Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => General Discussion => Topic started by: TheOwner on July 23, 2010, 01:57:10 am
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Has anyone ever noticed how antimatter screws you over if you don't play it right?
Example:
I have 100 health
There are two light dragons on the field
They are both perfectly equal
I antimatter one of them
Each turn the antimatter one attacks first not healing me because I'm maxed out then the normal one attacks and hurts me
Now this really drives me crazy especially if I add a shield I should be getting healed but instead I get damaged
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Depend on their attacking sequence (come into play sequence)
always antimatter the last creature come into play
then you can get the heal
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Why did you name the title "Antimatter Bug?" when there is obviously no bug involved?
Look on the positive side: You can never go under 90 hp. (unless he plays another creature)
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You can see what order they attack by moving mouse over and seeing the number in the middle of the info box. Always use it on the 2nd/last dragon to attack, so that it heals the earlier damage. There are times where you play it when there is only 1 dragon and thus the heal gets wasted at times, but it only gets wasted if you're at full health anyways so its not that big of deal. The only difference it makes is that it wont heal you for EM after all the others attack.
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Why did you name the title "Antimatter Bug?" when there is obviously no bug involved?
Look on the positive side: You can never go under 90 hp. (unless he plays another creature)
I named it Antimatter Bug? because I wasn't sure I really thought it needed to be changed. I do know to always attack the last creature but I get antimatter early use it on the strongest farthest back creature, and what do you know up pops some more dragons or whatever it is. However I still think this needs to be fixed so that Antimatter creatures ALWAYS go last
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That would make anti matter too powerful imo. It would be like a guaranteed EM card... its already arguably the most powerful cc spell for pure damage purposes due to not only removing a creature's damage, but actually making it heal you as well. Making it put the target creature last on attack order would just be OP.
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How about no? I think there should be a premium on waiting for an identical creature to come out and then casting antimatter on it as it is currently.
If there's any bug it's antimatter pufferfishes still poisoning opponent--healing your opponent is certainly not a successful attack.
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Even more overpowered than Fractal? It wouldn't really change the amount of damage because you eventually get all the way back up to 100 with what I talk about but I don't get EM when I should. I can't think of an instance where it would change a win.
It isn't a bug just a suggestion. I was wondering if it was a bug at the beginning though.
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Its no different than SoG's waiting until after your creatures attack to heal. Its not nearly as convenient as it would be to have them heal before, but it adds a bit of strategy to try to make your weapon do the kill so you can get EM and/or use bonds which heal while your creatures attack. Every card/spell has bonuses/drawbacks. Its just part of the way the game is balanced.
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I guess but it still irks me. I still get the win with 90 something hp but I can't get a EM because its OPed if I could.
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I guess but it still irks me. I still get the win with 90 something hp but I can't get a EM because its OPed if I could.
You can. You should antimatter the last one that attacks.
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I guess but it still irks me. I still get the win with 90 something hp but I can't get a EM because its OPed if I could.
You can. You should antimatter the last one that attacks.
Please read the previous posts. I said that I usually antimatter the first dragon or golem that comes out. Vampire if available. Guess what more usually come out but its needed to antimatter the earlier thing.
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How ELSE would it work?
All creatures attack at once? Technical complications even if anyone would want it.
Antimatter gives +max HP? Totally OP.
Antimatter gives temporary above max HP until end of turn? Silly and complicated.
You choose what order your opponent's creatures attack? If anything they should have that ability.
Creatures attack in the reverse order they're summoned? Counter-intuitive, and weapons would still wreck EM anyway.
It acts like other healing? Yay! That's both simple and makes sense.
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How ELSE would it work?
All creatures attack at once? Technical complications even if anyone would want it.
Antimatter gives +max HP? Totally OP.
Antimatter gives temporary above max HP until end of turn? Silly and complicated.
You choose what order your opponent's creatures attack? If anything they should have that ability.
Creatures attack in the reverse order they're summoned? Counter-intuitive, and weapons would still wreck EM anyway.
It acts like other healing? Yay! That's both simple and makes sense.
By other healing you mean like SoGs? At the end of your turn? Or keep it the same?
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Like heal, SoG, EB, vampirism, etc. It activates when called, doesn't go above max HP, and you can be hurt after. That is, the way it works currently.
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Yeah you can be hurt after wards if I'm at 98 health and a Antimattered Light dragon and two normal Deja Vus I still get two damage (if light dragon was played first)
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Elements is a game of strategy, knowing when to or not to use cards, e.g not antimattering the first thing on the field every duel.
Should bonewall make weaker creatures attack before the heavy hitters?
Creatures and permanents have an order of action, the game shouldn't be changed because the OP has a trigger happy finger.
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Okay.... I don't like it but I'm tired of saying the same thing over and over again....
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I guess but it still irks me. I still get the win with 90 something hp but I can't get a EM because its OPed if I could.
You can. You should antimatter the last one that attacks.
Please read the previous posts. I said that I usually antimatter the first dragon or golem that comes out. Vampire if available. Guess what more usually come out but its needed to antimatter the earlier thing.
Is it really so hard to believe that if your opponent plays a creature, they will play more after that?
Think about your post, here. You are just asking for a way to make sure that you get an EM every time, because you don't think about what you're doing.
Most of the time you probably spend a few turns at 90hp....Being healed first, then attacked. Whatever the case, this just proves that you don't always wait.
Antimatter is a very situational card. Learn to play it better, instead of trying to change it. I believe we have more of a case of user error, than true design flaw.
;)
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I guess but it still irks me. I still get the win with 90 something hp but I can't get a EM because its OPed if I could.
You can. You should antimatter the last one that attacks.
Please read the previous posts. I said that I usually antimatter the first dragon or golem that comes out. Vampire if available. Guess what more usually come out but its needed to antimatter the earlier thing.
Is it really so hard to believe that if your opponent plays a creature, they will play more after that?
Think about your post, here. You are just asking for a way to make sure that you get an EM every time, because you don't think about what you're doing.
Most of the time you probably spend a few turns at 90hp....Being healed first, then attacked. Whatever the case, this just proves that you don't always wait.
Antimatter is a very situational card. Learn to play it better, instead of trying to change it. I believe we have more of a case of user error, than true design flaw.
;)
AAGHAHGAHGA (destroys keyboard) did you read the last post?
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TheOwner live in this bubble where everything goes his way and those that didnt are wrong
you cant argue with that guys so just let him be
mod should lock this thread now, the answers already been given
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I want it to be locked I agree and I do feel stupid for making this thread now that I realize that would make it OPed it was a noobish post.
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Topic locked. Don't start a thread unless you plan on listening to replies.