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Offline AbsolTopic starter

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[tips] Magic Number https://elementscommunity.org/forum/index.php?topic=44151.msg1008831#msg1008831
« on: October 18, 2012, 03:30:09 am »
Magic Number
A Short Guide by Absol

Overview
Hello. Me again, now with a short guide called "tips". This guide will tell you about most of the numbers you need to know in Elements.
This is not complete, but you can suggest things to be included.

Disclaimer
1. The numbers listed are just tips. Some of them are accurate, but most are guidelines.
2. Don't be afraid to experiment outside of these guidelines. They are here to hint, not to restrict.
3. Like usual, by no means is this guide perfect. Players are encouraged to try things outside of those mentioned here.

The Magic Numbers
1Number of winner in every smooth game
Number of Mulligan can happen to a player in a game
Maximum number of rares can be won in a special spin
Maximum number of cards spun in the Oracle per day
Number of foil cards in the game (Foil Chimera)
2Number of wins you need in Bo3 game
Number of consecutive wins required in Platinum Arena to get a special spin
Ideal number of equip card (weapons and shields) you might include casually in your deck
Maximum number of attack required to be targetable by BE
3Number of wins you need in Bo5 game
Number of consecutive wins required in Gold Arena to get a special spin
Maximum number of normal spins after every game won above AI2
Maximum number of cards in a combo which most people still consider practical
Number of HP an unupped Singularity have
First sweet spot of Adrenaline
Current age of Elements the Game in years
4Number of consecutive wins required in Silver Arena to get a special spin
Number of Arena League
Maximum number of elements in a deck which is still not a rainbow deck
Maximum number of quanta cost of an activated skill naturally exists
Number of non-permanent permanent (has duration) in the game
5Number of consecutive wins required in Bronze Arena to get a special spin
Minimum number of elements to be called Rainbow
Average number of QI
Number of HP an upped Singularity have
Maximum number of HP required to bypass Gravity Shield
Minimum number of HP required to resist unbuffed Elite Otyugh's Devour
Maximum number of creatures allowed on the field before Flooding takes effect
6Maximum number of card copies in a deck
Ideal number of core cards in a deck
Ideal number of quanta usage in a Speedbow per element
Minimum number of HP required to stand most CC
Number of average turns elapsed in an AI3 duel using an upped deck
Number of notable effects the Magic Number 6 has
7Ideal number of OTK combo cards
Number of average turns elapsed in an AI3 duel using an unupped deck
8Maximum number of OTK combo cards
Maximum number of cards in hand
Second sweet spot of Adrenaline
10Number of quanta cost most unupped dragons require (excluding Golden Dragon [12 :light] and Phase Dragon [13 :aether])
Number of :electrum required to play AI3
12Total quanta produced by Nova
Number of elements exist in the game (Other is not an element)
Number of dragons, rare weapons, nymphs, alchemy cards, pendulums, and shards exist in the game
Maximum attack of an unupgraded creature without buffs (Crimson Dragon)
15Maximum casting cost of a card currently exists (Miracle)
Maximum number of attack to still be affected by Adrenaline
Maximum attack of a creature without buffs (Ruby Dragon)
Maximum HP of an unupgraded non-weapon creature without buffs (Colossal Dragon)
Number of :electrum lost in Arena when losing the game, provided that the player rates the winning deck
Number of Magic Numbers currently recorded
20Number of :electrum required to play Arena
Number of :electrum required to play HB
Number of damage dealt by an UG
Number of healing provided by a Heal
23Maximum number of creature slots on field
Maximum number of healing granted by a single Empathic Bond
24Number of quanta produced by an SN
Maximum number of DR a player can have (upgraded Hope)
Number of pillars and pendulums needed to complete "Trainer Edition" (unupped and upped)
30Minimum number of cards in a deck
Ideal number of cards in a deck without drawing power
Maximum HP of a non-weapon creature without buffs (Massive Dragon)
Number of :electrum required to play FG
Number of :electrum required to play PvP1

Conclusion
I hope what little thing i do here can be useful as a short tip on the mechanics of the game.
« Last Edit: October 19, 2012, 05:18:05 am by Absol »
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Re: [tips] Magic Number https://elementscommunity.org/forum/index.php?topic=44151.msg1008837#msg1008837
« Reply #1 on: October 18, 2012, 04:02:58 am »
5 - # of  :electrum you get back for voting in Arena,   number of  :electrum you get for the first two slots of a spin being the same
60 - max number of cards in a deck, minimum for FG
16 - max number of heal and hurt from Nightmare
13 - discard damage from upped Ghost
10 - discard damage as a glitch, and from discarding unupped Ghost
7 - blocks bone wall starts with
2 - blocks bone wall gains with each death, # of Supernovas consecutively used to summon upped Singularity
2 - poison counters of "Deadly vemon?"
3 - settings of volume and quality, PvP choices, # of Novas consecutively used to summon unupped Singularity
2- setting of music and AI speed
1 - maximum # of times to spin the oracle in a day
30 -  :electrum required to do PvP 1
20 - number of button of home screen of elements (excluding the save thing that appears briefly and without clicking any other button)
15 - a factor of 1500 which is the cost to upgrade a card.
Just some things I saw. Looks good, good idea. I hope mine are accurate.
« Last Edit: October 19, 2012, 08:36:55 pm by Opsinis »

Offline furballdn

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Re: [tips] Magic Number https://elementscommunity.org/forum/index.php?topic=44151.msg1008838#msg1008838
« Reply #2 on: October 18, 2012, 04:03:38 am »
This feels a bit more like trivia than tips. You might want to talk about the cap for hp, atk, and all that.

Offline choongmyoung

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Re: [tips] Magic Number https://elementscommunity.org/forum/index.php?topic=44151.msg1008839#msg1008839
« Reply #3 on: October 18, 2012, 04:11:16 am »
Quote
Number of notable effects the Magic Number 6 has
lolololololololol

Btw, being a tip, some of the trivial or unhelpful informations should be removed.
Like, "4: Number of Arena League" "2: Number of wins you need in Bo3 game" "24: Maximum number of DR a player can have" like that.
Circular Logic is true. Thus, Circular Logic is true.

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Re: [tips] Magic Number https://elementscommunity.org/forum/index.php?topic=44151.msg1008850#msg1008850
« Reply #4 on: October 18, 2012, 05:02:55 am »
7- Number of cards in the longest combo of a competitive deck (Day traitors-- RoL + Nightmare + Solar Buckler + Vamp Dagger + AW + Blessing + Sader)
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Re: [tips] Magic Number https://elementscommunity.org/forum/index.php?topic=44151.msg1008879#msg1008879
« Reply #5 on: October 18, 2012, 08:31:10 am »
Wow! I really liked that idea. Great work, Absol! :D
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Re: [tips] Magic Number https://elementscommunity.org/forum/index.php?topic=44151.msg1008881#msg1008881
« Reply #6 on: October 18, 2012, 09:14:52 am »
isnt 7 the second sweetspot for adrenaline?

Offline ElementalDearWatson

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Re: [tips] Magic Number https://elementscommunity.org/forum/index.php?topic=44151.msg1008884#msg1008884
« Reply #7 on: October 18, 2012, 09:27:54 am »
Quote
2: Ideal number of equip card (weapons and shields) you might include casually in your deck

That's a little unclear.  Two of each or one weapon and one shield, totalling two?

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Re: [tips] Magic Number https://elementscommunity.org/forum/index.php?topic=44151.msg1008898#msg1008898
« Reply #8 on: October 18, 2012, 10:52:49 am »
isnt 7 the second sweetspot for adrenaline?

Nope, have a look at Elements Wiki: http://elementscommunity.org/wiki/Adrenaline
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Offline choongmyoung

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Re: [tips] Magic Number https://elementscommunity.org/forum/index.php?topic=44151.msg1008901#msg1008901
« Reply #9 on: October 18, 2012, 11:05:07 am »
Quote
15: Third sweet spot of Adrenaline
No, it's not. For all the 13~15 ATK, Adren gives +5 another attack power, so the advantage is equal to them.
15 is not the sweet spot but "Maximum attack power that benefits from Adrenaline"
Circular Logic is true. Thus, Circular Logic is true.

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Re: [tips] Magic Number https://elementscommunity.org/forum/index.php?topic=44151.msg1008906#msg1008906
« Reply #10 on: October 18, 2012, 11:27:12 am »
Quote
15: Third sweet spot of Adrenaline
No, it's not. For all the 13~15 ATK, Adren gives +5 another attack power, so the advantage is equal to them.
15 is not the sweet spot but "Maximum attack power that benefits from Adrenaline"

Look at the board in this wiki article: http://elementscommunity.org/wiki/Adrenaline

An attack of 3, 8 or 15 gives an overall adrenalined damage of 12, 17 or 20 respectively (considering there are no shields on the opponent's side), which are more effective than adjactent numbers, like 2, 4, 7, 9 or 14.
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Offline choongmyoung

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Re: [tips] Magic Number https://elementscommunity.org/forum/index.php?topic=44151.msg1008907#msg1008907
« Reply #11 on: October 18, 2012, 11:31:29 am »
Quote
15: Third sweet spot of Adrenaline
No, it's not. For all the 13~15 ATK, Adren gives +5 another attack power, so the advantage is equal to them.
15 is not the sweet spot but "Maximum attack power that benefits from Adrenaline"

Look at the board in this wiki article: http://elementscommunity.org/wiki/Adrenaline

An attack of 3, 8 or 15 gives an overall adrenalined damage of 12, 17 or 20 respectively (considering there are no shields on the opponent's side), which are more effective than adjactent numbers, like 2, 4, 7, 9 or 14.
For 3 ATK, Adren = +9 ATK
For 8 ATK, Adren = +9 ATK
For 13 ATK, Adren = +5 ATK
For 14 ATK, Adren = +5 ATK
For 15 ATK, Adren = +5 ATK
Additional damage is same for 13~15. It means if you have 13,14,15 ATK creatures on the field, using Adren on 15 ATK creature do not make more advantage then giving it to 13 or 14 ATK creature.
Circular Logic is true. Thus, Circular Logic is true.

 

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