At least Soul Catcher, Crusader, Silence, Sky Blitz, and Catapult (=5/7) are strong enough for being staple cards in FG or HB grinding decks. Problem is not on those cards if you can't see what potential they have.
no, they are NOT strong enough. stop simply pushing an exactly opposite comment without any explanation or effort. the next time YOU make any observations or opinions as a player, ill simply show up and say you are wrong without adding anything?
i am NOT saying you are trolling, you may very well feel this exact way about this subject. But it is a very common tactic of trolling to respond exactly like you are, attacking me personally instead of providing ANY proof or discussion.
lets review the new cards, and why i feel they are underpowered or worthless vs FGs
Sky Blitz - requires fractal to generate necessary numbers for superior effect compared to twin universe. bugged for many cards. FGs will not allow creature buildup early game. no defensive or survival value. maybe if it gave all your creatures flying too...but it doesnt. once you get to a point in the game to use this, many other cards would have been more useful and probably as much damage
Cloak - card disadvantage. worthless vs FGs
Silence - useful to negate miracle vs FG. possibly worth using one in mono aether or fractal decks that cannot burst enough in one turn. card disadvantage for any other purpose
Soul Catcher - inferior to pillar early. death quantum has two uses, fractal or dissipation field upped. super specific effect, requires yugi-oh like card drawing to abuse it. was anyone playing death and hurting for quantum before that had lots of creatures dying and towers in play?
Schrodingers Cat - good test if a player wants to win, or wants to build an overly complicated combo that can be disrupted by any more efficient strategy.
Trebuchet - improves the FG decks, not ours. worthless early, overkill later
Crusader - no growth/steam, incompatible with own color weapon, low health until crusade ability. requires weapon to target. why not use any of the better older cards instead? feels like quint is assumed, but super hard to include crusader AND good weapon AND quint. whole lot of effort and cards and quantum for a decent, but not game winning combo. overkill written all over it, remove to improve any deck