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bojengles77

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Re: "Airborn Creatures" https://elementscommunity.org/forum/index.php?topic=7565.msg84772#msg84772
« Reply #36 on: June 07, 2010, 05:40:52 am »
Thanks =)

PhuzzY LogiK

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Re: "Airborn Creatures" https://elementscommunity.org/forum/index.php?topic=7565.msg84798#msg84798
« Reply #37 on: June 07, 2010, 07:05:53 am »
So, does using Flying Weapon grant Airborn status?  It seems like it should...

Offline Xinef

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Re: "Airborn Creatures" https://elementscommunity.org/forum/index.php?topic=7565.msg84807#msg84807
« Reply #38 on: June 07, 2010, 07:49:05 am »
Right now Deja Vu are airborn (both before and after splitting) while scarabs are not airborn... I'd say it should be the opposite, but I guess it has something to do with scarabs swarm passive ability...

So, Zanz will have to code it possible to have multiple passive abilities... we'll have to buy him cookies and coffee to ensure that! Anyone's with me on that?


EDIT:
I just noticed Zanz's post where he states swarm ability 'includes flying' right now.... still I'd say we should buy Zanz cookies and cofee nevertheless ;)
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binde22

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Re: "Airborn Creatures" https://elementscommunity.org/forum/index.php?topic=7565.msg84817#msg84817
« Reply #39 on: June 07, 2010, 08:19:27 am »
ummm... what does airborn do?

Asris

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Re: "Airborn Creatures" https://elementscommunity.org/forum/index.php?topic=7565.msg84829#msg84829
« Reply #40 on: June 07, 2010, 10:06:48 am »


So far "Ranged" and "Airborne" don't do anything except work as classifications for cards, if I'm not mistaken.
The new in development card "Wings" is the only card to take advantage of the two new passives but more are sure to come.

Offline tyranim

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Re: "Airborn Creatures" https://elementscommunity.org/forum/index.php?topic=7565.msg84975#msg84975
« Reply #41 on: June 07, 2010, 05:14:09 pm »
i still think ALL of air's creatures should be airborne. they are after all AIR. we rule the skies, its hard to do that from the ground...
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline Dragoon1140

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Re: "Airborn Creatures" https://elementscommunity.org/forum/index.php?topic=7565.msg85003#msg85003
« Reply #42 on: June 07, 2010, 05:39:03 pm »
Right now Deja Vu are airborn (both before and after splitting) while scarabs are not airborn... I'd say it should be the opposite, but I guess it has something to do with scarabs swarm passive ability...

So, Zanz will have to code it possible to have multiple passive abilities... we'll have to buy him cookies and coffee to ensure that! Anyone's with me on that?


EDIT:
I just noticed Zanz's post where he states swarm ability 'includes flying' right now.... still I'd say we should buy Zanz cookies and cofee nevertheless ;)
Ha, it looks like Time should have little problem dealing with  :air, which is perfectly fine by me.   :D
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miniwally

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Re: "Airborn Creatures" https://elementscommunity.org/forum/index.php?topic=7565.msg85014#msg85014
« Reply #43 on: June 07, 2010, 05:54:08 pm »
i still think ALL of air's creatures should be airborne. they are after all AIR. we rule the skies, its hard to do that from the ground...
Which ones aren't?

smyke

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Re: "Airborn Creatures" https://elementscommunity.org/forum/index.php?topic=7565.msg85047#msg85047
« Reply #44 on: June 07, 2010, 06:28:58 pm »
well I'm not quite sure what the new statuses will do at the moment, but I have some ideas (heh) but i was thinking that an airborne creature like a dragon, which is big and heavy should not be able to support it self for as long in the air as a wyrm or a spirit?  (for example a massive dragon would be able to support itself in the air for 2 turns, but a dragon fly indefinitely)


this could be a good way to stop air becoming too powerful if they're creatures can fly over shields (I was thinking this could be what the status would do) and become in effective for a turn?

maybe the airborne status should make it harder to cast damaging spells on the creature as well, as it is probably aware of the threat but also more able to overcome it than a ground creature.

first post. yay :)

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Re: "Airborn Creatures" https://elementscommunity.org/forum/index.php?topic=7565.msg85060#msg85060
« Reply #45 on: June 07, 2010, 06:46:11 pm »
dragon flies arent on the op
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline Dragoon1140

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Re: "Airborn Creatures" https://elementscommunity.org/forum/index.php?topic=7565.msg85356#msg85356
« Reply #46 on: June 07, 2010, 11:57:34 pm »
well I'm not quite sure what the new statuses will do at the moment, but I have some ideas (heh) but i was thinking that an airborne creature like a dragon, which is big and heavy should not be able to support it self for as long in the air as a wyrm or a spirit?  (for example a massive dragon would be able to support itself in the air for 2 turns, but a dragon fly indefinitely)


this could be a good way to stop air becoming too powerful if they're creatures can fly over shields (I was thinking this could be what the status would do) and become in effective for a turn?

maybe the airborne status should make it harder to cast damaging spells on the creature as well, as it is probably aware of the threat but also more able to overcome it than a ground creature.

first post. yay :)
Welcome new friend, I shall call you Smyke.   :))

In regard to your post, that is a little too complicated.  Rather than do all of the that, why don't we just keep  :air with being able to counter their own shield without having to splash in another color.
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Re: "Airborn Creatures" https://elementscommunity.org/forum/index.php?topic=7565.msg85368#msg85368
« Reply #47 on: June 08, 2010, 12:06:37 am »
dragon flies arent on the op
Yeah, thats one I double checked, because I couldnt believe that it doesnt have airborne either. Maybe its because of how small it is, and it cant get up high enough???? Idk
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