*Author

Clownman

  • Guest
AI Stupidity https://elementscommunity.org/forum/index.php?topic=255.msg2160#msg2160
« on: December 15, 2009, 10:09:35 pm »

Not sure where to post this, since the events happen mostly when fighting Top 50 decks.


#1. Multiple sundial spam
Rather than sensibly putting out one Sundial at a time, and the next a turn or two later, I'm seeing Time decks putting them out 2 and 3 at a time, wasting their stasis function.

#2. Shield after shield after shield
Why on Earth does the AI play 2 or 3 shields in the same turn? My last game, I saw Dimensional Shield, Bone Wall, and then another Dimensional Shield, all in the same turn. And that was one turn after the AI used a Steal card to swipe one of my Bone Walls - erasing his own stack of 11 or so Bone Walls he had at the time.

#3. The Otyugh lost its' appetite
Several times, I've seen the AI play a single Otyugh or Elite Otyugh early on, and then it never eats a thing despite havng the quantums to do so.

de_spy

  • Guest
AI Stupidity https://elementscommunity.org/forum/index.php?topic=255.msg2161#msg2161
« Reply #1 on: December 15, 2009, 10:09:35 pm »

Well, for me AI's ruin comes up with a human player's bonewall. They gonna use all their steals and deflags on the wall... makes no sense in most of the cases, especially when they even play out a Rain of fire or sth. afterwards -_-

JTWood

  • Guest
AI Stupidity https://elementscommunity.org/forum/index.php?topic=255.msg2162#msg2162
« Reply #2 on: December 15, 2009, 10:09:35 pm »

Sounds like someone's upset that the computer loses with his t50 deck.   :D

I'm kidding.  Those errors drive me batty, too.   :-\

AI Stupidity https://elementscommunity.org/forum/index.php?topic=255.msg2163#msg2163
« Reply #3 on: December 15, 2009, 10:09:35 pm »

I would imagine that designing an AI that can adapt to different decks would be VERY difficult. Most AI's aren't even "intelligent" as the name would suggest (artificial intelligence). They are designed to follow a specific code and to identify specific combinations, known strategies, and patterns, as they were programmed to. It'd probably be easier to design specific AI's for each of the False Gods, so that they played VERY well, than it would be to design an adaptable AI that can not only figure out the strategy behind a human-made deck, but can also play it well. Maybe Zan should just higher a bunch of people to play the decks instead of designing an evolving AI in Flash. XD

wolfy67

  • Guest
AI Stupidity https://elementscommunity.org/forum/index.php?topic=255.msg2164#msg2164
« Reply #4 on: December 15, 2009, 10:09:35 pm »

Well no one ever claimed the AI was really advanced. Or smart. Or even capable of spelling its own name. lol

Yeah it does do some crazy things like that. But now and then it plays pretty well. The Fire AIs love to ignore Haste cards but deflag all the towers so it can't be used. Then you get to look at your beautiful, beautiful card for the next three rounds and wish you could use it.  tears :*(



Ellimint

  • Guest
AI Stupidity https://elementscommunity.org/forum/index.php?topic=255.msg3925#msg3925
« Reply #5 on: December 15, 2009, 10:09:51 pm »

I created a thread (http://elementstheforum.smfforfree3.com/index.php/topic,453.0.html) to suggest improvements to the AI.

If you see something that needs improvement with the AI, it might be cool to have them all in one place.

 

anything
blarg: