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Offline DemagogTopic starter

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PvP: Adaptability or Reliability? https://elementscommunity.org/forum/index.php?topic=11414.msg140417#msg140417
« on: August 17, 2010, 04:46:05 am »
In PvP, or maybe even in general, is it better to have a deck that provides you with many options or a deck that reliably does the same thing. Here are two example decks:

Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 77l 77l 77l 77l 7js 7js 7js 7js 7js 7js 7tg 7tg 7tg 808 808 808 808 808 80b 80b 80b 80b 80b 80b
? cards are voodoo dolls.

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6rk 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 77h 77h
The first deck gives you many options in each game. You actually have to think about when and how to play your cards. The second deck is "mindless;" it requires little to no thinking to play. Remember, these are just example decks.

Basically, can an adaptable deck provide enough of an advantage when you make the right, as opposed to wrong, choices, compared to a deck that requires few or no choices?

linkcat

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Re: PvP: Adaptability or Reliability? https://elementscommunity.org/forum/index.php?topic=11414.msg140418#msg140418
« Reply #1 on: August 17, 2010, 04:47:28 am »
What are the ?'s

Edit: Wow. I can't believe I didn't see that.

Offline DemagogTopic starter

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Re: PvP: Adaptability or Reliability? https://elementscommunity.org/forum/index.php?topic=11414.msg140419#msg140419
« Reply #2 on: August 17, 2010, 04:48:37 am »
Look below the deck and you'll see.

Re: PvP: Adaptability or Reliability? https://elementscommunity.org/forum/index.php?topic=11414.msg140442#msg140442
« Reply #3 on: August 17, 2010, 06:04:36 am »
I always adapt.
ALWAYS!

xKelevra

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Re: PvP: Adaptability or Reliability? https://elementscommunity.org/forum/index.php?topic=11414.msg140598#msg140598
« Reply #4 on: August 17, 2010, 03:13:12 pm »
I generally like to build decks that can adapt to anything the opponent throws at me. Although my favourite deck at the moment does one thing, but does it extremely well.

Offline BluePriest

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Re: PvP: Adaptability or Reliability? https://elementscommunity.org/forum/index.php?topic=11414.msg140616#msg140616
« Reply #5 on: August 17, 2010, 03:35:28 pm »
I think it really varies on the deck you face. As a general rule though, I prefer to be a master of one or two things, instead of a jack of all trades. If you are a jack of all trades you can get out of a bigger variety of situations less times. Take for example this.

A deck that has CC, PC and QC. This may seem awesome to sme peoples. Being able to control all those things is interesting, however, it wont be able to do all of them flawlessly. Eventually you will run out of all of those things, and since it is so diverse, you probaly only slowed your opponent down, and didnt stop him. On the flip side, If I was using a deck based purely on CC for example, then I would probably be able to keep destroying the opponents monsters long enough to actually win the battle. Once again on the flip side though, if the opponent was using immaterial creatures, then it would have been better for me to diversify my deck more.

So I think the perfect deck would be both rock and scissors, instead of just rock. That way, if paper comes along, you will have scissors to get you out of the mess you are in.
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Offline Amilir

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Re: PvP: Adaptability or Reliability? https://elementscommunity.org/forum/index.php?topic=11414.msg140641#msg140641
« Reply #6 on: August 17, 2010, 04:02:40 pm »
Ah, theory!
Quote from: Amilir
[snip]Consistency:  How regularly your deck gives you the right cards.  An inconsistent deck is very bad.
Complexity:  How many different card your deck needs to function.  Synergies increase complexity, complexity reduces consistency.
Focus:  How focused your deck is on something.  High focus increases consistency, low focus [adaptability] can remove weaknesses
Stability:  How hard it is to stop your general strategy.  High HP is an example of stability.  Stability always comes at a cost.
Weaknesses:  Stability is general, a weakness is something that completely destroys your deck.  For example, poison is very stable, but has a weakness in purify.[/snip]
This is about focus.  The quick answer is that a little adaptability doesn't cost you much in consistency, but can provide large benefits.  For example, having a couple explosions vs. a phase shield stall.  High focus decks with a little adaptability, and high focus decks that can adapt innately(burrow, fire bolt, etc), are the top decks in the metagame right now, and will probably stay that way.

The long answer and analysis I don't have time for right now. :(

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Re: PvP: Adaptability or Reliability? https://elementscommunity.org/forum/index.php?topic=11414.msg141026#msg141026
« Reply #7 on: August 18, 2010, 01:47:49 am »
Agree with Amilir here (btw, I've read your article like 2 or 3 times now; it's good stuff).  Having dual purpose cards like Toadfish (decent attack to cost ratio + CC) is the best way to go if at all possible.  But I also go back and forth and struggle with the right balance.  I think good deck building is all about making the best trade-offs.  Of course, no deck can handle every type of deck and situation.  More often than not, the Pareto Principle (http://en.wikipedia.org/wiki/Pareto_principle) is pretty applicable—use a few number of cards that will be useful in most situations.

Tea is good

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Re: PvP: Adaptability or Reliability? https://elementscommunity.org/forum/index.php?topic=11414.msg141701#msg141701
« Reply #8 on: August 19, 2010, 01:49:35 am »
how does the first deck with? you can only do 60 damage using 6 holy lights right? oh, the parallel universes aren't for your cards!.

I liked adaptation the best, i'm making a fractalbow, not a (insert element here)/aether deck.

Offline DemagogTopic starter

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Re: PvP: Adaptability or Reliability? https://elementscommunity.org/forum/index.php?topic=11414.msg141705#msg141705
« Reply #9 on: August 19, 2010, 01:55:00 am »
TU+voodoo doll = damage. It's an OTK deck.

wittyname6

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Re: PvP: Adaptability or Reliability? https://elementscommunity.org/forum/index.php?topic=11414.msg141769#msg141769
« Reply #10 on: August 19, 2010, 03:57:05 am »
I would think that the game runs off of probability and therefore it is better to have reliability. Reliable decks have many copies of the same card so you can increase the probability of drawing the card you want. If your opponent has your weakness then you will almost certainly lose but if you have a solid strategy I would think one might be victorious majority of the time. At least, that's how it works for me.

One might mitigate the effects of a deck wielding your weakness by buying some cards that specifically counteract this weakness and then changing your mark to the element of those cards so you can have quanta for the cards you bought and you don't have to ruin the integrity of your deck trying to find the correct amount of pillars to assign to each element.
I speak from personal experience so I may very well be horribly wrong.

 

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