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Offline BluePriestTopic starter

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Side effects of "Chaos Mode" Being put in the game https://elementscommunity.org/forum/index.php?topic=45700.msg1029019#msg1029019
« on: January 05, 2013, 10:46:57 pm »
Thanks to the graphic optimization the "almost-non-turn-based" is back, new, and improved in the trainer.

It is currently called "chaos mode" (for lack of a better name) and you can test it clicking on the "chaos mode" button in the trainer.

It is even possible that one day "chaos mode" will be added to the game.

While at first glance, this would be awesome, I was wondering what kind of impact this could cause on the game (assuming it becomes a toggle like it currently is in the trainer). Is there anything that would become broken with this being added? Compiling a list of things could help Zanz in his decision to add this to the actual game.

At the time, the only thing I can think of is pvp being desynched. It would have to be disabled, or a separate mode if it was added. As far as card balance/bugs, Im not sure what all there would be.

Bugs
Golden nymph lock-Fixed
Not able to discard-Unverified
Card Balance
None at the time
Possible Problems/Solutions
None at the time
« Last Edit: January 07, 2013, 05:03:45 am by BluePriest »
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Offline whatifidogetcaught?

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Re: Side effects of "Chaos Mode" Being put in the game https://elementscommunity.org/forum/index.php?topic=45700.msg1029036#msg1029036
« Reply #1 on: January 05, 2013, 11:37:34 pm »
Golden Nymph Lock also can let you ignore sundials. Working on a screenie.
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Offline zanzarino

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Re: Side effects of "Chaos Mode" Being put in the game https://elementscommunity.org/forum/index.php?topic=45700.msg1029051#msg1029051
« Reply #2 on: January 06, 2013, 12:09:11 am »
Chaos mode is not going to apply to pvp - at least not for a long time.

Offline Naesala

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Re: Side effects of "Chaos Mode" Being put in the game https://elementscommunity.org/forum/index.php?topic=45700.msg1029070#msg1029070
« Reply #3 on: January 06, 2013, 01:29:02 am »
I would love to see this in the game, though not just applied to the current enemies. I'd like it more as its own individual challenge mode (maybe quest relevant?)
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Offline Dm

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Re: Side effects of "Chaos Mode" Being put in the game https://elementscommunity.org/forum/index.php?topic=45700.msg1029072#msg1029072
« Reply #4 on: January 06, 2013, 01:37:34 am »
It would be fun if this would be used in "The Trials" -- You have an opponent (possibly an FG?) who is faster than you, and you're in Chaos Mode.

Or just in trials as a whole. Trials Chaos Mode based wouldn't be that bad, I believe.

Offline BluePriestTopic starter

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Re: Side effects of "Chaos Mode" Being put in the game https://elementscommunity.org/forum/index.php?topic=45700.msg1029493#msg1029493
« Reply #5 on: January 07, 2013, 05:06:18 am »
Trainer-chaos mode: removed draw animation.

Much smoother now.

Looks like Zanz is pretty serious about getting this added to the game. Good to know.
 The golden nymph lock is also fixed.
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