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JotS3

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Bad Combo - Steam/Adrenaline https://elementscommunity.org/forum/index.php?topic=9543.msg112951#msg112951
« on: July 12, 2010, 05:38:04 pm »
Found that out the hard way. If you have green nymph or andrenaline, do not use on Steam... or at least if you do wait until he is a hulking beast that cannot be stopped. I cast on 4/8 steam and learned the end of turn removal works the same way poison does when the creature has multiple attacks. End result, a very weak Steam.

Good combo - Steam + Momentum OR Shard of Readiness OR Quintessence.

I really dig the three new cards (Steam, Pandemonium, Wings) though I think Wings is nearly useless. Bang for your buck you are far better off with dimensional shield. Of course, I am sure it will have an impact on mono-colored deck tourneys.

Offline catalyzeme

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Re: Bad Combo - Steam/Adrenaline https://elementscommunity.org/forum/index.php?topic=9543.msg113012#msg113012
« Reply #1 on: July 12, 2010, 07:25:44 pm »
Wings works well in a rainbow rush deck (I use one and have encountered it many times already in pvp, which is more than can be said for a lot of older cards). It is cheaper than phase shield, lasts for more turns, and there are 3 spiders in my deck already. Plus, aether quanta is a little more valuable to me than air, since phase recluse is probably better for a rush deck than any air creatures. I have actually beaten a couple people playing phase shields by outlasting them with my wings. I only use one in my deck with an elite wyrm, but have considered replacing the wyrm with a second wings. I've definitely been beaten by people chaining wings.

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Re: Bad Combo - Steam/Adrenaline https://elementscommunity.org/forum/index.php?topic=9543.msg113047#msg113047
« Reply #2 on: July 12, 2010, 08:06:00 pm »
actually lobotomize works nice after the machine has gained some power and u don't wanna continue fuel it.

lobotomize removes both +4/+0 toggle ability AND -1/-0 that occurs naturally every turn.

Especially when there's a Maxwell's demon, you may want to stop the machine from growing once it reaches 15/15 (upgraded...) then lobotomize it to stop weakening as well..
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MrSexington

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Re: Bad Combo - Steam/Adrenaline https://elementscommunity.org/forum/index.php?topic=9543.msg113079#msg113079
« Reply #3 on: July 12, 2010, 08:59:01 pm »
Found that out the hard way. If you have green nymph or andrenaline, do not use on Steam... or at least if you do wait until he is a hulking beast that cannot be stopped. I cast on 4/8 steam and learned the end of turn removal works the same way poison does when the creature has multiple attacks. End result, a very weak Steam.
Actually... it's a good combo for a counter against one.

 :-\

 

blarg: