Element | Bazaar | Rares | Total | in 1.25|6|7 | CC | PC | Buff | Heal |
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png) | 13 | 2 | 15 | +0 | Y | Y | (Y) | N |
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png) | 13 | 2 | 15 | +2 | Y | N | N | N |
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png) | 14 | 2 | 16 | +2 | N | N | Y | Y |
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png) | 14 | 2 | 16 | +2 | Y | N | N | N |
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png) | 14 | 3 | 17 | +0 | Y | N | N | Y |
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png) | 14 | 3 | 17 | +2 | Y | N | N | N |
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png) | 14 | 3 | 17 | +2 | N | N | Y | Y |
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png) | 15 | 2 | 17 | +1 | Y | Y | Y | Y |
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png) | 15 | 2 | 17 | +1 | Y | (Y) | Y | Y |
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png) | 15 | 2 | 17 | +2 | Y | Y | Y | Y |
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png) | 15 | 2 | 17 | +3 | Y | (Y) | Y | Y |
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png) | 16 | 2 | 18 | +2 | Y | N | N | N |
Above, I ordered by number of card in the bazaar, followed by number of rares, followed by number of additions in version 1.25, 1.26 and 1.27.
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
Obviously, fire has the lowest number of cards and hasn't received any card in the last 2 versions. Therefore itshould receive one. However, Fire is one of the most complete elements if you consider what it can achieve. I think that the card that fire should receive is more a card with personality than a very good card. I'd say a card in the same vein as Schrödinger's cat or that has a good interaction with another element but which is weak in mono would be perfect.
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
Aether is the next. Contrary to fire, aether has still some big weaknesses, among which the lack of permanent control. To avoid an accumulation of strong spell cards in aether, I'd give aether a medium strong permanent control either as a permanent or as a creature. Also, considering the higher number of creatures requiring a buff to be use fully (deathstalker, dune and warden), I'd go for a buffing card.
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
and
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Air and Life both received a card for each of the previous upgrades. I think they can skip on turn.
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
Water, together with fire, is the element that has receive the less attention in the last 2 upgrades. However, contrary to fire water still lacks of very strong cards. As for aether water still lacks PC. I would also like to see water acquire more cards synergizing with flood. I like a lot the Dark Kraken Idea (
http://elementscommunity.org/forum/index.php/topic,21004.0.html) and I think I could be a good starting point to give water a little boost. Finally, I think to enhance the interest of the mass for water a totally new mechanic (like mitosis, voodoo and dune are) would make wonders.
To summarize, I'd like to see a fun card for fire, some middle strong PC for aether and for water, a buff for aether and a new mechanic for water. I would also like to see more rare but that is another topic...