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Spiraler

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Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg280691#msg280691
« on: March 01, 2011, 02:34:47 am »
I chose these 5 elements because I thought these were the best at performing deckout. Remember, this is for deckout, not your favorite element. Think about the cards these elements have, go to the bazaar if you have to, but don't be mad if I left out your choice, chose from these 5. Remember, entropy, time, aether, death, and fire. I was thinking about blocking and killing, and not so much healing. Don't count unupgraded and upgraded seperately. Also, keep in mind that this is force opponent to deckout, but also remember you can't deckout either. No shards of gratitude, or divinity. Shard of readiness is okay. No healing, just blocking and killing. And I have forced deckout with mono decks of these elements. Also, cope with what I picked. GO ENTROPY FOR DISSIPATION SHIELD AND FIELD!

 "I'm really surprised time has so many votes.

So what if it can rewind its creatures forever; you'll almost never need that. The majority of decks are less than 36 cards, and nearly every deck is less than 40 cards. By the time you get to 50 cards, you'll almost never meet an opponent with more cards than you." from root ranger. He is absolutely right. Think about that and change your vote.

Offline RootRanger

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg280694#msg280694
« Reply #1 on: March 01, 2011, 02:38:04 am »
I prefer rainbow. If not,

Entropy for unupgraded, Fire for upgraded (only if SoGs are allowed).

I would also put light and earth in the pull because of their healing and hp gain, respectively.
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Offline Tom Bombadil

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg281031#msg281031
« Reply #2 on: March 01, 2011, 06:48:30 pm »
I chose fire because it's the only element that can provide CC and PC (along with darkness, out of list), and has a nice shield to help CC (but only if you can stay alive with SOGs), otherwise I don't think that a single element can force you decking out
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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg281056#msg281056
« Reply #3 on: March 01, 2011, 07:33:47 pm »
Time, because it can rewind its creatures endlessly.

burne

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg281087#msg281087
« Reply #4 on: March 01, 2011, 08:32:04 pm »
I made several deck out decks but they involved elements that don't fit your list. I'm upset whit it.

life through spine carapace and healing ability or water with permafrost and innundation, both of them coupled with earth for protecting artifact, quick sand and end game granite skin.




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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg281143#msg281143
« Reply #5 on: March 01, 2011, 09:58:58 pm »
vs a 30 card deck, fire pwns. 30 card decks can usually beat up on time?

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg281156#msg281156
« Reply #6 on: March 01, 2011, 10:18:01 pm »
For deckout I like entropy with its combination of CC and dissipation shield.

killybob

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg281176#msg281176
« Reply #7 on: March 01, 2011, 10:47:58 pm »
time has to be it. as yee said it can reverse it's creatures until you are dead. the only real thing that can stop this is to destroy or quint all the opponents creatures.

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg281267#msg281267
« Reply #8 on: March 02, 2011, 12:13:06 am »
I'm really surprised time has so many votes.

So what if it can rewind its creatures forever; you'll almost never need that. The majority of decks are less than 36 cards, and nearly every deck is less than 40 cards. By the time you get to 50 cards, you'll almost never meet an opponent with more cards than you.

Now the real question is, which element has enough CC, shielding, and healing to survive 23 turns? IMO it's entropy.
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Offline Raptor6789

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg281273#msg281273
« Reply #9 on: March 02, 2011, 12:16:01 am »
well.
for a bunch of these elements to work well at deckouts, they need some other elements as well. so its really hard to chose just mono decks.
looking at the cards themselves, i chose time, cuz of the rewinds.

killybob

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg281706#msg281706
« Reply #10 on: March 02, 2011, 03:28:55 pm »
I'm really surprised time has so many votes.

So what if it can rewind its creatures forever; you'll almost never need that. The majority of decks are less than 36 cards, and nearly every deck is less than 40 cards. By the time you get to 50 cards, you'll almost never meet an opponent with more cards than you.

Now the real question is, which element has enough CC, shielding, and healing to survive 23 turns? IMO it's entropy.
valid point from root ranger. if that were always the case then i would have to go for fire.

Norbert Hawk

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg281708#msg281708
« Reply #11 on: March 02, 2011, 03:31:32 pm »
Time... It's pretty obvious by now! :D

 

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