well I'm not quite sure what the new statuses will do at the moment, but I have some ideas (heh) but i was thinking that an airborne creature like a dragon, which is big and heavy should not be able to support it self for as long in the air as a wyrm or a spirit? (for example a massive dragon would be able to support itself in the air for 2 turns, but a dragon fly indefinitely)
this could be a good way to stop air becoming too powerful if they're creatures can fly over shields (I was thinking this could be what the status would do) and become in effective for a turn?
maybe the airborne status should make it harder to cast damaging spells on the creature as well, as it is probably aware of the threat but also more able to overcome it than a ground creature.
first post. yay