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Offline Pella

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg1071809#msg1071809
« Reply #1704 on: May 19, 2013, 04:37:09 pm »
Why is brimstone eater the only fodder creature with a cost?
While we're at it, why is Damselfly the only free creature with attack = 2?
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Offline yee

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg1071811#msg1071811
« Reply #1705 on: May 19, 2013, 04:50:22 pm »
Why is brimstone eater the only fodder creature with a cost?
While we're at it, why is Damselfly the only free creature with attack = 2?

What about those two?

Offline TribalTrouble

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg1071814#msg1071814
« Reply #1706 on: May 19, 2013, 05:00:32 pm »
The reasoning is found when you calculate their costs with the http://elementscommunity.org/wiki/Creature_cost_theory
Other than that, Brimstone probably for balance since Fire is so quanta dependent and it has Fire Bolts, while the 0 cost quanta generators of other elements don't also possess bolts/drain lifes. Add in the fact that Fire and Air are more 'rushier' and you have your reasoning.

Offline traceurling

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg1071830#msg1071830
« Reply #1707 on: May 19, 2013, 05:53:39 pm »
Does having multiple salvagers on the field benefit you?
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Offline Pella

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg1071834#msg1071834
« Reply #1708 on: May 19, 2013, 06:02:21 pm »
Why is brimstone eater the only fodder creature with a cost?
While we're at it, why is Damselfly the only free creature with attack = 2?

What about those two?
Good point.  I meant "free critters that also produce quanta".  I didn't say it that way because I didn't remember Spark|BL in that moment.  Thanks.
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Offline TribalTrouble

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg1071843#msg1071843
« Reply #1709 on: May 19, 2013, 06:34:54 pm »
Does having multiple salvagers on the field benefit you?
Only in the case of 1 being destroyed but not the others. If you have X Salvagers where X is => 1 when a permanent is destroyed then you will get 1 permanent back. No more, no less.

Offline Leodip

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg1071874#msg1071874
« Reply #1710 on: May 19, 2013, 07:38:09 pm »


Why is brimstone eater the only fodder creature with a cost? I've never thought of this even while using fire rush, because I used photons or gemfinders for immo fodder, but coming to think of it, the cost might be part of the reason for that.

EDIT: Thanks a lot Higurashi for the response to my previous question :)
IMHO it's because upgraded they get only one more "skill". Skill may be cost reduction or quanta production.
Photon is costless but skill-less, upped as Ray of Light it gets the quanta production.
Dragonfly produces quanta unupped but costs 1 :air, upped as Damselfly loses its cost.
Gnome Rider produces quanta unupped but costs 1 :earth, upped as Gnome Gemfined it loses its cost.
Ash Eater, instead, costs 1 :fire and has no skill, upped it either gets the quanta production or loses its cost. Apparently, theme-wisely, they chose the quanta production.

Offline furballdn

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg1071935#msg1071935
« Reply #1711 on: May 19, 2013, 10:58:54 pm »
The reasoning is found when you calculate their costs with the http://elementscommunity.org/wiki/Creature_cost_theory
Someone actually reads that? Geeze, it almost makes me want to complete that.

As to why these are different, not every creature is perfectly balanced in the game. Some creatures are objectively better than others in every way.

But if you compare the 4 quanta generating creatures, each has their own special points.
RoL produces :light, an element that needs a lot to be useful, and it also fuels hope.
Damselfly deals the most damage, and synergizes with SoFre.
Gnome is in :earth, another element that's more stall-y, and it also has one more hp than the others making it slightly more useful (I'd like to see it have 3hp though)
Brimstone eater is probably 1 :fire because Fire is a much faster element with cards like fire bolt and immolation.

Does having multiple salvagers on the field benefit you?
More damage as well as more insurance.

Offline traceurling

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg1071944#msg1071944
« Reply #1712 on: May 19, 2013, 11:33:01 pm »
I read that thought it was pretty useful in card design...
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Offline TribalTrouble

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg1071990#msg1071990
« Reply #1713 on: May 20, 2013, 01:15:44 am »
The reasoning is found when you calculate their costs with the http://elementscommunity.org/wiki/Creature_cost_theory
Someone actually reads that? Geeze, it almost makes me want to complete that.

As to why these are different, not every creature is perfectly balanced in the game. Some creatures are objectively better than others in every way.

But if you compare the 4 quanta generating creatures, each has their own special points.
RoL produces :light, an element that needs a lot to be useful, and it also fuels hope.
Damselfly deals the most damage, and synergizes with SoFre.
Gnome is in :earth, another element that's more stall-y, and it also has one more hp than the others making it slightly more useful (I'd like to see it have 3hp though)
Brimstone eater is probably 1 :fire because Fire is a much faster element with cards like fire bolt and immolation.

Does having multiple salvagers on the field benefit you?
More damage as well as more insurance.
Furballdn, if it weren't for that, I wouldn't have been able to answer the question very well at all. I read the Wiki often when I have free :time and don't feel like spending it grinding. I've even edited a few broken links here and there. For the most part though, I've read a lot of the pages there. Great job on BE btw. :)

Offline BeefSupreme

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg1072006#msg1072006
« Reply #1714 on: May 20, 2013, 01:47:00 am »
The reasoning is found when you calculate their costs with the http://elementscommunity.org/wiki/Creature_cost_theory
Someone actually reads that? Geeze, it almost makes me want to complete that.

As to why these are different, not every creature is perfectly balanced in the game. Some creatures are objectively better than others in every way.

But if you compare the 4 quanta generating creatures, each has their own special points.
RoL produces :light, an element that needs a lot to be useful, and it also fuels hope.
Damselfly deals the most damage, and synergizes with SoFre.
Gnome is in :earth, another element that's more stall-y, and it also has one more hp than the others making it slightly more useful (I'd like to see it have 3hp though)
Brimstone eater is probably 1 :fire because Fire is a much faster element with cards like fire bolt and immolation.

Does having multiple salvagers on the field benefit you?
More damage as well as more insurance.
Furballdn, if it weren't for that, I wouldn't have been able to answer the question very well at all. I read the Wiki often when I have free :time and don't feel like spending it grinding. I've even edited a few broken links here and there. For the most part though, I've read a lot of the pages there. Great job on BE btw. :)
I'm just butting in to say nice use of the  :time mark there xD
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Offline Pella

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg1073111#msg1073111
« Reply #1715 on: May 22, 2013, 07:28:27 am »
I sometimes see people use the abbreviation DR, usually in reference to <something> regarding cards or card design.

What does DR mean?  It's not in the glossary.
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