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chriskang

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Bugs that need addressed https://elementscommunity.org/forum/index.php?topic=1216.msg11527#msg11527
« on: December 15, 2009, 10:10:29 pm »

edit:  Another solution is to have it only block up to 5 damage from each source.  5 damage is quite a lot, and will block most sources of damage except for heavy hitters.
I don't like that. It would completely remove Bone Wall specificity and turn it into another of those "prevent X damage" shield.
IMO, what makes it a little OP right now is the lack of cards that can actually hit it hard.
I'd love to see something like this:

Creature: Ninja
Dmg/HP: 3/4
Passive ability: Attacks 3 times in a row at the end of each turn

Useless against Diamond Shield. Lethal against Bone Wall.

Daxx

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Bugs that need addressed https://elementscommunity.org/forum/index.php?topic=1216.msg11528#msg11528
« Reply #1 on: December 15, 2009, 10:10:29 pm »

The main one is that bone walls can not be destroyed or stolen by spell cards.  I'm pretty sure this is just a bug, but when you destroy (say with Deflagration) or steal (with Steal) a bone wall, you only take one bone.  This has to be a bug.  Pretty much the only thing you can use to destroy bone walls are massive amounts of different monsters at once, as any deck that uses one is going to have ways of killing plenty of units to give it charges (yours or their own).

Bone walls should be like any other shield in that Deflagration or Steal complete removes them.  They completely nullify decks with a few powerful monsters and in that way ruin the game for those decks.  Please fix.
This is intended behaviour.

Another large bug I've noticed is that when you click on one of your monsters to use an ability that targets something, if you choose to cancel it two bad things happen:  Not only do you lose the element cost to use the skill, but you also lose the ability to CAST the skill even though you didn't even use it!
Also intended behaviour, but we're trying to get Zanz to change his mind on this one.

Daxx

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Bugs that need addressed https://elementscommunity.org/forum/index.php?topic=1216.msg11529#msg11529
« Reply #2 on: December 15, 2009, 10:10:29 pm »

Are you sure the bone wall behavior is intended?  It seems insane.  It's so easily abuseable, benefits rainbow decks to the extreme (like they need it), and really shuns decks with only a few powerful creatures, who will never be able to get past the wall.  I think Deflagration or Steal should deal at least 7 bones worth of damage/steal, it only makes sense.
Yes. This is bone wall's strength - you can only get through it with creatures. If it could be deflagrated/stolen I doubt it would have quite the same utility. It's not really that insane - it might be quite strong against some decktypes but against others (those with lots of weenies) it's not so good.

Daxx

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Bugs that need addressed https://elementscommunity.org/forum/index.php?topic=1216.msg11530#msg11530
« Reply #3 on: December 15, 2009, 10:10:29 pm »

As it is right now, Bone Wall is mandatory in pretty much every deck
It really isn't. No speed deck uses it, for example. And, due to its cost, it only really fits in rainbow decks and decks already playing death. I can't think of any decks that splash death just to play bonewall. It's good, but it's certainly by no means overpowering any more than about 5-10 other cards I could name.

Scaredgirl

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Bugs that need addressed https://elementscommunity.org/forum/index.php?topic=1216.msg11531#msg11531
« Reply #4 on: December 15, 2009, 10:10:29 pm »

Zanz (the developer) said Bone Wall is working as intended.

Bone Wall can be countered with Momentum and with beating down the wall.

But even though the idea of Bone Wall is not overpowered, the card itself is. Possible fixes:

- You get only 5 Bone Walls with one card
or
- Creature dying gives you only 1 Bone Wall

Scaredgirl

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Bugs that need addressed https://elementscommunity.org/forum/index.php?topic=1216.msg11532#msg11532
« Reply #5 on: December 15, 2009, 10:10:29 pm »

I don't like that. It would completely remove Bone Wall specificity and turn it into another of those "prevent X damage" shield.
IMO, what makes it a little OP right now is the lack of cards that can actually hit it hard.
I'd love to see something like this:

Creature: Ninja
Dmg/HP: 3/4
Passive ability: Attacks 3 times in a row at the end of each turn

Useless against Diamond Shield. Lethal against Bone Wall.
Yes, same thing was suggested earlier by someone and it would be perfect for Elements. It would be a good counter against Bone Wall BUT Fire Buckler would destroy it. I would give it 3 HP so Fire Buckler would kill it in one turn.

Wingflier

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Bugs that need addressed https://elementscommunity.org/forum/index.php?topic=1216.msg11533#msg11533
« Reply #6 on: December 15, 2009, 10:10:29 pm »

Are you sure the bone wall behavior is intended?  It seems insane.  It's so easily abuseable, benefits rainbow decks to the extreme (like they need it), and really shuns decks with only a few powerful creatures, who will never be able to get past the wall.  I think Deflagration or Steal should deal at least 7 bones worth of damage/steal, it only makes sense.

Wingflier

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Bugs that need addressed https://elementscommunity.org/forum/index.php?topic=1216.msg11534#msg11534
« Reply #7 on: December 15, 2009, 10:10:29 pm »

I am sorry if I'm posting this in the wrong forum, I didn't see a "bug" discussion forum, so I thought general was probably the second best place.

I'm only posting major bugs, game ruining ones, so that they can promptly be fixed and no longer abused/exploited.

The main one is that bone walls can not be destroyed or stolen by spell cards.  I'm pretty sure this is just a bug, but when you destroy (say with Deflagration) or steal (with Steal) a bone wall, you only take one bone.  This has to be a bug.  Pretty much the only thing you can use to destroy bone walls are massive amounts of different monsters at once, as any deck that uses one is going to have ways of killing plenty of units to give it charges (yours or their own).

Bone walls should be like any other shield in that Deflagration or Steal complete removes them.  They completely nullify decks with a few powerful monsters and in that way ruin the game for those decks.  Please fix.

Another large bug I've noticed is that when you click on one of your monsters to use an ability that targets something, if you choose to cancel it two bad things happen:  Not only do you lose the element cost to use the skill, but you also lose the ability to CAST the skill even though you didn't even use it!

Please fix these two things.

Thanks.

Wing



Wingflier

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Bugs that need addressed https://elementscommunity.org/forum/index.php?topic=1216.msg11535#msg11535
« Reply #8 on: December 15, 2009, 10:10:29 pm »

Maybe only giving it one charge when something dies?

Honestly, I think when you use Explosion or Steal on it, they don't have to steal the whole thing, maybe just 7 charges of it - so its base amount.  In this way, it's not a foolproof way of destroying the defense, but is a lot more practical (not to mention balanced) than stealing just one.

As it is right now, Bone Wall is mandatory in pretty much every deck except maybe for some Fire rush decks or a deck where you attempt to overwhelm your opponent within the first few rounds.  It's part of the reason why Rainbow decks are so over the top right now, well and sundial being so amazing.

edit:  Another solution is to have it only block up to 5 damage from each source.  5 damage is quite a lot, and will block most sources of damage except for heavy hitters.

Wingflier

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Bugs that need addressed https://elementscommunity.org/forum/index.php?topic=1216.msg11536#msg11536
« Reply #9 on: December 15, 2009, 10:10:29 pm »

Quote
If it could be deflagrated/stolen I doubt it would have quite the same utility.
That's my point, its utility is way too good.  Every other shield in the game has a counter, or if it is immaterial doesn't do that much.

Quote
It's not really that insane - it might be quite strong against some decktypes but against others (those with lots of weenies) it's not so good.
Actually its awesome against decks with little weenies, every time you kill a weenie you get 2 bones.  Firestorm + Bonewall = GG wall.  It's just too good in general, blocks full damage from every source and can't be countered with spells.  It needs a counter bad, how about the same counter every other shield has?

 

blarg: