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Offline Terroking

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Re: Elemental Popularity! Which one is your favorite? https://elementscommunity.org/forum/index.php?topic=6472.msg67703#msg67703
« Reply #24 on: May 12, 2010, 07:17:42 pm »
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arguably quintessence
Of course Quintessence. And it can make ANY creature immortal. That's way more flexible than your silly wannabe Aether denizens.
Alright, you've got me there, but...

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Earth has 3, burrowed Antlion, burrowed Shrieker, and Graboid.
But you have to Burrow them. They're not really immortal. They're FAKE. They're WANNABES. Graboid is the only real one, and he only does 2 damage. Hilarious.
Once they're burrowed, they ARE immortal. It's exactly the same as when they're immortal, with a different icon. In fact, if you quint something, then burrow it, and then unburrow it, the quint is removed. That's right. Earth can remove immortality.

immortal hits for 2 more damage than a Graboid, and costs twice as much, and the Graboid can evolve to multiply it's damage by 4 (Talking unupped here).

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It's got the only was to protect permanents
Who needs to protect your permanent when you got permanents as good as Lobotomizer and Dimensional Shield
Right. What do you do when your opponent puts Pulverizer into play? Which brings me to...

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also the only way to destroy multiple ones with a single card
And said permanent happens to be a pillar. Hilarious.
Pulvy. Eat it. (BE doesn't count because you need both the creature and the Butterfly Effect card)

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Earth decks can give themselves a potential +300 max hp
At the expense of a deck about as fast as a snail nailed to a pail.
I had forgotten how fast Aether was ;)

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It also has the highest buff card in the game
Blessing is the same when you add the stats, Rage Potion is better if you take the absolute value of the stats, and Chaos Power is better given luck. You lie. Armor is useless without Rage.
Baslisk Blood gives 20 hp. I fail to see how any other spell can add as much.

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If that wasn't enough, it's huge, and you very probably live on it.
Nope. I don't. Saturn is my current residence. The STARS and the PLANETS reside in Aether. It's even bigger.
I knew you were going to pull that, so I planned ahead.

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Aether wins.
If you can show me a picture of all the stars inside of aether, I'll believe you. For now, Earth wins.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Ashebrethafe

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Re: Elemental Popularity! Which one is your favorite? https://elementscommunity.org/forum/index.php?topic=6472.msg67729#msg67729
« Reply #25 on: May 12, 2010, 07:55:24 pm »
I'm trying to figure out which element works best for me. Since my decision to write down the rules I'm following, I've found that light is better than water; now I'm trying out air.

I chose death here -- it's the only element with no abilities powered by quanta of another element, and so AshebrethafeM is the only one of my alternate accounts that has officially had a mono-deck since completing quest 5.

No love for Air and Water?
If I could change my vote, I'd change it to water. Death actually does have an ability that needs another element to be fully operational -- it's just a passive one, and needs more than pillars to work (death quanta can't rewind mummies). My water deck was the other one that was sometimes mono, for the opposite reason: water needs three other elements for the abilities of chrysaora, toadfish and mind flayer, so it made sense to replace one or two pillars of each element with quantum pillars.

It's also the only deck, so far, that allowed me to upgrade a card as soon as I finished the quests. (In other words, I accumulated 1500 gold before reaching a score of 500.)

killfer8

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Re: Elemental Popularity! Which one is your favorite? https://elementscommunity.org/forum/index.php?topic=6472.msg67786#msg67786
« Reply #26 on: May 12, 2010, 09:33:04 pm »
:darknessbig HaHa nothing compares to darkness. Its even better than aether ( in your face Icy) Here ill show you:

1) It has Nightfall/Eclipse wich makes darkness a medium element
2) It has Liquid Shadow wich makes darkness a Good element
3) It has Dusk Mantle wich makes darkness a Great! element
4) It has STEAL wich makes darkness a 1337 element

With steal you can do anything steal Shields and perms like, Sundial, Dim. Shield, Perma Sield, Lobo, etc...

I just proved that  :darkness is tha best!

Offline Olidot

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Re: Elemental Popularity! Which one is your favorite? https://elementscommunity.org/forum/index.php?topic=6472.msg67791#msg67791
« Reply #27 on: May 12, 2010, 09:39:56 pm »
:darknessbig HaHa nothing compares to darkness. Its even better than aether ( in your face Icy) Here ill show you:

1) It has Nightfall/Eclipse wich makes darkness a medium element
2) It has Liquid Shadow wich makes darkness a Good element
3) It has Dusk Mantle wich makes darkness a Great! element
4) It has STEAL wich makes darkness a 1337 element

With steal you can do anything steal Shields and perms like, Sundial, Dim. Shield, Perma Sield, Lobo, etc...

I just proved that  :darkness is tha best!
Wrong, :fire is much better than :darkness, it has the single non-buffed most damaging card IN THE GAME!!!

 :firebig :firebig :firebig :firebig :firebig :firebig :firebig forever!!!!!!!!!!! 8) 8) 8) 8) 8) 8) ;D ;D

icybraker

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Re: Elemental Popularity! Which one is your favorite? https://elementscommunity.org/forum/index.php?topic=6472.msg67812#msg67812
« Reply #28 on: May 12, 2010, 10:18:03 pm »
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a practical monopoly on life gain
Other has 2 healing cards.
Entropy has 1 healing card.
Gravity has 1 healing card and 1 card that essentially acts like one.
Earth has 1 healing card.
Life has 2 healing cards and 1 card that heals, given creatures.
Water has 1 card that acts better than Heal against poison decks.
Light has 2 healing cards.
Darkness has 2 healing cards and 1 card that can heal, given a creature.

Good job with your "practical monopoly".

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aether without time would be boring. Nothing would happen, nothing would change.
Aether worships stability.

And Time is sort of boring by itself, isn't it? So... Time. Uh.... cool. So what? At least Darkness and Earth are exciting by themselves.

Offline Glitch

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Re: Elemental Popularity! Which one is your favorite? https://elementscommunity.org/forum/index.php?topic=6472.msg67891#msg67891
« Reply #29 on: May 12, 2010, 11:59:53 pm »
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a practical monopoly on life gain
Other has 2 healing cards.
Entropy has 1 healing card.
Gravity has 1 healing card and 1 card that essentially acts like one.
Earth has 1 healing card.
Life has 2 healing cards and 1 card that heals, given creatures.
Water has 1 card that acts better than Heal against poison decks.
Light has 2 healing cards.
Darkness has 2 healing cards and 1 card that can heal, given a creature.

Good job with your "practical monopoly".
Now don't get me wrong, I don't blame you for being jealous that the almighty aether is losing, but I'm just going to have to refute you.

When you say Other has 2 healing cards, I point out that both of them are rares and must be upgraded.  Even then, one of them doesn't actually heal you, and as such, doesn't count.  The other, meanwhile, has to be won as a rare and upgraded to even match Life's unupgraded weapon.  Monopoly maintained.  Entropy's "one healing card", anti-matter, can at most heal you for 15, and it costs 7 entropy to play.  Still, I'll count it.  You've found one.  Gravity has Black hole, which will at most heal you for three life unless you are playing a rainbow, in which case why the heck are you using Black hole for it's healing.  When you say it has one card that essentially acts like one, I wonder if you mean Armaggio or Gravity pull, both of which act like shields.  You're still at one.  Earth has stone skin, which again, doesn't actually help you with the whole elemental mastery thing.  One.  Water has Purify, the most situational card in the game that doesn't increase your HP.  Still at one.  Light has holy flash, which is good for a quick ten HP, but normally won't be taken for healing unless you expect to couple it with Miracle.  Miracle is a rare... but I'll count it.  Two.  Darkness has both vampires and vampire daggers.  Without using non-darkness, vampires can at most heal you for six.  That's assuming there are no shields.  The same flaw exists for vampire dagger.  Vampire's shadow lobotomizes and poisons your card, but I'll admit it is probably one of the most viable methods of healing besides life.  I'll give you all three.  Five healing cards total.


Life has Emphatic bond, which "heals given creatures".  It is the only card in the entire game that can single handedly heal you for more than 15 damage, barring ridiculous circumstances with an anti-matter.  Even then it stacks.  It also stacks with abilities like vampire.  Life has heal, which is an admittedly underused card, and lastly it has druidic staff.  Assuming you have a full field, using life alone, of healing cards, and a full hand, you can heal for a whopping 263 broken amongst 13 cards, for an average of 20 healing a piece, and that's not using the OTHER card flying weapon in conjunction with adrenaline.

Assuming the best possible scenario with all the cards you listed, you would gain 657 life, increase your max HP by 420, and have poison removed.  This requires your opponent to have 18 of each quanta, both you and your opponent to have six upgraded fire dragons, and your handsize to be 13.  Even if this impossible thing were to happen, it's divided amongst 69 cards, with an average of around 9.5 healing per turn, and six extra life per tern.  Not only is the average life gain BELOW that of life gain using MONO LIFE, but it's not possible without hacking.

In summary, my good man, you are wrong.  If you wish to make a healing deck without using life, might I point you towards the AI2 where you will be most successful?

=========================================================================

And now, since you took a shot at my element, allow me to return the favor.  Let's take a look at Aether, shall we?

Spark:  A pretty decent card, synergizes well with fractal.  One of the few free cards in the game.  Probably the best creature Aether has.
Lightning:  A good damage spell.  Some claim this belongs in air.  I agree.
Twin Universe:  This card is great if aether decks used cards that you could target.  I mean really, what are you going to Twin?  Your spark?  A nymph?  But don't get me wrong, that card is totally worth another phase spider
Immortal:  Hey look!  It's five damage for seven!  My element can do the same thing for TWO QUANTA!  Think the immortality is worth it?  Think again!  The cost of quintessence plus a frog is still lower than an Immortal.  Not to mention that life has the best card for killing quintessence'd creatures anyway.  But don't worry, you can just buff them to save them.  OH WAIT!
Phase Shield:  Probably the best Aether card.  Excellent for cowering behind while you save up for your ridiculously costly cards.  And then, 18 turns later when you've won, you can say it was your dragons that made you win.  Me?  I'm gonna take the damage like a man.  Because I can!  I'm life!
Electrocutor:  Excellent for removing all the abilities off your opponents decks.  If you didn't have this, they might devour your untargetable creatures, or grow past your unpassable shield.  But don't worry, you can remove momentum.
Elite Phase Dragon: A 10|6 for 14!  Can you say pointless?!  By the time you have 14 quanta, why are you wasting it on something pitiful like a 10 attack creature, when you could be spending it on good cards like adrenaline frogs, which deal more damage for almost a third of the cost.  Besides, if it's immortal, 6 HP is wholly unnecessary.  Have fun paying for it anyway.
Pale Recluse:  Great damage to cost ratio.  Almost as good as a frog.  Almost.
Quintessence:  Woa!  Another good card!  That brings your total up to two?  Anyway, there isn't a single card in Aether that could both use Immortality and doesn't have it, unless you want to send immortal recluses at your opponent.  In which case, level 1 opponents are ready and waiting.
Fractal:  This card is so great if you feel like targeting immortal cards.  But that obvious design flaw aside, as it costs all your quanta, the best you can do is spam sparks.  Which brings me back to my claim that spark is the best Aether creature.
Aether Nymph:  What's that?  Quintessence on a stick?  Don't we ALREADY HAVE THAT?!  Besides, like I pointed out earlier, Aether has NOTHING TO TARGET WITH QUINTESSENCE!

In summary, the best card in Aether is Phase shield, with spark coming in second.  If you want immortals, play Earth, at least then you can pick and choose which turns it's hidden on.  Draw a momentum?  Unburrow really quick.  He played otyugh?  Burrow.  The 10 damage for three isn't too shabby either.  If you want fractal, might I recommend Life, as it has the best damage to cost ratio in the game.  If you want to cower behind a shield while you turtle quanta so you can purchase a dragon?  Even then a hope deck is probably better for that.

=========================================================================

You can take quips at other elements all you want Icy, just don't bite off more than you can chew.

icybraker

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Re: Elemental Popularity! Which one is your favorite? https://elementscommunity.org/forum/index.php?topic=6472.msg67904#msg67904
« Reply #30 on: May 13, 2010, 12:15:45 am »
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Monopoly maintained.
I can argue individual cards and disprove most or all your points. But I'm way too lazy to do that. Instead, I can more or less disprove your ENTIRE argument by defining the word "monopoly".

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Monopoly is a board game published by Parker Brothers, a subsidiary
Oops.

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In economics, a monopoly (from Greek monos / μονος (alone or single) + polein / πωλειν (to sell)) exists when a specific individual or an enterprise has sufficient control over a particular product or service to determine significantly the terms on which other individuals shall have access to it.
Here, the "enterprise" is Life. The "product or service" is healing. But does Life change the terms on which other individuals have access to healing cards?

Not in the slightest. Argument taken down. How about a different definition?

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A situation in which a single company or group owns all or nearly all of the market for a given type of product or service. By definition, monopoly is characterized by an absence of competition - which often results in high prices and inferior products.

For a strict academic definition, a monopoly is a market containing a single firm.
Well, obviously, you fail the strict academic definition and the "all" definition. "Nearly all?" Well, you said that there are 5 healing cards outside of Life. And how many does Life have? 3. Nearly all? Quite the opposite.


Spark: Glad you like it. :)
Lightning: It rocks. And it belongs in Aether, and so does Thunderstorm :P
Twin Universe: And how about your opponent's Crimson Dragon? It seems you fail to see the usage of Twin Universe.
Immortal: Yes, and your element can do that with an upgraded card that falls to any sort of creature control, no matter how pathetic. Quintessence plus Frog is not lower, it's the same, and this requires 2 upgraded cards from 2 different elements.
Phase Shield: Yay! I'll take the damage like a man... then heal! Like a man! Because that is so manly! Oh yah! I'm a man! Because I'm a man!
Electrocutor: Do you know what a "duo deck" is? Search for it. It might help you. Also, it's damage for cheap.
Elite Phase Dragon: 6 HP is such that it can get blocked by Gravity Shield and survive your silly beetle shield. An Adrenalined Frog is one of the easiest things to kill in this game. An Elite Phase Dragon? One of the hardest.
Pale Recluse: Good spelling. Better card.
Quintessence: According to you, 3, actually. And Immortal Recluses isn't too bad for PvP, either. Duo decks, anyone? Rainbow decks?
Fractal: Duo decks?
Aether Nymph: Yeah, I hate it, too. I have to agree with what you say.

In summary, duo decks exist. And Aether is cool with them.

Tea is good

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Re: Elemental Popularity! Which one is your favorite? https://elementscommunity.org/forum/index.php?topic=6472.msg67906#msg67906
« Reply #31 on: May 13, 2010, 12:26:15 am »
Life, has everything you need for a rush deck. Plus you can make a cycle with it. light = life

Kurohami

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Re: Elemental Popularity! Which one is your favorite? https://elementscommunity.org/forum/index.php?topic=6472.msg67914#msg67914
« Reply #32 on: May 13, 2010, 12:36:27 am »
How's life? Life is great! This exchange that occurs so often in everyday life says everything. Life is the BEST!

Wisemage

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Re: Elemental Popularity! Which one is your favorite? https://elementscommunity.org/forum/index.php?topic=6472.msg67915#msg67915
« Reply #33 on: May 13, 2010, 12:40:23 am »
This is not a tear down over elements thread, this is what is your favorite element thread, it had nothing to do with which it better, stop arguing.

Offline Xinef

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Re: Elemental Popularity! Which one is your favorite? https://elementscommunity.org/forum/index.php?topic=6472.msg67940#msg67940
« Reply #34 on: May 13, 2010, 02:13:16 am »
Wrong, :fire is much better than :darkness, it has the single non-buffed most damaging card IN THE GAME!!!
If you mean Fahrenheit, than :darkness has it because of steal... ok, dealing much less damage  ^-^
If you mean crimson/ruby dragon (somehow I guess it's not it ;) ) than aether has it due to PU+lightning.
Flying Fahrenheits? Aether rule once again applies.

Though a good time deck could still beat all those with a few rewinds or something :P


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aether without time would be boring. Nothing would happen, nothing would change.
Aether worships stability.

And Time is sort of boring by itself, isn't it? So... Time. Uh.... cool. So what? At least Darkness and Earth are exciting by themselves.
If aether worships stability, then why do you change the world around you? Why do you write posts on this forum? Why do you play this game? It's all against stability. And it all would be impossible without time.

Earth would not exist without time, darkness could exist, but what fun is that with no one to get excited with it?
Time makes things possible. Yeah, time is cool. It can be boring if you want it to, but that's only one of it's sides. You can bore your opponent to death MWAHAHAHAHA :D

This is not a tear down over elements thread, this is what is your favorite element thread, it had nothing to do with which it better, stop arguing.
But... but.. but arguing is fun! If you are against arguing, I'll argue with you about it :D
May the force of the D4HK side be with U ^_^
:time samurai

Wisemage

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Re: Elemental Popularity! Which one is your favorite? https://elementscommunity.org/forum/index.php?topic=6472.msg67952#msg67952
« Reply #35 on: May 13, 2010, 02:56:46 am »
No doubt arguing is big fun (im a big debater at heart) but this isnt which element is better, if it was, the arguments would be fine.

 

blarg: