As part of a concept, I wondered about the idea of team elements duels, with matches such as 2v2, 3v3, or 4v4 happening. I'd like to make each team size ruleset fundamentally different from each other, as well as make each provide a distinct twist on merely building for regular (i.e. 1v1 play). With that said, I'd like to propose the first 2v2 elements ruleset, seeking feedback and individuals to play matches and test the concept.
The base rules are as follows:
Each member of a team builds one deck.
The two decks built by a team must COMBINED contain no more than 6 of any card. Unupped and Upped versions count as the same card.
Elements' usage is defined as follows: An element is PRESENT if any non-pillar/pend/mark card of that element exists in a deck. An element is USED if 2 different non pillar/pend/mark cards appear in a deck. (For example, if the only earth cards in a deck are 6 antlions, Earth is present, but not used. If one antlion and one stone dragon appear in a deck, Earth is used in that deck.) The element Other is used whenever three or more elements are present but not used, or whenever five or more elements are present or used.
The two players on a team may not use any of the same elements in their decks, including Other.
Each player plays a best-of-3 with their set deck against each opponent. This means 4 total best-of-3's are played. All 4 decks should be locked before the match begins.
The 2 player team which wins more total games wins the match. There will be between 8 and 12 total games played, with a max score for a single team being 8.
Additional bans/restrictions on deckbuilding in terms of number of ups, banned cards, shards or no shards could vary among events using this 2v2 format. For now, the teams planning to run test-duels can agree to whatever set of such rules they prefer.
Good luck, duelists!
EDIT: For situations where a tie is not possible or rejected by the teams, "sudden death" mode may be used, in which each team selects one of their two previous decks to play. Either player may play either deck for the sudden death game, such that the identity of the deck is not known when the identity of the player is known.