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perflubon

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Are Quantum Towers Too Powerful? https://elementscommunity.org/forum/index.php?topic=83.msg1080#msg1080
« Reply #12 on: December 15, 2009, 10:09:31 pm »

Another suggestion would be to have quantum towers produce their quantas only every other turn (in addition to the turn they come out).

Are Quantum Towers Too Powerful? https://elementscommunity.org/forum/index.php?topic=83.msg1081#msg1081
« Reply #13 on: December 15, 2009, 10:09:31 pm »

nobody play mono anything now...
I mono-time a lot. Its fun.
yea for fun

not practical versus god
Yeah, but there's the rub - not practical versus god - all decks seem to be now is "can it beat the gods?", and if it can't, then it's not worth playing.

No offence meant there, but it seems that way to me.

catfish69

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Are Quantum Towers Too Powerful? https://elementscommunity.org/forum/index.php?topic=83.msg1279#msg1279
« Reply #14 on: December 15, 2009, 10:09:32 pm »

Perhaps if the grind to upgrade your deck wasn't such a ridiculous feat people would relax and play casually.

JTWood

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Are Quantum Towers Too Powerful? https://elementscommunity.org/forum/index.php?topic=83.msg1280#msg1280
« Reply #15 on: December 15, 2009, 10:09:32 pm »

Perhaps if the grind to upgrade your deck wasn't such a ridiculous feat people would relax and play casually.
I don't play casually because PVP is so hacked.   :-\

Orix

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Are Quantum Towers Too Powerful? https://elementscommunity.org/forum/index.php?topic=83.msg1573#msg1573
« Reply #16 on: December 15, 2009, 10:09:33 pm »

too powerfull! pillars and towers

i believe some of this might be related to novas, they are not nearly as usefull in monodecks for example. but thats just a guess cause i havent been playing that long!

during my process earning money for scarabgirls deck, i started out with a really random rainbow (just stuck in the cards i had/could afford) deck and it took me places, my two other monodecks couldnt even touch, like killing fake goods without any upgrades...




chimologic

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Are Quantum Towers Too Powerful? https://elementscommunity.org/forum/index.php?topic=83.msg1805#msg1805
« Reply #17 on: December 15, 2009, 10:09:34 pm »

2 out of 3 times playing the top 50 is a rainbow deck.

now 2 out of 3 time playing pvp is the same.

BORING

Splunge

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Are Quantum Towers Too Powerful? https://elementscommunity.org/forum/index.php?topic=83.msg1806#msg1806
« Reply #18 on: December 15, 2009, 10:09:34 pm »

too powerfull! pillars and towers

i believe some of this might be related to novas, they are not nearly as usefull in monodecks for example. but thats just a guess cause i havent been playing that long!

during my process earning money for scarabgirls deck, i started out with a really random rainbow (just stuck in the cards i had/could afford) deck and it took me places, my two other monodecks couldnt even touch, like killing fake goods without any upgrades...

I'm playing the same kind of deck right now. Originally I was playing the rainbow deck because grinding with my FFQ deck got boring. But my totally random rainbow deck is a lot of fun. It's like , I'll see a card played against me and go, "I need a couple of those." Then just add them to the deck.

brain9h

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Are Quantum Towers Too Powerful? https://elementscommunity.org/forum/index.php?topic=83.msg2036#msg2036
« Reply #19 on: December 15, 2009, 10:09:35 pm »

Just making regular pillars/towers generate more quanta will be enough.
2/turn maybe?

Maybe pillars giving 1 quanta + 1/turn and towers give 2 quanta + 1/turn?




brain9h

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Are Quantum Towers Too Powerful? https://elementscommunity.org/forum/index.php?topic=83.msg2037#msg2037
« Reply #20 on: December 15, 2009, 10:09:35 pm »

There is nothing wrong with quantum towers, nor with Rainbow decks.

The fact that a fully upgraded rainbow deck can beat a god 66% of the time for me is absolute proof of how well designed the false god's difficulty is. This is very different from the triviality of level 3 AI. A regular rainbow deck with no upgrades suffers A LOT against god, and the journey to fully upgrade your deck is quite long, the learning curve is steep AND learning to play with the rainbow is not trivial, actually it is quite difficult, full of nuances that could lose you the game. I think this sort of game balance is fine right now.

Unfortunately, what is really wrong is that only 2 decks are known to be able to reach such performance, and those are Rainbow decks and mono-aether, and mono-Aether does with without any of the charm. Quantum Towers and Phase Shields allow this to work, and the decks powered by them are not overpowered against other human decks, in fact they have SEVERAL weaknesses! Their real advantage is against false gods which currently represent the easiest way to farm upgrades.

All other mono-decks need a serious upgrade so they can provide the same level of gameplay, and/or the game needs another system to allow players of other decks to more easily upgrade their cards, otherwise they will always be forced into those same 2 decks.




brain9h

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Are Quantum Towers Too Powerful? https://elementscommunity.org/forum/index.php?topic=83.msg2038#msg2038
« Reply #21 on: December 15, 2009, 10:09:35 pm »

I'd go as far as the mono towers give 3 when they come in and 1 per turn.

2 per turn would be slightly too much.. sadly.. unless... they were limited to 6 per deck and renamed to be a different card so you could still use the current day towers.
That's exactly in line with what I think. 2/turn is too much but an initial boost on quanta is enough to make mono decks faster and thus more competitive

Unfortunately no amount of extra quanta will allow a mono-deck to out-damage the gods, thus rendering such buff to pillars ineffective in that regard. The real strength of rainbow and aether against false gods are shields, and rainbow has them all: bone wall, phase shields, sundials, and to a lesser degree, dissipation;

Well, buffing pillars could at least partially solve the problem. I'd say any duo-decks of either Aether, Time, Entropy or Death combined could be made competitive against gods, because stronger pillars would allow people to build decks with 2 different kinds of pillars + a mark, effectively allowing good defense. Imagine Aether with lots of quanta and using mark of time to draw sundials when the phase shields are down... this could really boost the effectiveness of these elements against gods.

Anything outside those 4 would still be worthless against gods, even after buffed quanta.



Evil Hamster

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Are Quantum Towers Too Powerful? https://elementscommunity.org/forum/index.php?topic=83.msg2039#msg2039
« Reply #22 on: December 15, 2009, 10:09:35 pm »

Perhaps, dual pillars could be added.
LOL

Do you realize how many NEW cards that would add to the game?

Evil Hamster

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Are Quantum Towers Too Powerful? https://elementscommunity.org/forum/index.php?topic=83.msg2040#msg2040
« Reply #23 on: December 15, 2009, 10:09:35 pm »

...  However the only effective decks for farming gods rely on quantum towers. ...
That's just not true. I farmed the fgs for a long time playing mono-aether.

I just got bored and switched to rainbow for a change.

Pros of rainbow- more versatile, possible to get masteries.

Cons- it's much slower to get started, can die while waiting for just one quantum of a certain needed color, and takes a good 10 minutes or more per game.

 

blarg: