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Offline icecoldbro

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Re: Are Humans against the Spirit of the Elements World? https://elementscommunity.org/forum/index.php?topic=6915.msg75051#msg75051
« Reply #24 on: May 26, 2010, 04:50:17 am »
i like it the way it is i would rather humans wouldnt mix in

Scaredgirl

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Re: Are Humans against the Spirit of the Elements World? https://elementscommunity.org/forum/index.php?topic=6915.msg75062#msg75062
« Reply #25 on: May 26, 2010, 06:21:21 am »
Many people here are asking the question: "Why NOT to add humans?", when we should be asking: "Why add humans?".

Why do we need humans? It's not like all games need humans to be awesome. There are millions other, more unique possibilities.

Offline Xinef

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Re: Are Humans against the Spirit of the Elements World? https://elementscommunity.org/forum/index.php?topic=6915.msg75084#msg75084
« Reply #26 on: May 26, 2010, 07:19:33 am »
The only reason why I would add humans to a game is, so that big nasty creatures would have something 'cliche' to smash and devour... and I don't think that's a good enough reason to add humans to Elements ;)
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Offline BluePriest

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Re: Are Humans against the Spirit of the Elements World? https://elementscommunity.org/forum/index.php?topic=6915.msg75152#msg75152
« Reply #27 on: May 26, 2010, 12:44:40 pm »
Many people here are asking the question: "Why NOT to add humans?", when we should be asking: "Why add humans?".

Why do we need humans? It's not like all games need humans to be awesome. There are millions other, more unique possibilities.
Thats because this is asking if they are against the spirit of the elements world. Its not asking should we add them, its asking should we be opposed to adding them. Why ADD humans will be answered if an awesome card idea is made that entails a human. Thats when every card idea should be answered, is when one is actually created. This poll, to my understanding is sort of like essences unwritten rules, in the sense that it is trying to see if certain concepts of the game are worth submitting to card ideas or not.

Why add humans, cause they can be pretty insane. You ever seen Avatar the Last Airbender cartoon? They are making a movie out of it (which will probably be stupid), but they all have thier own elemental affinity, and can do all sorts of things with the elements.
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breach

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Re: Are Humans against the Spirit of the Elements World? https://elementscommunity.org/forum/index.php?topic=6915.msg75215#msg75215
« Reply #28 on: May 26, 2010, 02:56:40 pm »
why humans? as BluePriest said, they're pretty insane.
by all definitions the most unstable, unpredictable, dangerous and intelligent race known.
imagine the possibilities of connecting humans to Aether, Darkness, Gravity, Time...
as I stated before; we don't need to have Holy Crusaders just cause we got a human in Light.
a closed mind is an enemy to all creative things.

the poll question and answers ought to be changed or something as it doesn't fit the discussion.


assassim

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Re: Are Humans against the Spirit of the Elements World? https://elementscommunity.org/forum/index.php?topic=6915.msg75218#msg75218
« Reply #29 on: May 26, 2010, 02:58:02 pm »
Thats because this is asking if they are against the spirit of the elements world. Its not asking should we add them, its asking should we be opposed to adding them. Why ADD humans will be answered if an awesome card idea is made that entails a human. Thats when every card idea should be answered, is when one is actually created. This poll, to my understanding is sort of like essences unwritten rules, in the sense that it is trying to see if certain concepts of the game are worth submitting to card ideas or not.

Why add humans, cause they can be pretty insane. You ever seen Avatar the Last Airbender cartoon? They are making a movie out of it (which will probably be stupid), but they all have thier own elemental affinity, and can do all sorts of things with the elements.
They're going to ruin that movie like they did with dragonball... by making the actors white -_-

Offline BluePriest

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Re: Are Humans against the Spirit of the Elements World? https://elementscommunity.org/forum/index.php?topic=6915.msg75219#msg75219
« Reply #30 on: May 26, 2010, 03:01:05 pm »
Lol, yeah, thats why the new Karate Kid has Jackie Chan and a black kid, so the remake will be good for once.

Humans dont fit at all if you look at them in the natural sense. But when you look at it and how they could fit into the world of elements, they definitly could. A dark assassin. I fire manipulating human that uses a giant lance of fire., that he made himself. Theres so many different ways thy could be implemented, and still fit in.
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Arondight

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Re: Are Humans against the Spirit of the Elements World? https://elementscommunity.org/forum/index.php?topic=6915.msg75239#msg75239
« Reply #31 on: May 26, 2010, 04:33:58 pm »
I don't think it would ruin the spirit of the Elemental World if the humans that are incorporated as amazing cards in effect, art, and story. Preferably a sort of Legendary Hero card which won't allow duplicates of itself on the field at one time. The human heroes have got to be amazing to be immortalized as a card creature, right?  :)

Offline Chemist

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Re: Are Humans against the Spirit of the Elements World? https://elementscommunity.org/forum/index.php?topic=6915.msg75273#msg75273
« Reply #32 on: May 26, 2010, 06:01:27 pm »
A theme we've all surely noticed in Elements is that humans (if they exist) don't play an important role in the world.

Battles are constantly being fought between the powerful elementals with the aid of various creatures that roam the lands. Humans don't even come up in those battles - either because they don't exist or because the elementals don't bother much with them.

Now in just about every other high fantasy setting I know of humans are a widespread civilization, which naturally has a very big impact on the world. So if there were humans with their cities and castles and paladins and dragonslayers in the Elements world then it'd mean a much different power balance than what the game has portrayed so far. And I for one find a world without an influential human civilization refreshing.

So I'm not strictly against humans on cards, only to the extent that they imply a typical human civilization in the world. Neanderthals would be fine with me.

Offline Belthus

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Re: Are Humans against the Spirit of the Elements World? https://elementscommunity.org/forum/index.php?topic=6915.msg75281#msg75281
« Reply #33 on: May 26, 2010, 06:20:40 pm »
As others have said, Elements already has cards that are, or pretty close to, human/humanoid: Graviton Fire Eater, Armagio, Graviton Mercenary, Pharaoh, Fallen Elf, and the Nymphs. Other cards clearly suggest things related to humans: shields, weapons, the Steal artwork, the Parallel Universe artwork, etc. Humans are better suited for some elements than others. I wouldn't expect humans in Aether, for example.

Offline Belthus

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Re: Are Humans against the Spirit of the Elements World? https://elementscommunity.org/forum/index.php?topic=6915.msg75284#msg75284
« Reply #34 on: May 26, 2010, 06:27:59 pm »
A theme we've all surely noticed in Elements is that humans (if they exist) don't play an important role in the world.

Battles are constantly being fought between the powerful elementals with the aid of various creatures that roam the lands. Humans don't even come up in those battles - either because they don't exist or because the elementals don't bother much with them.
I always assumed that the player has a role equivalent to the background story in M:TG - a powerful sorcerer who summons/wields the various creatures and artifacts.

Kael Hate

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Re: Are Humans against the Spirit of the Elements World? https://elementscommunity.org/forum/index.php?topic=6915.msg75290#msg75290
« Reply #35 on: May 26, 2010, 06:35:38 pm »
I have a big Hatred to Humans in Elements as the creatures and cards are polarised element wise whereas Shinto and Elemental Science teaches us that Humans are Elementally complex. I could stand Humans as long as they didn't appear default in nature. The Humanoids that exist in elements so far have that polarised effect ie the Nymphs. Some of the creatures offered in card ideas don't seem polarised enough, and their presence in the game would make the world seem unclean.

Crusader is the one of the card ideas most people know about and its link with Light seems Tenuous at best. Why is a man in armour who can pick up an opponents weapon light related at all? Linking  Good or Evil to card is also a Human trait and not Elemental. Elementals don't care for good or evil, their actions are either of their nature or not. I could tolerate Crusader if we removed the Godd/Evil and Human aspects from it by polarising it. Make it a Spirit made of light energy itself, the common feel is showing light glow out of the armour or giving the image Wings making it an Angel or Djinn would be enough to take the Human away.

Just my Feelings.

In Elements, Humans would break the clean polarisation that makes the game what it is.

In Real life I would kill you all if I had an engine capable of guaranteeing it so.

 

anything
blarg: