Completely forgot to take screenshots in the making, but i've submitted a bunch of decks that i was happy to randomly stumble upon last time i played trainer, which was a while ago. Also submitted another batch yersterday evening. I'll do my best to describe them. Note that i might be a bit inaccurate about decks made long ago, so if theres a mistake please, do tell.
LONG AGO:
Holy Fortress
125 HP, x5
mark, x1 draw
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: The horrors of this land tend to make people fall into paranoia and that's just what happened to this guy. So he bunkers down and you have to break through the sancts, Protect Artifacts, and SoDs, while killing off the Earth nymphs... or you could just follow what the description says "maybe they're missing something", which is: cards. He will deck out before he can kill you at all if you have even the slightest bit of healing, or just draw luck.
Darkstone
? ? ?
Simple
duo with Gargoyles, Devourers, Quicksands and LS, with a story about a traveler who sold his soul to the dark gods of the desert on one grim night, so that he could not die from running out of supplies.
Deceptive Lights
5HP, x2
mark, x3 draw
I messed up the description ("voodoos and aoe damage. alot of them") because i made a voodoo deck before that and forgot to change the description.
Anyways,
duo with SoDs, Fireflies, Blessings and pendulums, that make it alot harder the longer you wait. easy EM with turn 1 thunderbolt. It doesn't get unbeatable though, just a sort of surprise for slow decks.
Metal Storm
? ? ?
mark flying weapon deck, had some problems drawing his Animate Weapons as far as i remember. Didn't quite achieve the ingame effect i was hoping for.
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RECENTLY:
Calm Thief:
>100 HP, x1 ? mark, ? draw
A ton of steals obviously, and 1 silence every 3 turns (fueled by x1 mark). Has alot of HP but is relatively slow at everything it does. I don't think i gave him CC either. Also tried to delay how fast he starts stealing, with unupped quanta generators. The story explains how lack of competition in the business of stealing in his area has let him grow so overconfident.
Ecume ("foam" in french, as a mix of air and water):
300 HP, x5
mark, x3 draw
Mainly a Duo
Ice Dragon-SoPa-Flooding combo, with sundials tossed in an attempt at making the AI not attack by herself for several turns. As the description hints, Ecume is a high sea pirate wanted for pillaging huge ships with his flooding-grown, skyblitzed ice dragons. The whole point of the deck was to make use of that unique interaction (only ice dragon survives flooding, gets HUGE stats from it+SoPa, and then you can still Blitz it!)
The last time i had already posted a deck like this one but when i faced it i realized its quanta balance was bad and that probably got me into yesterday's sumission session.Everburn Woods
>100 HP, x1
mark, x3 draw
a chaotic rainbow based on
's leaf dragons, mitosis, cremations and a bunch of random effects like CC and Chaos Power. The Ai plays it oddly, but when it gets going i'm rather satisfied with the feel: it's about a strange forest that has a permanent unholy forest fire in it and people who go in there to understand it either never come back, or go insane. So basically the trees' leaves perform spontaneous combustion and cause all kinds of unholy side effects. Now if zanz could get the AI to use Cremation on rustlers preferably instead of RoL's (who intended as
fuel for photosynthesis), that would be great (but i can understand why it doesn't).
Dark Temple of the Sands:
150 HP, x1
mark, ? draw
Duo
in that order: that means you'll first see a bunch of
creatures trying to slow you down, while the "ritual" for summoning "demons" (dark creatures) is slowly performed, leading to an eclipse and fat gargoyles and vampires appearing. Nothing mechanically impressive, but i thought the sort of storyline feel would be cool. Gotta be the longest tuning up session for me so far.
Desert Raiders:
40 HP, x1
mark, ? draw
For once, i was able to come up with some thematically interesting low-level stuff:
duo based on a bunch of upped Gnome Gemfinders who pillage camps with their "explosive weapons" : 2 explos, 2 quakes, 1 or 2 fire lances, with all the fire quanta coming from x1 mark. Deck has 40 HP and deals virtually no damage per turn so it should give newbies abit of a scare without actually being dangerous.