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FrozenFlame

  • Guest
Re: Elements Statistics https://elementscommunity.org/forum/index.php?topic=2237.msg20818#msg20818
« Reply #36 on: January 28, 2010, 01:54:56 am »
ahah :) can't be bothered to install something just to create that formula xD Plus i'm tired from a long day. Might go play my first game soon instead, to relax :P

Scaredgirl

  • Guest
Re: Elements Statistics https://elementscommunity.org/forum/index.php?topic=2237.msg20825#msg20825
« Reply #37 on: January 28, 2010, 02:04:33 am »
I have one suggestion that is not about statistics but general web design.

The problem with your page is that a new users sees nothing until he registers. Any link you click, you get "please register". That's a bad move because many people hate to register to all kinds of suspicious websites.

If it's possible at some point, you might consider putting some kind of content on the front page. Kind of like a sneak preview or a trailer of what kind awesome content the user gets access to if he registers. If you do that, I guarantee more people will register.

But I'm sure you guys were already planning this. Just to let you know in case you hadn't.

Jonybat

  • Guest
Re: Elements Statistics https://elementscommunity.org/forum/index.php?topic=2237.msg20833#msg20833
« Reply #38 on: January 28, 2010, 03:06:27 am »
Yup, we are aware of that.

Thats why we created the guest account and shared the login info in here, but that was not forgotten, just postponed. We were watching the people's response to the website, but that should be added soon :)

Thanks for the comment ;)

FrozenFlame

  • Guest
Re: Elements Statistics https://elementscommunity.org/forum/index.php?topic=2237.msg21240#msg21240
« Reply #39 on: January 29, 2010, 02:24:24 am »
If it's possible at some point, you might consider putting some kind of content on the front page.
Yea, totally understandable. Don't we all reject to register often because we don't know what is it about? :)

That was just taken care of, most features will be enabled for anyone not logged in or registered; as if one was logged in as 'guest'. For now, deleting decks and accessing 'settings' is not possible during that status.

~
Thanks for your support SG:)
Keep up with the good job on this forum by teh way ;p

PuppyChow

  • Guest
Re: Elements Statistics https://elementscommunity.org/forum/index.php?topic=2237.msg22244#msg22244
« Reply #40 on: January 31, 2010, 06:05:55 pm »
I don't understand the "cards left" and "cards won" feature.

With cards left, if you're trying to get a sense of the deck's speed, that's not how to do it. Sometimes a game takes forever and yet I still have 10 cards left in my deck, be it due to AI slowness or rewinds. Other times when I get the hourglasses out, the game goes very fast but I only have 3 cards left. There's too many variables that go into cards left to use it as a stat.

And with the cards won, I have no idea how that's relevant to how good a deck is.

FrozenFlame

  • Guest
Re: Elements Statistics https://elementscommunity.org/forum/index.php?topic=2237.msg22358#msg22358
« Reply #41 on: January 31, 2010, 10:17:20 pm »
As you might have seen, that statistic was suggested quite some time ago.

Average Cards Left statistic, is very situational and has lots of variables. I totally agree with you in it. I myself fill up that value between 1 and 3 very often and having eternity i know i last for more than that.

About cards won, it's just as it says, cards won. We noticed some people keep track on that on the forums, just as general statistics.

None of these values influences how good or bad the deck is, and cards left on deck may also not mean that deck is too small or too big for the reasons you and i have remembered, possibly others. Hence, both these values are optional. If you can't be bothered to insert them, don't, i guess anyone can say you didn't by checking they're not really right (if inserted couple of them when started), or if at zero.
Also if anyone wants to pay attention to ACL on deck, we can assume for now they know the deck which has been the case, they can tell its possibly not really important, mainly when having eternity in it.

Then again, you don't have to fill those values.

If you want for some reason, i can delete that data from your battles, leaving the rest intact, making it seem you never inserted it.

Let us know about any suggestions you might have ;p

Offline xdude

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Re: Elements Statistics https://elementscommunity.org/forum/index.php?topic=2237.msg22639#msg22639
« Reply #42 on: February 01, 2010, 08:25:59 am »
The site looks nice, and I can't wait for more updates. Apparently it's also very popular in this community ;)
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

FrozenFlame

  • Guest
Re: Elements Statistics https://elementscommunity.org/forum/index.php?topic=2237.msg22867#msg22867
« Reply #43 on: February 01, 2010, 11:46:02 pm »
Umm is it? :P I hope it is ;p
thanks :)
Just did some improvements but no new features, just optimized for faster loadings :p
~


FrozenFlame

  • Guest
Re: Elements Statistics https://elementscommunity.org/forum/index.php?topic=2237.msg23441#msg23441
« Reply #44 on: February 04, 2010, 04:56:44 pm »
Boo :)

We started working on deck details.
Some of the short maintenance periods we had was to prepare database for that.
Here's a screenshot of how things might look like when ready, altho there's still a lot to do.

Comments are appreciated ;P

icybraker

  • Guest
Re: Elements Statistics https://elementscommunity.org/forum/index.php?topic=2237.msg23645#msg23645
« Reply #45 on: February 06, 2010, 05:23:56 pm »
Looking good so far, Frozen.

Added version 1.19. No new FGs to report, however. Good luck on your deck card system - it's looking cool so far.

FrozenFlame

  • Guest
Re: Elements Statistics https://elementscommunity.org/forum/index.php?topic=2237.msg24171#msg24171
« Reply #46 on: February 08, 2010, 01:56:19 am »
Heads up for the newly added feature - deck details added. No images unfortunately, we might or might not add those, we'll look into it at some time later. Right now you can see an example (http://elementsstatistics.comxa.com/getstatistics.php?dv=104149759) in which decks are displayed and inserted in a similar way than statistics were.

Note that you can add cards before or after selecting which deck you're editing, so as the mark. You have to press the button "Save deck" to actually save, and if you want to check what cards a deck has you can check its link or Load it up.
Note that you can use the load function to have a deck loaded up and save into another, in case they're similar rainbows, half the job will be done, no need to insert all the cards again.

For any bugs or suggestions please comment here :)
Layout comments will also be greatly appreciated, we were trying to figure out the best way to display those options mainly at decks menu, and we would in fact like to have a better solution, but right now that's all we got into.

~FrozenFlame & Jonybat

edit: Hum we're aware of the first-time no-permission bug, we'll look into it soon enough. Refreshing should fix it :) Fixed.

PuppyChow

  • Guest
Re: Elements Statistics https://elementscommunity.org/forum/index.php?topic=2237.msg26198#msg26198
« Reply #47 on: February 14, 2010, 11:48:49 pm »
(Bump)

A suggestion regarding total win %:

Currently it averages total games won/total games played, but I think that's rather flawed and there's a way to get that % more consistent across the different versions.

Average the percent wins of gods instead of the total games won.

This way the stat assumes all gods are played equally. For instance, currently, what if you played 10/20 games against Rainbow and lost them all? Then the percent shown would be lower than it really is since the chances of playing Rainbow 10 times in a row is amazingly low.

Conversely, if you played 10/20 games against Paradox and won them all, the percent shown would be skewed higher than it actually is.

However, if you averaged the percents, the 10 loses would only count as a single 0% (albeit a precise 0%), while the 10 wins would only count as a single 100%. Making the total win % much closer to a precise value.

Since you theoretically play all Gods the same amount, this should be the assumption made for the total statistic. So average the percents versus the games.

 

blarg: