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Karilyn

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Re: Design a false god discussion thread. https://elementscommunity.org/forum/index.php?topic=4757.msg46942#msg46942
« Reply #12 on: April 01, 2010, 10:49:57 pm »
Think the Decks need more variation, To many seem like near identical copies of each other. :/
That's due to the new cards having some very obvious combos.

AKA Phoenix + Fractal + Cremation

That doesn't mean there aren't variations in the decks, or that they were copies of each others.  Like, the main difference between my deck and yours, is I decided to add flying fractal Farenheits to take advantage of the high fire generation of cremating phoenixes to increase the offensive output.

I did not copy your deck, I made mine from scratch.  They just have a lot of similarities because they share the same basic strategy.

Angelic_Dawn

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Re: Design a false god discussion thread. https://elementscommunity.org/forum/index.php?topic=4757.msg46973#msg46973
« Reply #13 on: April 01, 2010, 11:51:00 pm »
Didnt say you did,

Just think they could/Should all be more wel hm.. Diffrent  :)

If all the idea's are used up now, dont think a lot more variations on the same concept 'd be usefull
unless theyr really really drasticaly diffrent.

Offline yaladilae

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Re: Design a false god discussion thread. https://elementscommunity.org/forum/index.php?topic=4757.msg47149#msg47149
« Reply #14 on: April 02, 2010, 11:40:12 am »
Can i make one suggestion

Can we have the top 3/4 decks added to the false god array
(if this is not too much work for zanz)

Prehaps this can go to trainer for 1 week, while the designer gets feedback from everyone who wants to help test the deck - of coz by posting on a forum thread somewhere...

On paper, a deck can be prefect, but when a FG (AI system) plays it, it can become stupid

And 1 week later, the designer can have ideas and decide rather they want the deck made up to be change slightly (only slightly!!!)

For example, if a deck has too low on pillar and the false god rarely draw enough pillar to support himself, then the designer can add prehaps a few more in there

Just a thought...

Offline xdude

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Re: Design a false god discussion thread. https://elementscommunity.org/forum/index.php?topic=4757.msg47170#msg47170
« Reply #15 on: April 02, 2010, 12:38:34 pm »
Is it just me or are all the decks there (except mine :P) too FREAKING HUGE. I mean, double draw power= double cards so 60 * 2 = 120 cards will be as unwieldly for FG's as a 60 cards deck for normal players. Just saying..
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Offline yaladilae

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Re: Design a false god discussion thread. https://elementscommunity.org/forum/index.php?topic=4757.msg47219#msg47219
« Reply #16 on: April 02, 2010, 02:46:06 pm »
--- PLEASE NOTE I AM NOT TRYING TO TARGET/MOCK ANYONE'S ENTRY ---
Is it just me or are all the decks there (except mine :P) too FREAKING HUGE. I mean, double draw power= double cards so 60 * 2 = 120 cards will be as unwieldly for FG's as a 60 cards deck for normal players. Just saying..
Nah, i agree, but most FG has about 80-100 cards now, so i made mine 43x2 = 86 cards

Anyway, looking thru all the entry so far
I believe one thing that no one really take consideration about

Is the AI being able to play your deck?
For example:
Fractual > Many decks use fractual, but since fractual was in trainer, the AI never fractual the right card and use it to his advantage. Sometimes he fractual your card while not having the right quantum to play it. Other times he has 7 cards in hand and then fractual...
Mummy/Rewind > will the card actually rewind its own mummy?As far as I am concern, the AI thinks rewind is an offesive creature control spell, so it wont use it on its own thing likely
Luciferase > the AI is very unlikely to know when to play this to give it most effect, half the time i bet he plays it with like 1 creature out
Twin Universe > If you want the AI to universe 1 thing specfic to make your deck super super powerful, its very unlikely to do so. It will usually TU anything availbe with fairly nice damage for a boost
Sundial > I doubt the AI can ever time its sundial right
Inundation > Multiply copies will be played like eclipse and it will drain too much water quatum too fast (I believe this should be changed)
Nymph's tear > The AI will be unlikely to save some pillar for the nymph's ablitiy, and its unlikely to understand what nymph is best when
Siphon Life, Fire bolt, Ice bolt > I never seen the AI use it like we do, it never holds out for alot of quantum before it is used to atk the player, it is mostly used for fast creature control to them
Cremation > The AI can correctly use it on friendly creature, however if you build a deck with RoL / Ball lightning, most the time (not all) he will play those in the field immediatly when drawn and then they die easily... and when the AI eventually gets the card cremation, it has nothing to kill...

Therefore, i believe most entry is not very viable for a new false god, or not as powerful as you would describe it to be

Wisemage

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Re: Design a false god discussion thread. https://elementscommunity.org/forum/index.php?topic=4757.msg47223#msg47223
« Reply #17 on: April 02, 2010, 02:54:43 pm »
Is it just me or are all the decks there (except mine :P) too FREAKING HUGE. I mean, double draw power= double cards so 60 * 2 = 120 cards will be as unwieldly for FG's as a 60 cards deck for normal players. Just saying..
one thing about yours is youve only got 2 eclipse in a 60 card deck,  even with 23 pests out thats onyl 23 card quanta a turn, an immortal oty + fire storm (or a permafrost) really just kills the deck.

Offline xdude

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Re: Design a false god discussion thread. https://elementscommunity.org/forum/index.php?topic=4757.msg47226#msg47226
« Reply #18 on: April 02, 2010, 02:58:03 pm »
Is it just me or are all the decks there (except mine :P) too FREAKING HUGE. I mean, double draw power= double cards so 60 * 2 = 120 cards will be as unwieldly for FG's as a 60 cards deck for normal players. Just saying..
one thing about yours is youve only got 2 eclipse in a 60 card deck,  even with 23 pests out thats onyl 23 card quanta a turn, an immortal oty + fire storm (or a permafrost) really just kills the deck.
1. The pests have 4 HP, so Fire storm does nothing. Oty can eat them anyways.
2. How often could the oty eat with all the draining? Not often enough.
3. I DO have 6 (12) Siphon Life.
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Angelic_Dawn

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Re: Design a false god discussion thread. https://elementscommunity.org/forum/index.php?topic=4757.msg47250#msg47250
« Reply #19 on: April 02, 2010, 03:46:24 pm »
I Agree with yaladilae, As in: the AI beeing a complete and utter Shmuck.

Hence i chose not to include Flying Weapon in my Fractal deck in favour of just a single creature to copy.

As its bound to end up Fractaling Said flying weapon else. -.-


Build it around, and for AI stupidity almost specificaly.


miniwally

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Re: Design a false god discussion thread. https://elementscommunity.org/forum/index.php?topic=4757.msg47275#msg47275
« Reply #20 on: April 02, 2010, 05:10:00 pm »
I regularly see  the FG's using there fire bolts efficiently against me to finish me off e.g Fire Queen and Hermes.

Offline yaladilae

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Re: Design a false god discussion thread. https://elementscommunity.org/forum/index.php?topic=4757.msg47292#msg47292
« Reply #21 on: April 02, 2010, 05:34:50 pm »
I regularly see  the FG's using there fire bolts efficiently against me to finish me off e.g Fire Queen and Hermes.
But it doesnt kill u from 80-100hp, does it? (i.e save them for 1 turn kill)

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Re: Design a false god discussion thread. https://elementscommunity.org/forum/index.php?topic=4757.msg47342#msg47342
« Reply #22 on: April 02, 2010, 07:02:28 pm »
Is it just me or are all the decks there (except mine :P) too FREAKING HUGE. I mean, double draw power= double cards so 60 * 2 = 120 cards will be as unwieldly for FG's as a 60 cards deck for normal players. Just saying..
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Offline GlitchTopic starter

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Re: Design a false god discussion thread. https://elementscommunity.org/forum/index.php?topic=4757.msg47347#msg47347
« Reply #23 on: April 02, 2010, 07:10:20 pm »
I wish there were an easier way to try these decks... perhaps the trainer automatically has six of every card upgraded and unupgraded?

 

anything
blarg: