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Offline harakirinosaru

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Re: Duo Deck Tier List (Warning: Debate Likely) https://elementscommunity.org/forum/index.php?topic=2969.msg25293#msg25293
« Reply #12 on: February 11, 2010, 10:53:25 pm »
Air life?

Water/Death won't beat it, you heal 23 a turn, and deal enough damage to hang on.
Earth/Gravity will beat it =/
Earth/Time might get it, but if you can survive long enough to get the combo started, your healing will save you and your damage will end your opponent.
Earth/Darkness might get it, but if you can get the combo started it's game over.  To be honest, Earth/Darkness needs a little more work before it should go top tier.
Fire/Air won't beat it, as the healing can survive any scorches you send, and this deck is freaking fast!  Even if you get two in a row and kill all the fireflies, they'll be back faster than you can handle.
Ok, I see your point. And I sort of agree with you about Darkness/Earth, but maybe that's because I suck at deck building.

I'm still skeptical about the Air/Fire (henceforth referred to as Unstable X) matchup though. What if Unstable X is packing Explosions? FFQ will lose it's Rustlers and Fireflies after two gases, and you're out healing.

How about a best of 3 match, just to satisfy curiosity?

On another point, I think decks should only be counted as 'Duo' for the purposes of this list if the second element actually brings something to the deck (not like Sundials or Precog)

Offline Glitch

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Re: Duo Deck Tier List (Warning: Debate Likely) https://elementscommunity.org/forum/index.php?topic=2969.msg25294#msg25294
« Reply #13 on: February 11, 2010, 10:54:17 pm »
Bah, I would, but I can't fight now.  Poor timing =/

ScytherLoL

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Re: Duo Deck Tier List (Warning: Debate Likely) https://elementscommunity.org/forum/index.php?topic=2969.msg25313#msg25313
« Reply #14 on: February 11, 2010, 11:16:42 pm »
I personally believe that Darkness/Earth should be moved up at least one Tier.

My reasons are as follows:
 1. Darkness uses Devourers/Pests these use Earth to bury themselves and once buried have full attack ability
 2. Earth has Quicksand/Earthquake and Protect Artifact this helps Darkness as destroying Quantum pillars is the main difficulty of a Quantum Denial deck.
 3. Earth allows Dark the abilty of Smash and Grab. Basically Smash the Pillars and Grab any quantum left over thus Denying any chance for your opponent.
 4. Using Darkness you can then heal yourself (I still use Vampires/Minor Vamipres for this)

Just my thoughts but a Smash and Grab build is definatley useful.

Thanks

Scyther

Delreich

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Re: Duo Deck Tier List (Warning: Debate Likely) https://elementscommunity.org/forum/index.php?topic=2969.msg25319#msg25319
« Reply #15 on: February 11, 2010, 11:30:37 pm »
Err... Earth/Darkness is already in the top tier. There is no tier to move it up to.

Why is Light/Aether bottom tier? Blessings and TUs surely must work well enough to pull it up to low or mid tier.
What does Earth/Air have that puts them as high as mid tier (or above bottom tier, for that matter)?

ScytherLoL

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Re: Duo Deck Tier List (Warning: Debate Likely) https://elementscommunity.org/forum/index.php?topic=2969.msg25322#msg25322
« Reply #16 on: February 11, 2010, 11:34:50 pm »
Oh come on it should be in the ULTIMATE tier.... just kidding...

Sorry my eyesight is getting worse each day now so I cant really read that well and mistook Death for Dark.

My apoligies.

Scyther

PuppyChow

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Re: Duo Deck Tier List (Warning: Debate Likely) https://elementscommunity.org/forum/index.php?topic=2969.msg25400#msg25400
« Reply #17 on: February 12, 2010, 07:26:59 am »
Quote
Why is Light/Aether bottom tier? Blessings and TUs surely must work well enough to pull it up to low or mid tier.
What does Earth/Air have that puts them as high as mid tier (or above bottom tier, for that matter)?
True. Light/Aether moves up to mid. I wasn't thinking. As to Earth/Air, I have no clue what I was thinking. Those two are switched.

As to Life/Air -> Top tier, that's one that's on the fence. For now I'm keeping it at high tier, but it may be moved up later.

The whole argument that it beats some top tier decks doesn't really work. Every deck has weaknesses. Just because one duo deck is higher than another duo deck on a tier list doesn't mean the higher duo deck will always win. It just means it, overall, has more synergies that are effective and does overall better.

Offline Glitch

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Re: Duo Deck Tier List (Warning: Debate Likely) https://elementscommunity.org/forum/index.php?topic=2969.msg25487#msg25487
« Reply #18 on: February 12, 2010, 04:58:51 pm »
Again, please move Time/Aether to the top tier.  Anubis can immortalize PU'd scarabs to make 12 creatures with 12 life a piece and devour.  RT and Procrastination as shields, it's deserving of top tier.

PuppyChow

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Re: Duo Deck Tier List (Warning: Debate Likely) https://elementscommunity.org/forum/index.php?topic=2969.msg25547#msg25547
« Reply #19 on: February 12, 2010, 08:53:44 pm »
I don't know why I had it at low tier. I'm not sure if a scarab PU deck is all THAT great though, since it can take a long time to set up and needs THREE different types of quantums (though it would still be a "duo" deck). And it needs LOTS of both time and aether.


But it should definitely be high tier.

Offline Glitch

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Re: Duo Deck Tier List (Warning: Debate Likely) https://elementscommunity.org/forum/index.php?topic=2969.msg26146#msg26146
« Reply #20 on: February 14, 2010, 09:48:27 pm »
Just tried it in the trainer, you're right.  Didn't realize scarabs needed gravity quantums.

Tea is good

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Re: Duo Deck Tier List (Warning: Debate Likely) https://elementscommunity.org/forum/index.php?topic=2969.msg26354#msg26354
« Reply #21 on: February 15, 2010, 03:08:36 pm »
When you say Life/Air everyone thinks FFQs, I think flying Druid Staffs with Adrenaline and Eagle's Eyes. Air and Life woul have to be my favorite combo.

Offline harakirinosaru

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Re: Duo Deck Tier List (Warning: Debate Likely) https://elementscommunity.org/forum/index.php?topic=2969.msg26420#msg26420
« Reply #22 on: February 15, 2010, 08:49:12 pm »
Again, please move Time/Aether to the top tier.  Anubis can immortalize PU'd scarabs to make 12 creatures with 12 life a piece and devour.  RT and Procrastination as shields, it's deserving of top tier.
I don't know why I had it at low tier. I'm not sure if a scarab PU deck is all THAT great though, since it can take a long time to set up and needs THREE different types of quantums (though it would still be a "duo" deck). And it needs LOTS of both time and aether.


But it should definitely be high tier.
Considering that Scarabs start at 2/1, what exactly can they devour? And, while they do grow logarithmically, on average it requires three or four of them to be useful at all, and you can only immortalize one thing per turn, unless you run multiple Anubis or Quintessence. Plus, how are you going to get the Gravity to maintain the Scarabs without adding extra Gravity Towers?

Catch 22 moment: seems to me as if the deck has to go over 30 cards to be effective, but the farther you stray from 30 cards, the less effectiveness the deck has. Based on this, I would like to refute the decision to place this deck in the high tier, unless substantial proof can be shown that it overwhelmingly deserves it. Middle tier seems like a more suitable place for it at current time.

PuppyChow

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Re: Duo Deck Tier List (Warning: Debate Likely) https://elementscommunity.org/forum/index.php?topic=2969.msg26428#msg26428
« Reply #23 on: February 15, 2010, 09:57:06 pm »
Quote
Considering that Scarabs start at 2/1, what exactly can they devour? And, while they do grow logarithmically, on average it requires three or four of them to be useful at all, and you can only immortalize one thing per turn, unless you run multiple Anubis or Quintessence. Plus, how are you going to get the Gravity to maintain the Scarabs without adding extra Gravity Towers?

Catch 22 moment: seems to me as if the deck has to go over 30 cards to be effective, but the farther you stray from 30 cards, the less effectiveness the deck has. Based on this, I would like to refute the decision to place this deck in the high tier, unless substantial proof can be shown that it overwhelmingly deserves it. Middle tier seems like a more suitable place for it at current time.
Since the deck uses Time, it can go above the normal 30 cards from extra drawing power with hourglasses. Then, TUs can help scarabs grow faster. You could easily have 3 out by turn 4ish. And if you don't, phase shields can help you stall.

You get the extra Gravity from adding 2 or so extra towers, but the mark is the main thing (by the time you start eating, you'll have 3+ saved up).

In addition, Time/Aether (mark Aether) is useful simply for immortal Silurian dragons. For instance, 5x Silurian Dragon, 3x Anubis, 3x Quintessence, 3x Hourglass, 2x Turtle Shield, 14x Time Tower, Mark of Aether. That's a duo time/aether and, though it doesn't use Scarab/PU, uses the synergy of anubi and quintessences to immortalize those big 14 damage creatures.

 

anything
blarg: