(maybe this should be in suggestions i'm not sure)
Ok so I have noticed something that all nymphs have in common: They all have an ability that corresponds with the game. Something else they all have in common: Their ability costs = or < than the cost of the card...oh wait for
Nymph it costs MORE!
:element Ability/Card: Card Cost / Nymph Cost
Antimatter: 8/4
Aflatoxin: 8/3
Black Hole: 4/3
Basilisk Blood: 2/3
Adrenaline: 4/2
Rage (Pot.): 3/3
Nymph's Tear: 8/4
Luciferine: 1/0
Unstable Gas: 6/3
Precognition: 2/2
Liquid Shadow: 4/3
Immortal/Quint: 4/3
So discounting
(which is a sticky situation with card costing 1 "other" and nymph costing nothing)... we have:
4 Nymphs with 2:1 Card Cost : Ability Cost ratio
3 Nymphs with 4:3 Card Cost : Ability Cost ratio
2 Nymphs with 1:1 Card Cost : Ability Cost ratio
1 Nymphs with 8:3 Card Cost : Ability Cost ratio
1 Nymphs with 2:3 Card Cost : Ability Cost ratio
Does anyone agree with me that this appears to be a problem? What is the use of a 9 quanta nymph whose ability costs more than the card you can play it with...with the quanta you use to play the
nymph and "petrify" something once you could use all 6 of your basilisk bloods...And sure, you could say that once you get your nymph out you have petrify "on a stick" but coming in at 0/3,
nymph is quite susceptible to creature control and doesnt even do any damage...imho this nymph is very underpowered and should probably have its ability changed to cost 1
quanta and/or its health should be increased