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Re: 10 questions with zanz https://elementscommunity.org/forum/index.php?topic=20728.msg264252#msg264252
« Reply #12 on: February 04, 2011, 08:03:41 pm »
This game has a lot of cards, some of them more on the 'filler' side and others on the awesome side (like Liquid Shadow, Butterfly Effect, Aflatoxin, Empathic Bond, Dune Scorpion and the new Skull Buckler)

What have your favourite original cards been?

Offline TimerClock14

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Re: 10 questions with zanz https://elementscommunity.org/forum/index.php?topic=20728.msg264255#msg264255
« Reply #13 on: February 04, 2011, 08:07:52 pm »
The one burning question I've held in since I started playing the game:

Zanzarino,

How did you balance the metagame so well? The game has no superior element, or anything else of the like. I hear that this is a very difficult endeavor.

Thanks!

EDIT: Whoops, didn't catch the 1 question a person part  :-[
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Re: 10 questions with zanz https://elementscommunity.org/forum/index.php?topic=20728.msg264261#msg264261
« Reply #14 on: February 04, 2011, 08:10:25 pm »
The one burning question I've held in since I started playing the game:

Zanzarino,

How did you balance the metagame so well? The game has no superior element, or anything else of the like. I hear that this is a very difficult endeavor.

Also, you mentioned World Of Elements in your interview. I'd like to know your opinion on it sometime. (what are your favorite aspects/skills, would you be in support of the event, etc...)

Thanks!
Timer, be warned, you are allowed to post one question. Please edit your post accordingly.
[18:21:43] jmdt: elements is just math over top of a GUI
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Offline TimerClock14

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Re: 10 questions with zanz https://elementscommunity.org/forum/index.php?topic=20728.msg264267#msg264267
« Reply #15 on: February 04, 2011, 08:15:57 pm »
Quote
*snip*
Timer, be warned, you are allowed to post one question. Please edit your post accordingly.
ah, sorry.
Fixed.
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Re: 10 questions with zanz https://elementscommunity.org/forum/index.php?topic=20728.msg264270#msg264270
« Reply #16 on: February 04, 2011, 08:20:19 pm »
I'm asking this one on behalf of the community, because it gets asked a lot.

Zanz, do you have any plans to update the trainer with more features?

- FG mode: Increased card draw, Increase MARK quanta generation.
- Choose which FG you face.
- Trainer-to-trainer  PvP.
- The ability to buy MARK cards.
- Build a deck for the AI to use, then play against it.

(how many threads a day are opened about this)

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Re: 10 questions with zanz https://elementscommunity.org/forum/index.php?topic=20728.msg264328#msg264328
« Reply #17 on: February 04, 2011, 10:00:19 pm »
- Updated trainer with more features.
- Choose which FG you face.
- Trainer-to-trainer  PvP.
- Build a deck for the AI to use, then play against it.
I strongly support these points.

/signed!

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Re: 10 questions with zanz https://elementscommunity.org/forum/index.php?topic=20728.msg264343#msg264343
« Reply #18 on: February 04, 2011, 10:27:51 pm »
So many questions, it's hard to pick just one.

Will we see the old AI3 decks back at any point?

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Re: 10 questions with zanz https://elementscommunity.org/forum/index.php?topic=20728.msg264351#msg264351
« Reply #19 on: February 04, 2011, 10:42:25 pm »
Zanzarino, I've seen a lot of original card ideas on the card ideas forum, as well as generic ones.  I like to put a lot of thought into cards, and as such:

What would you give as advice to card makers that have a solid grip on the general rules of card design (keep it simple, use the proper format, etc...) and are ready to begin designing cards that could potentially make it into the game?

Many thanks, and I look foward to the new and interesting cards that continue to come ingame.

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Re: 10 questions with zanz https://elementscommunity.org/forum/index.php?topic=20728.msg264377#msg264377
« Reply #20 on: February 04, 2011, 11:25:53 pm »
Zanzarino,

Have you ever considered hiring a second game developer to help you with your work?
Chriskang appears to have helped for a very small amount of time, but he disappeared.
I'm sure there's more than a few people who would be more than happy to help you with the game itself.

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Re: 10 questions with zanz https://elementscommunity.org/forum/index.php?topic=20728.msg264382#msg264382
« Reply #21 on: February 04, 2011, 11:34:42 pm »
Zanz how much time do you spend actually playing elements compared to programming elements
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Re: 10 questions with zanz https://elementscommunity.org/forum/index.php?topic=20728.msg264398#msg264398
« Reply #22 on: February 05, 2011, 12:05:41 am »
Zanz how much time do you spend actually playing elements compared to programming elements
This has pretty much been answered already:

vrt: Speaking of which; how often do you actually play Elements for your own entertainment?

zanz: Never. I tried several times, and I always found myself fixing bugs or adding content instead.
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Re: 10 questions with zanz https://elementscommunity.org/forum/index.php?topic=20728.msg264638#msg264638
« Reply #23 on: February 05, 2011, 08:32:20 am »
Zanz, do you have any plans to update the trainer with more features?

- FG mode: Increased card draw, Increase MARK quanta generation.
- Choose which FG you face.
- Trainer-to-trainer  PvP.
- The ability to buy MARK cards.
- Build a deck for the AI to use, then play against it.
QTIMSFTQ.
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