Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => General Discussion => Topic started by: godofdeath500 on February 07, 2011, 07:41:29 am
-
Ok, I first want to say that if this does not belong here, please move/delete this. It seemed like the right place, although I am not suggesting anything.
As we all probably know, :aether has been on the receiving end of a whole lot of nerfs, both direct and indirect. And while it has gotten a few new cards (silence/mind gate), it hasn't gotten any real use, except for quinting creatures, and Blight.
First the creatures.
Phase dragon is the highest cost-worst damage dragon at 14 :aether for 10 damage. You can't argue with that fact, and I'm not forgetting it comes it play Immortal.
Immortal, same damage as Blight, for a higher cost. Very few decks use it, and most of them are mono.
Phase Spider, 7|2 for 4 :aether. Good in speedbows, but not much else.
And finally, the Nymph. More expensive then Anubis, and with an ability that costs 3x as much. I think I'll stick with Anubis.
Next, a comment on the fractal nerf. The fractal nerf, while necessary, put a lot of decks into the unplayable category. It also made RoL/Hope a lot slower.
The only spells probably useful as of now are Twin Universe and thunderbolt, so I won't discuss them.
EDIT: Could a moderator please change the title to "Discussion about Aether".
-
Uhm Fractal decks... unplayable? Could you name at least one that became unplayable? I've barely had any bother with my fractal decks from the nerf. In fact, it might even have to be nerfed more if it weren't for Mitosis coming up.
Aether isn't that bad, though I would agree upon Immortal and maybe Phase Dragons needing a buff. And of course, the nymph. Especially, get rid of Anubis, or change it somehow.
-
Dragon: Sure, Phase dragon is not Ruby or Silurian but it gives aether part of its specificity. It's true that you will most likely play it in mono-(or heavy in aether)-decks but said decks are good (see here (http://elementscommunity.org/forum/index.php/topic,3154.0.html)). Note that it is also the case for Massive dragon but this one is not immortal and has only 8 atk ... Phase dragon is IMO fine as it is.
Recluse: recluse is an excellent mid-range creature. It is one of the better damage/cost ratio in game. Sure it's tricky to use it with fractal but it's possible (see here (http://elementscommunity.org/forum/index.php/topic,14300.0.html)). If you prefer you can play it with TU (an excellent card) and Lightning (another very good one) to give fast and scary control decks (see here (http://elementscommunity.org/forum/index.php/topic,5700.0.html)).
Nymph: Here, I totally agree with you. Turquoise nymph is useless. Anubis is a lot better for the same purpose. You could say that you might want to use it in mono-aether. Yes but in aether most creatures are already immortal ... so what ... so Buff it, yeah! (http://elementscommunity.org/forum/index.php/topic,10275.0.html). This is, IMO, the first change aether needs.
Fractal buff: I'm among those who believe that the nerf was deserved. I even think it was not a good enough nerf. The effect should have been nerfed not the cost.
New cards: As you said Aether received 2 new cards recently. Mingate is used (as a main or secondary card) in a lot of FG-decks. I believe it's a good one. Silence still needs to find it's place but it is not a bad one either.
In conclusion, please Zanz, buff turquoise Nymph...
-
Dragon: Sure, Phase dragon is not Ruby or Silurian but it gives aether part of its specificity. It's true that you will most likely play it in mono-(or heavy in aether)-decks but said decks are good (see here (http://elementscommunity.org/forum/index.php/topic,3154.0.html)). Note that it is also the case for Massive dragon but this one is not immortal and has only 8 atk ... Phase dragon is IMO fine as it is.
Recluse: recluse is an excellent mid-range creature. It is one of the better damage/cost ratio in game. Sure it's tricky to use it with fractal but it's possible (see here (http://elementscommunity.org/forum/index.php/topic,14300.0.html)). If you prefer you can play it with TU (an excellent card) and Lightning (another very good one) to give fast and scary control decks (see here (http://elementscommunity.org/forum/index.php/topic,5700.0.html)).
Nymph: Here, I totally agree with you. Turquoise nymph is useless. Anubis is a lot better for the same purpose. You could say that you might want to use it in mono-aether. Yes but in aether most creatures are already immortal ... so what ... so Buff it, yeah! (http://elementscommunity.org/forum/index.php/topic,10275.0.html). This is, IMO, the first change aether needs.
Fractal buff: I'm among those who believe that the nerf was deserved. I even think it was not a good enough nerf. The effect should have been nerfed not the cost.
New cards: As you said Aether received 2 new cards recently. Mingate is used (as a main or secondary card) in a lot of FG-decks. I believe it's a good one. Silence still needs to find it's place but it is not a bad one either.
In conclusion, please Zanz, buff turquoise Nymph...
What about Immortal?
Also I very much agree that Tuquoise nymph needs a buff, either change the ability of Anubis, Change ability on turquoise
-
Dragon: Sure, Phase dragon is not Ruby or Silurian but it gives aether part of its specificity. It's true that you will most likely play it in mono-(or heavy in aether)-decks but said decks are good (see here (http://elementscommunity.org/forum/index.php/topic,3154.0.html)). Note that it is also the case for Massive dragon but this one is not immortal and has only 8 atk ... Phase dragon is IMO fine as it is.
Recluse: recluse is an excellent mid-range creature. It is one of the better damage/cost ratio in game. Sure it's tricky to use it with fractal but it's possible (see here (http://elementscommunity.org/forum/index.php/topic,14300.0.html)). If you prefer you can play it with TU (an excellent card) and Lightning (another very good one) to give fast and scary control decks (see here (http://elementscommunity.org/forum/index.php/topic,5700.0.html)).
Nymph: Here, I totally agree with you. Turquoise nymph is useless. Anubis is a lot better for the same purpose. You could say that you might want to use it in mono-aether. Yes but in aether most creatures are already immortal ... so what ... so Buff it, yeah! (http://elementscommunity.org/forum/index.php/topic,10275.0.html). This is, IMO, the first change aether needs.
Fractal buff: I'm among those who believe that the nerf was deserved. I even think it was not a good enough nerf. The effect should have been nerfed not the cost.
New cards: As you said Aether received 2 new cards recently. Mingate is used (as a main or secondary card) in a lot of FG-decks. I believe it's a good one. Silence still needs to find it's place but it is not a bad one either.
In conclusion, please Zanz, buff turquoise Nymph...
:aether Nymph useless? ??? Bit exaggerating are we?
Thing is that :aether Nymph can also be played using Nymph’s Tears, and since Nymph cards are so rare, it's more important to keep that Common card balanced than making that Ultra-rare card shine on it's own. If any Nymph should get buff/nerf, it means at the same time that the Nymph’s Tears also gets buffed/nerfed with the same amount. Therefore in order not to make Nymph’s Tears too powerful, :aether Nymph needs to be less powerful than Anubis.
-
I'm not talking of making it better than Anubis. I just say it is less good for the same purpose. I personally would change it to something you can not have with a common card. None of the other nymphs have a normal card that has the same ability (rage, nymph tears, black hole, BB, precog, adrenaline, luciferin, antimatter, aflatoxin, UG and liquid shadow). As it is, Anubis is better so what is the interest of having a turquoise nymph? I'm sure we can have a balanced turquoise nymph that is an interesting card on its own.
-
As we all probably know, has been on the receiving end of a whole lot of nerfs, both direct and indirect. And while it has gotten a few new cards (silence/mind gate), it hasn't gotten any real use, except for quinting creatures, and Blight.
I've only seen fractal, and that was a minor nerf. Honestly it only hurt the decks that keep on fractaling non stop. I don't have a problem if that is toned down a bit. ROL still looked playable to me, and the ''finishing blow fractal'' has not changed. You only need a few attackers in your deck because of fractal. Fractal and quint are some of the best backup cards in any deck. I think the real ''immortality''' of the units was toned down a long time ago, but it was needed.
I'm not sure what you mean by indirect nerfs. Sooner or later cards will get counter cards. Doesn't really effect the card itself. You still need to pack the counter. I don't know what Blight is. It's too bad people must always be cryptic.
When I looked at aether, I thought it was strong, but very limited. Shield yourself, play expensive units that don't die. I welcome more cards for any element with 13 bazaar cards. Aether is not alone here. I don't agree on the mindgate. People use it, and it can totally take out some decks. Silence seems unimpressive so far. If you can chain it in the opening the opponent may need to discard, otherwise you just lost a card for a small effect yourself.
Phase dragon is the highest cost-worst damage dragon at 14 for 10 damage. You can't argue with that fact, and I'm not forgetting it comes it play Immortal.
Immortal, same damage as Blight, for a higher cost. Very few decks use it, and most of them are mono.
Phase Spider, 7|2 for 4 . Good in speedbows, but not much else.
This is terrible reasoning. A basalt dragon is 12 :earth, 10 damage, and it isn't even immortal. Immortaility for 2 extra quanta? Bargain. The immortal is simply the dragon cut in half. For a medium unit that is a bit expensive. The phase spider is a good unit with high attack, no reason why it should not be used. It has a useless ability maybe.
And finally, the Nymph. More expensive then Anubis, and with an ability that costs 3x as much. I think I'll stick with Anubis.
I don't have one, but that may be right, I've heard it before.
Next, a comment on the fractal nerf. The fractal nerf, while necessary, put a lot of decks into the unplayable category. It also made RoL/Hope a lot slower.
Well, if it was needed, what are we talking about?
So I think you have a few small points. It can all be discussed in the card section. Don't forget that mono aether (yes mono!) can be used against AI5 and FG's. It isn't great, but the higher AI wipes the floor with most mono's. Saying that aether is suffering quite a bit seems a bit odd to me then.
-
As much as I love aether, the opening post is over-exaggerating quite a bit.
Mindgate for one is a underrated card, not a bad one. There's a few really good decks that use it actually. More creatures are always good :) Silence is still rather new to the game, and while it may not be as good as mindgate, it's still a great card for stalling long enough to set up before your opponent can do anything. And it has a few other uses as well.
As for phase dragon, it's a high-hitting creature that's unable to be targeted. Even against a fire or thorn shield, it still lasts for a while. And immortal is just a miniature version of it that you can get out faster. Also saying 'Immortal, same damage as Blight, for a higher cost' shows you didn't think this through very well. Balls only last for one turn.
Then there's phase spider. It's a great card in other places than speedbows. It can work perfectly well in a mono because of TU. You can even fractal it well if you have a lot of pillars. And as for the fractal nerf, it didn't really hurt much at all. It would be better to nerf the card advantage it gives rather than the cost so nerfing it actually does something.
Yeah, aether is fine.
-
Blight stands for Ball Lightning, or upgraded Spark.
And I see we have reached a conclusion, just not a solution. :aether Nymph buff. So, maybe one less ability cost?
I agree with everyone else that :aether is fine, now that it is explained to me. But yes, the nymph can use a buff.
EDIT:
And ddevans96, I know that Ball Lighting lasts for one turn, but it can be buffed, whereas Immortal cannot. I have thought this through before posting.
And Daytripper, I did not mean the cards themselves, I meant the element in general was in need of a buff.
-
The only buff Aether Nymph needs is for Anubis to have a different ability that actually fits thematically. I won't get into a discussion about that.
-
The only buff Aether Nymph needs is for Anubis to have a different ability that actually fits thematically. I won't get into a discussion about that.
You could say that, or you could say
The only buff Aether Nymph needs is to get a whole new ability, and change Quintessence to this new, original alchemy card, that fits thematically. I won't get into a discussion about how much more awesome, balanced and generally good for the game will be, and I won't insult any of those stupid people who disagree either.
Personally, I think the second opinion is just slightly better.
And by that I mean it is the only viable option, since it is miles better than the alternative.
:)
-
The only buff Aether Nymph needs is for Anubis to have a different ability that actually fits thematically. I won't get into a discussion about that.
You could say that, or you could say
The only buff Aether Nymph needs is to get a whole new ability, and change Quintessence to this new, original alchemy card, that fits thematically. I won't get into a discussion about how much more awesome, balanced and generally good for the game will be, and I won't insult any of those stupid people who disagree either.
Personally, I think the second opinion is just slightly better.
And by that I mean it is the only viable option, since it is miles better than the alternative.
:)
Well, you got a point.
(I still voted to buff/nerf the nymph by making it immortal, plus I think it should be attack nerfed)
-
for dragon and immortal (upgraded)
Dragon: it takes 10 quanta for a 10 attack creature. From there, you have Quint costs 3 (upgraded). Which is built into your card. So you get 13 quanta for a 10 attack creature. Then we add +1 quanta, because it takes half the card slots of a quinted dragon. Total: 14
Immortal: 3 quanta for a 5 attack creature. Yes, this is a bad ratio. Don't bring up mummy, that has a skill. add 3 quanta for your quint and another for your combining the two cards. Total: 7
-
The only buff Aether Nymph needs is for Anubis to have a different ability that actually fits thematically. I won't get into a discussion about that.
You could say that, or you could say
The only buff Aether Nymph needs is to get a whole new ability, and change Quintessence to this new, original alchemy card, that fits thematically. I won't get into a discussion about how much more awesome, balanced and generally good for the game will be, and I won't insult any of those stupid people who disagree either.
Personally, I think the second opinion is just slightly better.
And by that I mean it is the only viable option, since it is miles better than the alternative.
:)
Mocking my words isn't exactly what I would have expected as a reply. To be honest I find it rather out of line, and borderline offensive. Remove it please.
-
I am against any talk of replacing quint, get another alchemy card for aether is fine, but quint can't be removed, it's just too essential for many FG bows... I know zanz doesn't balance the game by PvAI, but still... the removal of quint just is not a good idea
-
Mindgate play can be pretty brutal if you have the patience for it. And the dragon and immortal are fine as they cant be targeted, so you get less hit power, but the cards are staying around for a while.
-
Bah. Aether Nymph vs. Anubis is like saying we should change Otyugh because Scarab exists. They're two remarkably different cards with different purposes and different balancing points. Aether Nymph is a badass attacker (seriously, 8 power!) that's vulnerable for a single turn before it can immortalize itself -- it makes Shrieker go pout in the corner, and it's an AETHER card. Anubis is much sturdier for that one turn, but makes a much poorer attacker, and of course there's the whole 'it's duo' thing. Very different purposes, and I don't have any objection to both of them coexisting.
The only thing I'd give Aether right now is a -1 cost to Immortal and a -2 cost to Phase Dragon. Once, they were among the top-tier cards in the game, but as new cards have come and people have just become more proficient at deckbuilding in general, they've fallen behind the curve.
-
How about just increase the immortal and dragon's attack by 1 each..? Just my 2 cents about this, everything else seems fine.
-
Bah. Aether Nymph vs. Anubis is like saying we should change Otyugh because Scarab exists. They're two remarkably different cards with different purposes and different balancing points. Aether Nymph is a badass attacker (seriously, 8 power!) that's vulnerable for a single turn before it can immortalize itself -- it makes Shrieker go pout in the corner, and it's an AETHER card. Anubis is much sturdier for that one turn, but makes a much poorer attacker, and of course there's the whole 'it's duo' thing. Very different purposes, and I don't have any objection to both of them coexisting.
The only thing I'd give Aether right now is a -1 cost to Immortal and a -2 cost to Phase Dragon. Once, they were among the top-tier cards in the game, but as new cards have come and people have just become more proficient at deckbuilding in general, they've fallen behind the curve.
only problem is that aether nymph costs twice as much as shrieker (assuming it evolves from graboid), and then another 4 :aether to immortalize itself...
not to mention that upped shriekers do have higher attack, and they can "immortalize" themselves too after the first turn (in which, they are less vulnerable than aether nymph), by burrowing, it will mean that they have only 5 attack, but they can always unburrow to deal that last 30~40 damage
also, your argument that anubis is a "duo" thing is not valid, here is the reason:
recluses are the only creatures worth/need quinting, so... in mono aether, if you are gonna use nymph, u will have to use recluses to make nymph have any uses other than attacking, but then, fractal and TU just beats this by a few miles...
in other words, for aether nymph to truly express her full potential, she needs to be in duos, trios, quartets, or rainbows
-
Phase dragon is the highest cost-worst damage dragon at 14 :aether for 10 damage. You can't argue with that fact, and I'm not forgetting it comes it play Immortal.
I argue. Ever seen :gravity dragon? Why the hell would you need 30 HP? And, even if you did need the 30 HP, use upped Armagio. The dragon costs 11 :gravity, and only does 8 damage. Why would you use one of those?
-
The problem I see with aether is that all of it's mechanics are... well... lacking. They have no soft counters.
If the dragon is strong enough to play, it's too strong, because you can't kill it, or stall it. If you have, say, fog, dusk, phase shield, dissipation shield, gravity shield, or hope, you've got a chance. But if that things doing 10 damage per turn, you've got 10 turns to live. Oh, and by the way, phase shield.
Aether is just too... immortal. Aether is the element of "I do this and you can't do anything about it". I copy my creatures and you can't do anything about it. I protect my creatures and you can't stop me. I protect myself and no damage can get through. Unless you have one of the counters to aether, you lose.
At the same time, /if/ you have that counter, you win. Phase shields? No problem for direct damage or permanent control. And who cares about phase dragon, I'm gravity mono.
So here's why I say you shouldn't buff aether.
The problem isn't in the balance, it's in the mechanic.
/Everything/ needs soft counters. There has to be trade offs. I'd be fine if phase dragon was 11 damage for 13, if there was a way to target immortal things. But right now, aether plays phase cards and doesn't give a rat shit about what you play. Either you play the hard counter and win, or you don't. There is no damage race. There is no strategy. "I play my unkillable damage. I play my perfect shield. I hope I win." "I steal your cards and you can't stop me. I play as though I had two of your deck. I hit with the best control card in the game. I hope I win."
To counterpoint, with life, there's more. Do I adrenaline your hitter to kill it with my thorn, or do I adrenaline my scorp and damage race? When will I be drawing my heals? Should I go for EM? They're fire, do I switch to emerald shield? Do I save up for a dragon to avoid CC? Hell, with any element, there's a least /some/ ways to have strategy.
Which is why I'm fine with aether being really weak. That dragon could do 3 damage per turn and still win. If I don't have the specific hard-counters, it kills me. Simple as that.
-
I hesitated to post on this since my recent posts have been received by some as coming from an aether fanatic, instead of merely an aether fan.
Great "as is":
1. lightning
2. quintessence
3. dimensional shield
4. spark
5. lobotomizer
Decent "as is":
1. phase recluse : not "great" since its ability is limited (no other great synergies with :air )
2. fractal
3. mindgate
OK but costly:
1. phase dragon
2. silence
Not worth it:
1. immortal
2. aether nymph
The cost reduction for the immortal/phase dragon suggested by Essence is reasonable. If I recall correctly, these same costs were in place before fire shield affected them and before thorn carapace even existed. Resistance to CC is a great feature, but severely limits the use of dragons/immortals--no adrenaline/LS/overdrive/mitosis/rage potion/etc. Spark and phase recluse are the only creatures even considered for use outside of mono-decks, and even sparks are used more as a 2-step spell than as a creature (spark/cremation.) Another mid-level, non-immaterial creature would be excellent.
As for the nymph: I don't have an turquoise nymph and they are rare anyway, so I haven't wasted my time toying with them in trainer. They cannot be worth the effort. If you go mono-aether, they have little value (maybe some kind of mindgate deck? not sure really) unless you pack recluses or plan to PU some decent creatures. In most cases just sticking with a handful of quints is likely more efficient anyway since you are much more likely to draw them when you need them and the effect is instant (and not subject to CC/shields like the nymph would be.) If you are using a rainbow, then anubis is a clear winner if you want a quinting creature. In the end, the nymph needs help but since it's a rare card anyway, I don't think it should be a priority.
-
The only buff Aether Nymph needs is for Anubis to have a different ability that actually fits thematically. I won't get into a discussion about that.
You could say that, or you could say
The only buff Aether Nymph needs is to get a whole new ability, and change Quintessence to this new, original alchemy card, that fits thematically. I won't get into a discussion about how much more awesome, balanced and generally good for the game will be, and I won't insult any of those stupid people who disagree either.
Personally, I think the second opinion is just slightly better.
And by that I mean it is the only viable option, since it is miles better than the alternative.
:)
Mocking my words isn't exactly what I would have expected as a reply. To be honest I find it rather out of line, and borderline offensive. Remove it please.
I did not intend to mock your words here. I just like putting a little spin on whatever I'm trying to say. I didn't actually think it was mocking you in any way, in fact, sentences like "I won't insult the stupid people" seemed, to me at least, mocking myself rather than anyone else. Maybe I'm just blind, but the only ways I could understand you not loking it are because it uses a very similar structure to yours, however with the opposite views.
If you would still like me to remove it, PM me, and I will do it. If you want to argue more with me, I'm cool with that too (in PMs, again)
-
The problem I see with aether is that all of it's mechanics are... well... lacking. They have no soft counters.
If the dragon is strong enough to play, it's too strong, because you can't kill it, or stall it. If you have, say, fog, dusk, phase shield, dissipation shield, gravity shield, or hope, you've got a chance. But if that things doing 10 damage per turn, you've got 10 turns to live. Oh, and by the way, phase shield.
Aether is just too... immortal. Aether is the element of "I do this and you can't do anything about it". I copy my creatures and you can't do anything about it. I protect my creatures and you can't stop me. I protect myself and no damage can get through. Unless you have one of the counters to aether, you lose.
At the same time, /if/ you have that counter, you win. Phase shields? No problem for direct damage or permanent control. And who cares about phase dragon, I'm gravity mono.
So here's why I say you shouldn't buff aether.
The problem isn't in the balance, it's in the mechanic.
/Everything/ needs soft counters. There has to be trade offs. I'd be fine if phase dragon was 11 damage for 13, if there was a way to target immortal things. But right now, aether plays phase cards and doesn't give a rat shit about what you play. Either you play the hard counter and win, or you don't. There is no damage race. There is no strategy. "I play my unkillable damage. I play my perfect shield. I hope I win." "I steal your cards and you can't stop me. I play as though I had two of your deck. I hit with the best control card in the game. I hope I win."
To counterpoint, with life, there's more. Do I adrenaline your hitter to kill it with my thorn, or do I adrenaline my scorp and damage race? When will I be drawing my heals? Should I go for EM? They're fire, do I switch to emerald shield? Do I save up for a dragon to avoid CC? Hell, with any element, there's a least /some/ ways to have strategy.
Which is why I'm fine with aether being really weak. That dragon could do 3 damage per turn and still win. If I don't have the specific hard-counters, it kills me. Simple as that.
I agree with much of what you posted, though your analysis is ignoring the "cost" of high cost cards: affecting the supply of quanta greatly hinders the aether deck. So, in addition to the shields you mentioned, you have to add cards like EQ and Discord into the counter cards among others. As you can see listed, there are plenty of options for counters, and nearly every element has one (only time seemed to be lacking, though this is more likely because my brain is tired.)
Strong counters to mono-aether decks:
:darkness Steal, dusk mantle
:earth EQ
:air fog shield
:entropy Discord, dissipation shield
:fire Explosion, fire bolt
:gravity Gravity shield, anything momentum
:life Thorn carapace/heal combo
:light Miracle, hope
Lesser but effective counters:
:darkness Devourers
:death Poison/bonewall combo
:water permafrost, ice bolt
:earth stoneskin
:entropy BE
-
aether's main weakness is in its permanents
so much so that if a player doesn't ban deflag and steal in the aether final battle, i will go "wtf" on that guy...
and i won't be surprised if that guy gets 5-0'd...
(only fractal decks don't depend on permanents, but fractal deck is easily countered)
-
my main problem with aether is the overall cost. i know it's balanced in view of it's creatures and effects but in the end this high quanta consumption makes things like successful aether rushes very difficult (if not impossible) to make. for balanced QI you end up with so many towers that the chances of pulling out creatures at the right time get's rather slim. maybe some new, cheap creatures and permanent's (definitely as per suggested by theidioticidiot) could open up new options and give balance back to our excessively expensive element.
-
my main problem with aether is the overall cost. i know it's balanced in view of it's creatures and effects but in the end this high quanta consumption makes things like successful aether rushes very difficult (if not impossible) to make. for balanced QI you end up with so many towers that the chances of pulling out creatures at the right time get's rather slim. maybe some new, cheap creatures and permanent's (definitely as per suggested by theidioticidiot) could open up new options and give balance back to our excessively expensive element.
If you want rushes don't go with Aether...
-
I think it just needs a few more cards.
It's card pool is rather shallow, once it gains more cards and becomes more well rounded, it will have more than enough buffs.
-
the more I think about aether, the more it looks like protoss from SC to me....
very expensive creatures with good quality (immortalized)
more dependent on spells/permanents (kinda like high templars)
low choice of cards (SC2 protoss warpgate units... same thing over and over again in the whole game...)
-
I know ScaredGirl started the trend but let me try to end it:
The word "DISCUSS" in English does not properly get followed by the word "ABOUT." You can have a discussion about something, but you discuss something directly. Example:
I had a discussion about Aether.
I want to discuss Aether.
Your topic title should be "Discussion about Aether" therefore.
-
my main problem with aether is the overall cost. i know it's balanced in view of it's creatures and effects but in the end this high quanta consumption makes things like successful aether rushes very difficult (if not impossible) to make. for balanced QI you end up with so many towers that the chances of pulling out creatures at the right time get's rather slim. maybe some new, cheap creatures and permanent's (definitely as per suggested by theidioticidiot) could open up new options and give balance back to our excessively expensive element.
With :aether, QI is not even possible to calculate.
my main problem with aether is the overall cost. i know it's balanced in view of it's creatures and effects but in the end this high quanta consumption makes things like successful aether rushes very difficult (if not impossible) to make. for balanced QI you end up with so many towers that the chances of pulling out creatures at the right time get's rather slim. maybe some new, cheap creatures and permanent's (definitely as per suggested by theidioticidiot) could open up new options and give balance back to our excessively expensive element.
If you want rushes don't go with Aether...
That is circular reasoning. People say :gravity can't rush, yet GirlsGeneration ( :gravity) beat KevKev ( :fire), and :fire is the best rush element out there.
I know ScaredGirl started the trend but let me try to end it:
The word "DISCUSS" in English does not properly get followed by the word "ABOUT." You can have a discussion about something, but you discuss something directly. Example:
I had a discussion about Aether.
I want to discuss Aether.
Your topic title should be "Discussion about Aether" therefore.
Ok then. I will request that the title be changed to Discussion about Aether.
-
my main problem with aether is the overall cost. i know it's balanced in view of it's creatures and effects but in the end this high quanta consumption makes things like successful aether rushes very difficult (if not impossible) to make. for balanced QI you end up with so many towers that the chances of pulling out creatures at the right time get's rather slim. maybe some new, cheap creatures and permanent's (definitely as per suggested by theidioticidiot) could open up new options and give balance back to our excessively expensive element.
With :aether, QI is not even possible to calculate. When is it impossible to calculate? If you're going with mindgates, it's like going with mutations, it's random, if not, there you have a good QI for your deck.
my main problem with aether is the overall cost. i know it's balanced in view of it's creatures and effects but in the end this high quanta consumption makes things like successful aether rushes very difficult (if not impossible) to make. for balanced QI you end up with so many towers that the chances of pulling out creatures at the right time get's rather slim. maybe some new, cheap creatures and permanent's (definitely as per suggested by theidioticidiot) could open up new options and give balance back to our excessively expensive element.
If you want rushes don't go with Aether...
That is circular reasoning. People say :gravity can't rush, yet GirlsGeneration ( :gravity) beat KevKev ( :fire), and :fire is the best rush element out there. A stall can beat a rush too, the fact that aether can beat any element doesn't mean that its rushes are faster. Aether has lots of immortal creatures (1/2 of them, and the nymph is overly-rare), thus it's better for stalls, and also leads to high cost creatures. It's not circular nothing, just logic.
blarg: