Some time ago i have read a topic about quantum pillars/towers. Someone mentioned, that they are overpowered and are giving to much quanta. I think this is the reason, why mono-decks have to be fast, so they can outdamage any rainbow, since it is at some point of the game producing so much quanta, that everything that enters hand can enter game right away.
Here are some thoughts on that subject:
1. The mono-deck uses only one element. The rainbow uses almost all (depending on the configuration).
2. Only some mono-decks has a ability to produce quanta not from the pillars/towers (p/t from now on). The Entropy has Nova (Supernova it is not producing entropy quantum since it uses the same amount that it gives), The life has rustler/leaf dragon which gives 2 life quanta but for light one (it may be useful with light mark, but in mono-deck it will not be wise), Fire has Brimstone Eater and Immolation/Cremation, Light has Ray of Light, Air has Damselfly, Darkness has Devourer/Pest. It is 6 elements. he other 6 cannot generate it's quanta the other way than from p/t.
3. All this quanta production abilities can be used by rainbow, and some others that produces quanta from other element than it's own (Firefly/Elite Firefly for example).
4. The abilities requires the sometimes other quantum than it's own. It can be produced from the mark, I agree, but there are elements that can be hard to mono-deck, from that reason. Entropy for example. Lycantrop needs death, Fallen needs Life, and the maxwell needs its own. What we get? 2 creature abilities from other mark, and only one from its own. And since mutation gives REALLY random elements for abilities it is impossible to predict which other element we will need.
5. Rainbow on the other hand gets 3 random quanta from one p/t by turn, so with 4 on the table we got 1/1 mathematical chance to get 1 point of quanta we need to use on ability.
6. We all now that mono-decks have to be fast to outdamage rainbow, since in the mid game it's quanta producing and card-drawing posibilities will win the game. That gives - mono (FAST), rainbow (STRATEGY).
And finally 7! SUNDIAL The card that every good rainbow have in the amount of 6, which can really slow down most of the mono-decks to get the game into it mid point and...look point 6.
This are only some thoughts, and I can be wrong so feel free to comment and argue on that.
Balancing all of that will need some card nerfing, elements changinga and so on. But how about the limitation to play only one p/t by turn?
1. The Sundial in the rainbow will be more balanced. It will be used to give chance to survive the start, yet it will be more challenging.
2. No more multiple card drawing per turn, cause the limitation of the hand. (No more "I will draw since i get something nice, since i can put p/t into play every time i get it").
3. Rainbow decks will still be a good strategy-based and powerfull from the mid game to the end, but more challenging to play and control, as this type of the deck should be)
4. Quantum p/t will not be overpowered as much as now since the rainbow with Sundials and Hourglasses will not have 10 of them on the table in relatively small amount of time producing 30 quanta per turn, which most of it is usefull for the deck.
What do You think about that?
If that was discussed here before, than i am sorry i must have missed that.