emphasized on that, but I DID say that it only is a concept.

 

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