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Offline TribalTroubleTopic starter

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Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055704#msg1055704
« on: March 31, 2013, 02:46:14 am »
I know that Yu-Gi-Oh! has a number of tools to calculate, roll dices, etc. and it just sparked an idea into my head of, what if Elements had tools made by Zanzarino to calculate the Pandemonium effect, quantum pillar, etc.? Wouldn't a real card game then be possible?
[note, this ignores cost, but I'm throwing ideas out there]

Thoughts?

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055705#msg1055705
« Reply #1 on: March 31, 2013, 02:49:11 am »
I think most elements would be okay, but Entropy would be a bit of a headache to transfer. (Mutation, Singularity, Pandemonium, and Chaos Seed come to mind.)

Most chance-based cards would also have smaller issues. (E.g. Fate Egg)
« Last Edit: March 31, 2013, 02:51:14 am by Zblader »

Offline TribalTroubleTopic starter

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055708#msg1055708
« Reply #2 on: March 31, 2013, 02:51:14 am »
couldn't he just use 1 tool with the same RNG to do it all though? Just a different input/output system. (although he may have done an odd way of programming it that I am not aware of)

For example, hit an icon of a Fate Egg, it will RNG a creature. Select QT, 3 Elements pictures or names will pop up.  etc.

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055709#msg1055709
« Reply #3 on: March 31, 2013, 02:53:41 am »
couldn't he just use 1 tool with the same RNG to do it all though? Just a different input/output system. (although he may have done an odd way of programming it that I am not aware of)
How do you determine a random mutation token or a random card effect drawn from the most/all of entire game's card list without some kind of electronic device?

Offline TribalTroubleTopic starter

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055712#msg1055712
« Reply #4 on: March 31, 2013, 02:59:45 am »
couldn't he just use 1 tool with the same RNG to do it all though? Just a different input/output system. (although he may have done an odd way of programming it that I am not aware of)
How do you determine a random mutation token or a random card effect drawn from the most/all of entire game's card list without some kind of electronic device?
I don't understand your question... what I am proposing is that it would be possible to make the game playable irl, just have tools on the internet to calculate these things for the players. Would be available for multiple platforms of phones as an app as well.

edit: and it would generate lots of ad revenue :)

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055713#msg1055713
« Reply #5 on: March 31, 2013, 03:05:58 am »
couldn't he just use 1 tool with the same RNG to do it all though? Just a different input/output system. (although he may have done an odd way of programming it that I am not aware of)
How do you determine a random mutation token or a random card effect drawn from the most/all of entire game's card list without some kind of electronic device?
I don't understand your question... what I am proposing is that it would be possible to make the game playable irl, just have tools on the internet to calculate these things for the players. Would be available for multiple platforms of phones as an app as well.
Sorry, that was badly phrased. What am asking is:
Is it practical for a physical EtG card game to have these tools for such a small set of cards?
It seems a little klunky for some decks to need these tools to play the game whereas others decks don't need them at all.
(E.g. "I'm switching my Fire aggro for my Mutation deck, just let me get out my phone. Shoot, it ran out of battery and I forgot my charger.")

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055717#msg1055717
« Reply #6 on: March 31, 2013, 03:13:41 am »
I've studied this for a long time, and I've come to this conclusion:

Elements in real life would require a minimum of 60 cards, a battery-powered device not intensely complicated able to be held in one hand, and various other stuff to track game mechanics. A starter kit would likely fit in something the same size than a standard gameboard box. Name any card, and it can work under these circumstances.

If you've ever played LIFE: Twists and Turns, you can get a general idea of how it would be possible. If it were feasible moneywise, it would be very playable.

EDIT: Except for one thing: Cards could only have one version, with no upgrades, otherwise it'd get confusing. Stats and cost could be averaged, then tweaked slightly for balance. Cards with drastic changes could be separated.
« Last Edit: March 31, 2013, 03:19:57 am by ddevans96 »
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Offline eaglgenes101

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055718#msg1055718
« Reply #7 on: March 31, 2013, 03:15:55 am »
You'd probably need specialized dice for many of the cards. God help you if you're running Sexington's ragequit deck.
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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055719#msg1055719
« Reply #8 on: March 31, 2013, 03:18:33 am »
Is it practical for a physical EtG card game to have these tools for such a small set of cards?
It seems a little klunky for some decks to need these tools to play the game whereas others decks don't need them at all.
(E.g. "I'm switching my Fire aggro for my Mutation deck, just let me get out my phone. Shoot, it ran out of battery and I forgot my charger.")
I would think an electronic device to keep track of the number of quanta available in each element to each player throughout the game would be useful regardless of the cards in the decks used during a particular duel.  Even for a mono deck with no quanta disruption, using paper or physical counters (75 counter beads? Yikes!) seems much more klunky to me than an app on your phone.  For the record, MtG does have a life counter/poison counter/dice roller app for Android.
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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055721#msg1055721
« Reply #9 on: March 31, 2013, 03:19:49 am »
You'd probably need specialized dice for many of the cards. God help you if you're running Sexington's ragequit deck.
Said specialized dice would all be contained in the proposed app. It could be possible to generate virtual tokens of Mutation and Fate Egg, for example, if needed.

It's doable, my concern is just that a only a few select cards would need these 'specialized' tools. (Worth noting that Fate Egg and Mutation would need separate generators.)
I've studied this for a long time, and I've come to this conclusion:

Elements in real life would require a minimum of 60 cards, a battery-powered device not intensely complicated able to be held in one hand, and various other stuff to track game mechanics. A starter kit would likely fit in something the same size than a standard gameboard box. Name any card, and it can work under these circumstances.

If you've ever played LIFE: Twists and Turns, you can get a general idea of how it would be possible. If it were feasible moneywise, it would be very playable.

Not exactly 'naming' the card, but would you be able to 'play' the cards generated by the Shard of Serendipity 'app' or would you need to make paper proxies?
« Last Edit: March 31, 2013, 03:22:30 am by Zblader »

Offline ddevans96

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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055722#msg1055722
« Reply #10 on: March 31, 2013, 03:32:55 am »
Not exactly 'naming' the card, but would you be able to 'play' the cards generated by the Shard of Serendipity 'app' or would you need to make paper proxies?

Three different ways to do this, depending on level of automation wanted.

Shard of Serendipity:

1) Use electronic device. Navigate menus to 'Quanta' and select these options to deduct three Entropy quanta from your pool:
-3Entropy

2) Navigate menus to 'Shard of Serendipity' and select it. The device will give you three random cards, the first of which will be an entropy card.
3) Pull these cards from your card base if you own them. Otherwise, pull out blank Token cards and write the name, cost, stats, and ability of the card on them. If you do not know these attributes, look them up in the Guidebook.
4) Place these cards in your hand. If you hand has more than 5 cards, place cards from the top of the list first.
OR
1) Use electronic device. Navigate menus to 'Shard of Serendipity' and select it. This will automatically deduct three quanta from your Entropy pool.
2) The device will give you three random cards, the first of which will be an entropy card.
3) Pull these cards from your card base if you own them. Otherwise, pull blank Token cards and write the name, cost, stats, and ability of the card on them. If you do not know these attributes, look them up in the Guidebook.
4) Place these cards in your hand. If you hand has more than 5 cards, place cards from the top of the list first.
OR
1) Use hand counters. Deduct three quanta from your Entropy pool.
2) Navigate menus to 'Shard of Serendipity' and select it. The device will give you three random cards, the first of which will be an entropy card.
3) Pull these cards from your card base if you own them. Otherwise, pull out blank Token cards and write the name, cost, stats, and ability of the card on them. If you do not know these attributes, look them up in the Guidebook.
4) Place these cards in your hand. If you hand has more than 5 cards, place cards from the top of the list first.

tl;dr if you have them through booster packs, yes, otherwise you can make tokens, which you can substitute with something as simple as copier paper if you wanted.
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Re: Could It Be A Real Card Game With Tools For Calculation? https://elementscommunity.org/forum/index.php?topic=48144.msg1055726#msg1055726
« Reply #11 on: March 31, 2013, 03:41:13 am »
Not exactly 'naming' the card, but would you be able to 'play' the cards generated by the Shard of Serendipity 'app' or would you need to make paper proxies?

Three different ways to do this, depending on level of automation wanted.

Shard of Serendipity:

1) Use electronic device. Navigate menus to 'Quanta' and select these options to deduct three Entropy quanta from your pool:
-3Entropy

2) Navigate menus to 'Shard of Serendipity' and select it. The device will give you three random cards, the first of which will be an entropy card.
3) Pull these cards from your card base if you own them. Otherwise, pull out blank Token cards and write the name, cost, stats, and ability of the card on them. If you do not know these attributes, look them up in the Guidebook.
4) Place these cards in your hand. If you hand has more than 5 cards, place cards from the top of the list first.
OR
1) Use electronic device. Navigate menus to 'Shard of Serendipity' and select it. This will automatically deduct three quanta from your Entropy pool.
2) The device will give you three random cards, the first of which will be an entropy card.
3) Pull these cards from your card base if you own them. Otherwise, pull blank Token cards and write the name, cost, stats, and ability of the card on them. If you do not know these attributes, look them up in the Guidebook.
4) Place these cards in your hand. If you hand has more than 5 cards, place cards from the top of the list first.
OR
1) Use hand counters. Deduct three quanta from your Entropy pool.
2) Navigate menus to 'Shard of Serendipity' and select it. The device will give you three random cards, the first of which will be an entropy card.
3) Pull these cards from your card base if you own them. Otherwise, pull out blank Token cards and write the name, cost, stats, and ability of the card on them. If you do not know these attributes, look them up in the Guidebook.
4) Place these cards in your hand. If you hand has more than 5 cards, place cards from the top of the list first.

tl;dr if you have them through booster packs, yes, otherwise you can make tokens, which you can substitute with something as simple as copier paper if you wanted.
Sounds solid, I'm convinced.

Out of curiosity - which elements -wouldn't- need any extra devices to be fully playable? (I can see :aether working, not sure about the others.)

 

blarg: