Poll

Should shards be removed from FG decks?

Yes.
No.

*Author

Offline Gftis

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Re: [Poll] Remove Shards from FG decks? https://elementscommunity.org/forum/index.php?topic=38727.msg482051#msg482051
« Reply #24 on: April 16, 2012, 12:30:51 pm »
If shards go to AI3 (for example sake) they would make them way too attainable, it would make the game too easy to get most cards, I think.
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Offline Cunning_Wish

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Re: [Poll] Remove Shards from FG decks? https://elementscommunity.org/forum/index.php?topic=38727.msg482070#msg482070
« Reply #25 on: April 16, 2012, 02:00:51 pm »
 8)i think maybe Divine Golry can add 6 SoD
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Offline akarlin12

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Re: [Poll] Remove Shards from FG decks? https://elementscommunity.org/forum/index.php?topic=38727.msg482072#msg482072
« Reply #26 on: April 16, 2012, 02:10:43 pm »
I believe that shards SHOULDN'T be part of False Gods for a different reason: theme.

False Gods are supposedly the 'embodiment' of terrible deities that are claiming to be omnipotent and omniscient beings of virtuous power, but instead cause mass destruction, chaos, and deception in the Elemental world. The shards, in contrast, are representations of virtues (Freedom, Bravery, Sacrifice, Gratitude, etc.) that are meant to be symbols of what the player's attributes represent, and thus, are supposedly the 'real' essence of good will. I can understand that some False Gods might seem okay with one or two Shards (Akebono having Focus does make sense, since he pours all of his concentration in generating :gravity and killing you head on), but even then, I feel that FGs having shards seems wrong for thematic reasons, considering they're supposedly corrupt gods.

I think that this is a really good point that I hadn't even considered. I was originally thinking shards for the FGs were a bad idea because it would make them harder to beat, but that's not a good reason for getting rid of them. I think this speaks to the integrity of the game and is a really valid argument.

Offline MarvaddinTopic starter

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Re: [Poll] Remove Shards from FG decks? https://elementscommunity.org/forum/index.php?topic=38727.msg482091#msg482091
« Reply #27 on: April 16, 2012, 03:33:57 pm »
@Marvaddin
Akebono and Osiris are two of the weaker FGs, with them being nearly countered by simple cards (lobo, RT, dim shield, weight shield), and I actually like the addition of SoFo to them. SoFo gives them some more control (perm and quanta), and it also fits into their themes of gravity and whatnot. You suggest changes to the FGs without using shards, but instead of seeing shards as detrimental, why not just accept them as ways to enhance the FGs and change up their strategies a bit?

Like Decay is countered by Jade Shield, Serket is countered by Wings, and Eternal Phoenix is countered by Thunderstorm + Bone Wall? FGs are suposed to have bad match ups too, every deck has. But because of this, fighting against FGs is not something easy anyway. Or you think your unupped liquid antimatter deck is usable to grind vs FGs? This can work 1 game per day.

And, like yaladilae said, there is no easy FGs. Their variety compensate in a way that no deck can beat them all. And the FGs that are easy vs some decks are skips to others. Akebono is weak, you say, but it could crush my CCYB 9/10 games. Octane was easy to CCYB, and now can defeat Instosis consistently. Instosis defeat Ferox, which is a skip to RoL Hope. RoL Hope crushes Divine Glory, which is terrible vs CCYB. So, I dont think we need to enhance them, and specially with something this powerful, and not their theme (considering shards as player-only cards).

I am sorry. I clicked wrongly my vote. How to change my vote?? there should be an icon somewhere right??

I would add this option, but couldnt find it. Is it possible only by reseting the poll?

If shards go to AI3 (for example sake) they would make them way too attainable, it would make the game too easy to get most cards, I think.

Do you grind AI3 for an specific card? Its attainable according to the amount of them. Because there are currently 12 AI3, so if I want to grind some Fog Shields, I need get the right opponent (defeat it, which is obvious), have the card selected to the spins, and have enough luck in the spins, which is not that simple. Im talking about Fog Shield because its a card that is in AI3 set, but with a minimum amount, and over tons of games, its very hard to get even a single one. And there are other rares AI3 have, so, I see no problem.

In fact, Im exactly against AI using Shards, but if we are going to allow AI using them, just to the bad (hard) side? Nothing to actually help the players?
« Last Edit: April 16, 2012, 03:41:12 pm by Marvaddin »

Offline Zaisha68

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Re: [Poll] Remove Shards from FG decks? https://elementscommunity.org/forum/index.php?topic=38727.msg482723#msg482723
« Reply #28 on: April 17, 2012, 05:34:10 pm »
Osiris with SoFo is a real pain in the ass. Even if you have Lobotomizer or Mind Flayer in your deck and manage it to get in play early, Osiris will trebuchet the shard for 15/30/45 dmg

Offline silinda

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Re: [Poll] Remove Shards from FG decks? https://elementscommunity.org/forum/index.php?topic=38727.msg482738#msg482738
« Reply #29 on: April 17, 2012, 06:33:49 pm »
After reading a few of the above posts, I'm not sure I'd argue against AI3 getting shards, especially since I thought it might put an interesting spin on things and allow newer folks to get a few decent cards before they hit arena and maybe even help them grind a bit in FG...HGs are still a tougher sell to anyone wanting to grind up a bit, card wise or coin wise.

nymphs are currently aimed at players who win tourneys and donators, not a bad idea for folks who take winning seriously. I've played several arena decks that were packing 6 nymphs and at worst, I just moved on to the next game.

shards though were aimed at everyone with some folks going nuts and putting 18+ shards into a deck. I was looking at one idea of putting 22 or 23 shards into one deck and with the new shards, expect to see a deck with over 30 shards in no time.

Is it broken? maybe a little but that just opens up more creativity, in both player and AI decks. It seems like the developers are aiming at that...make the game more enjoyable by adding more options.

Offline dspn23

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Re: [Poll] Remove Shards from FG decks? https://elementscommunity.org/forum/index.php?topic=38727.msg484945#msg484945
« Reply #30 on: April 21, 2012, 04:01:05 pm »
shards are amazing when it's you using them they are not amazing when it's the oponent when i am farming platium i just hope it's not a raimbow full of shards cause they can kill anyone shards of gratitude/divinity/sacrifice can stall you like forever and shards of void will slowly kill you....
why will anyone use the spell poison when can have shard of void which have the same efect but is not reversible and will cost random quanta??
shards are not suposed to be used in any deck the same way as you don't see a life rush with dim shilds you should not see a life rush with shards of divinity and a light mark (with no rustler's) just for some healing.
if you want healing and have a life deck you should prefere to use heals. Instead it's preferable to use shards of divinity cause they give 24 instead of 20 they will cost random quanta (it helps even if you have a monodeck wich counter discord) and adding them to you're max hp so you don't have to worry about being or not below 80 hp before casting it

in short shards are very OP and decks are not like they used to be: now you can't be shure a mono water won't have pc  or healing or drawing
i am shure that all of you have stoped seeing cards like heal/stone skin EVEN IF THEY ARE MONO LIFE/EARTH cause if they want those ability's they will just use shard.
and this is not all there is lot's of cards totaly OP... cards should be pounded and should not be a card that do the same as forest spectre but instead of 2 get's 4 and instead of 3hp have 15 cause that is like making forest spectre useless... (the only way people still use it is because it uses life while the other uses fire.  but if you can chose between both you will of corse prefere steam machine

decks are are being made all around the potential of 1 card
making so a 30 card deck with 6 of that card and 24 cards to suport those 6 ones (like dune scorpion being helped with some shards and momontums). it's no longer fun to make a deck cause the cards you will use will always be the same and will always be cards you will never (or very rarely) place into a deck like skeleton, solar shield, dagger , antilon , devavu , parasite , imortal ....
« Last Edit: April 21, 2012, 04:20:40 pm by dspn23 »

Offline OldTrees

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Re: [Poll] Remove Shards from FG decks? https://elementscommunity.org/forum/index.php?topic=38727.msg485096#msg485096
« Reply #31 on: April 21, 2012, 08:12:25 pm »
why will anyone use the spell poison when can have shard of void which have the same efect but is not reversible and will cost random quanta??
Poison stacks with damage. SoV does not stack with damage.
Quote
shards are not suposed to be used in any deck the same way as you don't see a life rush with dim shilds you should not see a life rush with shards of divinity and a light mark (with no rustler's) just for some healing.
Shards were supposed to be available to any deck. That is the meaning of costing  :rainbow. They are meant to be stronger if the additional loyalty cost is paid.
Quote
if you want healing and have a life deck you should prefere to use heals. Instead it's preferable to use shards of divinity cause they give 24 instead of 20 they will cost random quanta (it helps even if you have a monodeck wich counter discord) and adding them to you're max hp so you don't have to worry about being or not below 80 hp before casting it
Heal costs 3 :life|2 :life +1 card and does not restrict the mark. In return you heal 20.
SoD costs 5 :rainbow|3 :rainbow +1 card and restricts the mark to  :light (-1 :life per turn). In return you gain 24hp.
Healing enables Elemental Mastery. Gaining hp makes it harder.
Quote
and this is not all there is lot's of cards totaly OP... cards should be pounded and should not be a card that do the same as forest spectre but instead of 2 get's 4 and instead of 3hp have 15 cause that is like making forest spectre useless... (the only way people still use it is because it uses life while the other uses fire.  but if you can chose between both you will of corse prefere steam machine
Forest spectre is upgraded and costs 3 :life+1card. Forest spectre starts with 2|3 stats and gain +2|+2 each turn for 1 :water
Steam machine when upgraded costs 5 :water + 1 card. Steam machine starts with 0|15 stats and gains +4|+0 each turn for 2 :fire
Casting Cost: 3 :life + 1 card < 5 :water + 1 card
Activation Cost: 1 :water < 2 :fire
Starting stats: 2|3 ~= 0|15
Effect: +2|+2 < +4|+0
You are far too hasty if you concluded steam machine was more powerful. You forgot it is equally more expensive.
Quote
decks are are being made all around the potential of 1 card
making so a 30 card deck with 6 of that card and 24 cards to suport those 6 ones (like dune scorpion being helped with some shards and momontums). it's no longer fun to make a deck cause the cards you will use will always be the same and will always be cards you will never (or very rarely) place into a deck like skeleton, solar shield, dagger , antilon , devavu , parasite , imortal ....
1) Pro decks are not being made around 1 card. They are based on synergies.
2) Even if other people made decks around 1 card that would not force you to follow suit.
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Offline moomoose

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Re: [Poll] Remove Shards from FG decks? https://elementscommunity.org/forum/index.php?topic=38727.msg490060#msg490060
« Reply #32 on: April 30, 2012, 02:20:07 pm »
my quick 2 :electrum - not everything is black and white, even evil things can have virtues, albeit even if they are not redemptive. 

wisdom:

   1. The quality of having experience, knowledge, and good judgment; the quality of being wise.
   2. The soundness of an action or decision with regard to the application of such experience, knowledge, and good judgment.

good judgment could very well just mean "accurate".  they certainly have some degree of wisdom in order to rise to positions of power. 

divinity:

   1. The state or quality of being divine: "Christ's divinity".
   2. The study of religion; theology: "a doctor of divinity".

considering they are any type of god, making use of such a shard for their desires seems fitting.

void:

this isnt a virtue.

sacrifice:

1. the offering of animal, plant, or human life or of some material possession to a deity, as in propitiation or homage.
2. the person, animal, or thing so offered.
3. the surrender or destruction of something prized or desirable for the sake of something considered as having a higher or more pressing claim.
4. the thing so surrendered or devoted.
5. a loss incurred in selling something below its value.

again, not hard to tie to someone of questionable character.

moose dont say moo.

 

anything
blarg: