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Offline Pella

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055727#msg1055727
« Reply #12 on: March 31, 2013, 03:54:29 am »
Out of curiosity - which elements -wouldn't- need any extra devices to be fully playable? (I can see :aether working, not sure about the others.)
AFAIK, the only cards that NEED a device to be playable are cards with random effects, like Quantum Pillar, many Entropy cards, Nymph's Tears (on Quantum Pillar), Fate Egg, and Devourer, for example.  Otherwise, a device merely simplifies play by keeping track of mundane details for you.  If you're playing a rainbow with high quanta production, though, and you want to keep track of the quanta for all 12 elements, the line between simplification and playability admittedly blurs to the point of being indistinguishable.
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Offline eaglgenes101

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055728#msg1055728
« Reply #13 on: March 31, 2013, 03:55:28 am »
Just thought-- Maybe cards back up could represent cards that have been mutated, hatched fate eggs, etc.
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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055783#msg1055783
« Reply #14 on: March 31, 2013, 01:26:46 pm »
Quanta pillars/towers could be done with a tool that keeps track of it for you
just do - 1 entropy -1 water etc. and it will keep track for you. Hit the 'your turn' button for more quanta. or '+1 Tower' to add another tower to it or '+1 Pillar' to add a pillar.

This could work with a few more buttons(maybe 1 going to a menu for randomization instead of just dice) [took this off google images for an app a few of my friends at school use for yugioh] :
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Offline Pineapple

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055831#msg1055831
« Reply #15 on: March 31, 2013, 06:13:14 pm »
Most of the random effects could easily be substituted with a single RNG generator and a guidebook with a table for each card effect. Or, instead of an RNG generator, you can have a die with a sufficient number of sides (improbable) and uniform-length tables corresponding to the die, with excessive side numbers in the table counting as a "re-roll." Furthermore, the tables could be changed into dichotomous key (but for 6 outcomes instead of 2, as per a standard die) with sequential dice rolls determining the number on the table base-6 (for example, rolling a 1-3-5-4 would equal 0243 base-6, which is 99 base-10), though with re-rolls a single RNG exercise would probably become difficult.

You don't need 75 counters to keep track of quanta in one element; for example we can have 30:15:5:1 values like in poker or Risk. This means that you only need 1 thirty + 2 fifteens + 2 fives + 5 ones = 10 counters per element = 120 counters in total.

Also, if we can use upside-down counters to reflect negative quanta (from 75), we can further reduce the number to  1 twenty + 1 ten + 1 five + 4 ones = 7 tokens per element = 84 counters in total.

And if you really like math, then we can use negative counters to subtract from positive amounts and positive counters to subtract from negative amounts for an optimized set of 1 twenty-five + 2 five + 2 ones = 5 counters per element = 60 counters total.

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055833#msg1055833
« Reply #16 on: March 31, 2013, 06:20:08 pm »
Cards that create cards would be problematic, as there are no real limits to how big a deck can get if you mix creature spam, eternities and crusaders for example. Haxx shields like fog and dusk would be incredibly boring to use, unless you have a lot of d10s (Exalted players rejoice) then it is similar as some tabletop RPGs. For the random effects like SoSe and Fate egg a specialized tool is likely the best idea. Keeping track of the quanta pools also sounds boring and prone to mistakes (specially given that, for example, Discord and Devourer choose the quanta to be affected in a different way).
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Offline ddevans96

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055839#msg1055839
« Reply #17 on: March 31, 2013, 06:45:11 pm »
You don't need 75 counters to keep track of quanta in one element; for example we can have 30:15:5:1 values like in poker or Risk. This means that you only need 1 thirty + 2 fifteens + 2 fives + 5 ones = 10 counters per element = 120 counters in total.

This. My original idea, when I first thought of this problem a couple years ago, was a set of 12 small abacuses with a 10s place and 1s place, but counters are probably more efficient and might take up less space depending how big they are.

There's also the device as a possible way to count quanta.
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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055848#msg1055848
« Reply #18 on: March 31, 2013, 07:22:03 pm »
I already tried it. Takes forever :P
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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055849#msg1055849
« Reply #19 on: March 31, 2013, 07:29:28 pm »
Probably wouldn't take more than 30 minutes with decks of average complexity, which is about the same as any game of Magic I've ever played. It wouldn't be too bad.
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Offline OldTrees

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055865#msg1055865
« Reply #20 on: March 31, 2013, 09:24:19 pm »
I've studied this for a long time, and I've come to this conclusion:

Elements in real life would require a minimum of 60 cards, a battery-powered device not intensely complicated able to be held in one hand, and various other stuff to track game mechanics. A starter kit would likely fit in something the same size than a standard gameboard box. Name any card, and it can work under these circumstances.
I believe you but would you give the examples for Pandamonium and Mutation used on an upgraded creature?

PS: Your Shard of Serendipity example had a good user interface.
« Last Edit: March 31, 2013, 09:26:21 pm by OldTrees »
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Offline ddevans96

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055921#msg1055921
« Reply #21 on: April 01, 2013, 01:03:16 am »
Pandemonium

1) Navigate menus to select 'Pandemonium'.
2) Scroll to select Unupgraded or Upgraded.
3) Input number of opponent's creatures than can be targeted.
3a) Device will generate a list of effects. Apply those to creatures in the order they were played.
3b) If you selected unupgraded, it will also generate a list of effects for your creatures. Apply those to creatures in the order they were played.

Alternatively, you could just roll a special d12 for every creature and calculate the effects that way.

What do you mean by Mutation on an upped creature? Mutation only generates unupped creatures no matter what you target.
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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055987#msg1055987
« Reply #22 on: April 01, 2013, 03:38:29 am »
i think the amount of tools needed are prohibitive, it would be more efficient  to make a ipad/android version and let people sync them up to play in person. a kind of face to face pvp.
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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1056005#msg1056005
« Reply #23 on: April 01, 2013, 04:57:39 am »
What do you mean by Mutation on an upped creature? Mutation only generates unupped creatures no matter what you target.
It being an upgraded creature means they might not have unupped creatures lying around.
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anything
blarg: