I can´t agree to many of the points Jeff brought up in this interview.
I agree in the positive points of Elements as presented in the interview, and that rainbow decks were dominating.
It somehow looks as if our developer were dumb:
-He creates weapons without good ways to remove them
- One color can do everything (rainbow) , but there are still mono decks, looks like an unreasonable decision
-Creatures can´t be controlled if needed
That’s another problem – there is no removal, at least none that would adequately deal with the main threats you would face
Sorry, I find Yu-Gi OH cards like Sakretsu Armor uncreative cards (it´s a trap card btw)
Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
I can also disagree in the point that the ways of MtG to generate quanta would be the better way to create quanta for Elements : Lands produce mana and mana is removed when your turn ends. For Elements, the current way is better. That´s a reason why:
Producing mana in the way of MtG means: cheap cards can be played early and late, but expensive cards can only played late. For MtG, this can be good, when the strength of cards increases to the end, for Elements - well, I think it´s bad. Some card examples:
- Dragons: often played as first cards, although expensive. MtG way of quanta generation means, that these cards would be played late.
- Fractal : Expensive, but you need one quite early, or it´s useless
- SoSac: Very cheap, but a card for lategame.
- Nymphs: Normally not a card played late... but an expensive card.
We could also forget many cards like: Discord (which mana/quanta can it scamble?, Or OP), Devourer (same),Diss Shield (too low mana stacks),BH, Quantum Towers (too low production ?) ...
Another often neglected difference between MtG and Elements is: Creatures don´t block.
@mega plini
against FFQ: Lobotomizer/Mind Flayer, Titanium Shield, Liquid Shadow, Drain life quanta, rewind and rewind, mutate , mass control against fireflies, chaos seed, Basilisk Blood, Freeze (with Squid = "permanently frozen"...), Vanadium warden...
against Voodoo Doll: Mutate, momentum/poison , Healing cards and not too much damage, rewind (you mentioned it), second grav pull on another creature (if possible), weapon damage (e.g. Fahrenheit)
Really more ways to get rid of the queen /doll other than "kill it".
P.S. I have much game experience with Elements, but for MtG - only from reading about it.