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Offline Fippe94

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Re: (Nearly) No Bazaar Challenge https://elementscommunity.org/forum/index.php?topic=40769.msg1121358#msg1121358
« Reply #24 on: January 16, 2014, 05:39:11 pm »
I used the bazaar order. It doesn't really matter as long as you're still randomizing.
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Offline ColorlessGreenTopic starter

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Re: (Nearly) No Bazaar Challenge https://elementscommunity.org/forum/index.php?topic=40769.msg1121391#msg1121391
« Reply #25 on: January 16, 2014, 08:22:58 pm »
Day two:

My wonderfully creatively named "CGs No Bazaar Challenge" account (which RNG'd earth as a starting element, btw) is currently 21-9. I think this is the first time AI3 has been challenging to me since around 2009 - it's honestly a really wonderful change of pace. The fire/water elder is currently just about my least favorite thing on the planet (mostly because screw ice shield) but the rest of them seem more likely to be a win than a loss.

Currently running an earth/life duo:
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4t3 58o 58o 58o 58o 58o 58o 58o 58p 58p 58q 58r 58r 58s 58u 58u 591 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5bu 5c0 5c2 5c6 5c6 8pn


21 wins, 9 losses, as I said before, and 238 score/554 electrum at the moment. Rapidly approaching both a rare weapon and an upgrade. The spins have been pretty much trolling me for the last couple days, though there's been a couple useful items. Getting an extra earth dragon from the oracle on day one was really quite wonderful, but nothing else overly useful has come besides some empathic bonds of limited utility. However, the random stuff I'm spinning is getting me closer to feeling like building a QPbow.

Full non-quanta collection right now:
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4t3 55q 58p 58p 58q 58r 58r 58s 58t 58t 58u 58u 590 590 591 592 593 593 5bu 5c0 5c1 5c2 5c6 5c6 5c6 5ie 5if 5ol 5rh 8pn

Offline rob77dp

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Re: (Nearly) No Bazaar Challenge https://elementscommunity.org/forum/index.php?topic=40769.msg1121429#msg1121429
« Reply #26 on: January 16, 2014, 10:59:59 pm »
Summary stats of day 1's progress...

Spoiler for rob77dp Day 1 progress:


EoD 1 deck
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4t3 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5lb 5lb 5lb 5lc 5lc 5le 5le 5lf 5lf 5lf 5mq 5mq 5mq 5oe 5oh 5ok 8pr

Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline ddevans96

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Re: (Nearly) No Bazaar Challenge https://elementscommunity.org/forum/index.php?topic=40769.msg1121440#msg1121440
« Reply #27 on: January 16, 2014, 11:50:19 pm »
Randomized darkness in chat. Will be using the account nightblade00. I'll also be writing lore, because I can, and I miss creative writing.

Spoiler for Alpha, Day I - Genesis (Starting Quests):
I am Nightblade. Or at least, that's what I call myself. I awoke one day with nothing but black and gray clothing and a single knife, under only stars and smoke, so I am Nightblade.

For many moons, I have travelled. I have witnessed many things in many corners of the world. Indeed, I believed there was nothing I hadn't seen before, until today. Today, I discovered a warehouse. It was dark and dusty with the feel of abandonment. There was nothing of note in it except a single purple light.

Light is my enemy. I tread safely under the covers of night. But this light was an exception. It suggested a certain nature that made me feel comfortable. And so I approached it. The light became a portal, and I had no purpose and no fear. I secured my knife and entered it.

I found myself in a similar room, with the purple light replaced with a yellow one. I moved away from it, and found a gleaming purple box upon the ground. I opened it to find a small deck of cards. They were not standard, but closer to tarots. Fittingly, they were dark, and they depicted figures.

Spoiler for Darkness Starter:
Hover over cards for details, click for permalink
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4sa 4sa 4sa 4t3 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5um 5um 5um 5um 5un 5un 5un 5uo 5up 5up 5up 5uq 5us 5us 5us 61o 61o 61o 61o 61p 61q 61r 61s 8pt


Another thing was in the box. A notebook was there. I flipped through it, and all the pages were empty, except the first two. The first page noted the book was magic - certainly something I could understand. The second told me to find the Trainers. A small diagram showed these to be robots.

Apart from this, the box had only four pieces of metal and dust. I took the metal and closed the box. Leaving the room, I did indeed find the Trainers. They were dormant, so I touched one, and it awoke. It showed PULL OUT DECK. I did as much, and the deck shuffled itself. The Trainer instructed DRAW SEVEN, so I did. And then it said YOU FIRST.

I realized this was a card game, and these Trainers were capable of simulating it. I was aware of basic logic, and so I learned my deck quickly. It seemed as though my deck was unoptimized, but so were the Trainers'. There were five of them in this hallway, and I played the first one. It was defeated.

I found it gave me one more piece of metal, and it displayed the words CHECK BOOK. I did, and it said 'Good job defeating a Trainer. Here's 10 electrum.' Ten more pieces of metal appeared, so these were clearly called electrum. It then told me that I could have a deck anywhere from 30 to 60 cards, and I should make my deck smaller. I did so.

Spoiler for First Deck:
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4t3 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5um 5um 5um 5um 5uo 5up 5up 5up 5uq 5us 5us 5us 61o 61o 61o 61q 61r 61s 8pu


I defeated another Trainer, intending to save the rest for later. I learned that not losing HP meant the Trainers would give me more electrum, as this one gave me two when it failed to damage me.

[dd's note: I have no patience to figure out how to work buying and selling cards into my plot when I'm never going to do it again, most likely, but this is where I did so. I just sold a Quantum Tower.]

I opened the notebook again, and it granted me more electrum. It also informed me that the next hallway had better robots, called Randoms. I defeated one, and left four more. Ignoring these, I once more opened the notebook. It again granted electrum, and told me the next hallway would have non-robot opponents called Normals. I was not afraid, so I continued forward.

The first Normal was an odd blob, hovering above the ground. It had actually cards, and clearly a better deck, but I still defeated it. It fell to the ground. By this time, the process of opening the notebook had become standard, and I did so again. It gave me more electrum, and showed me the number 14. It told me I needed to get the number to 150. I needed to defeat more enemies to reach that, so I would.

But not now. The teleportation had taken toll on me, and I wished to rest. So I sat on the ground, a safe distance from the Normals, and rested.

Summary for Day I: 14 score, 4-0, 158 :electrum

Spoiler for Alpha, Day II - Discoveries (150 Score Quest, Part A):
I found myself asleep, and I awoke again to find myself in the same place I had sat down. My deck was still present, as were the normals. I stood, and faced them once more.

The second one after waking almost defeated me. But I stood strong, and I was victorious. It dropped a card, so I picked it up. It was a Chaos Seed, which was not currently useful to me. Regardless, I kept it for the future.

I defeated six more, earning the card Deja Vu. before one Normal finally bested me. I noted I lost electrum in this situation, as opposed to gaining it. Unphased, I defeated one more, and the urge to check my notebook arose. I did so, seeing my score was 68 out of the needed 150. I turned the page, and a room opened off the side of this hallway. I entered it.

There was a large statue on a pedestal besides a golden wheel. I walked up, and the wheel began spinning. It stopped, giving me a new card and a decent amount of electrum. It also gave me a slip of paper, with the word ELIDNIS. I assumed this would be relevant one day, but right now it was not.

The new card was a Devonian Dragon. It was, like the previous two, not useful at this time, but I saved it for future use as well.

The statue, to my surprise, pointed to the ground, and a path was set. I followed it, and I discovered an Arena, where I could temporarily duplicate my cards and submit them to another world, presumably to be played by others. There was a large amount of machinery in this room.

[dd's note: Here I bought 6 pendulums, but again, working them into the plot when I'm going to be using the bazaar so rarely doing this so rarely is still something I'm too lazy to do.]

I put something together, realizing I had the ability to change certain things, and allowed it to manifest in this Arena. Following this, I again rested.

Summary of Day II: 68 score, 13-1 (9-1 today), 148 :electrum
« Last Edit: January 17, 2014, 07:45:55 pm by ddevans96 »
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Offline eljoemo

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Re: (Nearly) No Bazaar Challenge https://elementscommunity.org/forum/index.php?topic=40769.msg1121444#msg1121444
« Reply #28 on: January 16, 2014, 11:59:56 pm »
Today began the quest of the life elemental known as Horny_Frog (mature, I know)

I've decided to run as close to 20 battles a day as I can. After Day 1, Horny_Frog has 87 Score, 18 wins and 2losses, 295 :electrum and 45 Cards (26 non pillar/pend). This day was spent mostly in AI1&2. I attempted AI3 but lost to the air-light duo and so gave up for today.

Spoiler for Current Deck:
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4t3 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bv 5bv 5c0 5c0 5c0 5c1 5c1 5c2 5c2 5c3 5c4 5c6 5c6 5f1 5f1 5f4 5f4 5f6 8po
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Offline the dictator

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Re: (Nearly) No Bazaar Challenge https://elementscommunity.org/forum/index.php?topic=40769.msg1121445#msg1121445
« Reply #29 on: January 17, 2014, 12:16:59 am »
I started today as well, with water as element (rolled in chat).

Water started REALLY lacks offence, at least in direct power from creature attack values (seriously, 4 creatures with 6 total attack, and an ice dragon). At least I got 2 photons, so that's some additional attack value (using photons for attack value, fuck yeah). Still, I decided to put my chrysaora to use (not much else to do), and it's working quite well, probably because of the stalling power I have in all the CC cards (and 4 ice bolts are nice when you finish most games with 40 excess quanta).

The dictators starter deck mod
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4t3 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i5 5i5 5i6 5i6 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i9 5ia 5id 5l9 5l9 8pk

Now that I have won 50 games against AI 2 (and lost a few as well), I will be switching to a death duo with some pendulums and flesh spiders I won. Didn't get a single water card from spins so far, but I got purify from oracle :/

Looking at the AI decks made me realize why I probably haven't gotten any cards from AI 2: 3 out of the 4 decks with water in the deck, also pack purify :(.

Since we were discussing it in chat, I made a list of all the cards used in the AI 2 decks found here. The number in the title gives the amount of decks using cards of said element (out of 12 total).
Spoiler for Cards in AI 2 decks:
Other - 12
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4t3 4t3 4t3 4t3 4t3 4t3 4t3 4t3 4t4 4t4


Entropy - 3
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vg 4vg 4vh 4vi 4vi 4vi 4vi 4vi 4vi 4vi 4vj 4vj 4vj


Death - 2
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52i 52j 52j 52j 52j 52k 52k 52l 52m 52m 52m 52m 52n 52o 52o 52o 52o


Gravity - 4
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55m 55m 55m 55m 55m 55n 55n 55n 55n 55n 55n 55n 55n 55o 55p 55q 55q 55q 55q 55q 55q 55q 55q 55q


Earth - 4
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 58p 58p 58p 58p 58p 58p 58q 58q 58q 58q 58q 58q 58q 58q 58r 58s 58t 58t 58t 58t 58t 58t 58t


Life - 3
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bu 5bu 5bv 5bv 5bv 5c0 5c0 5c0 5c0 5c0 5c0 5c1 5c1 5c1 5c2 5c2 5c2 5c2 5c3


Fire - 2
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f1 5f1 5f1 5f2 5f3 5f3 5f4 5f4 5f4 5f4 5f4 5f5 5f6 5f6 5f6 5f6 5f6


Water - 4
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5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i5 5i5 5i5 5i6 5i6 5i6 5i6 5i6 5i6 5i6 5i6 5i7 5i7 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i9 5ia 5ia 5ia 5ia


Light - 3
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5la 5lb 5lb 5lb 5lb 5lc 5lc 5lc 5lc 5lc 5ld 5le 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf


Air - 2
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5od 5od 5od 5od 5oe 5oe 5oe 5oe 5of 5og 5oh 5oh 5oh 5oh 5oh 5oh


Time - 3
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rh 5rh 5rh 5rh 5rh 5ri 5ri 5ri 5ri 5ri 5ri 5ri 5ri 5rj 5rk 5rk 5rk 5rk 5rl


Darkness - 2
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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5um 5um 5um 5um 5um 5um 5un 5un 5un 5un 5uo 5up 5up 5up 5up 5uq 5uq 5uq


Aether - 4
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61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61p 61p 61p 61p 61p 61p 61p 61p 61q 61q 61q 61q 61q 61q 61q 61q 61r 61r 61r 61r 61r 61r 61r 61s 61s 61s 61s 61t 61t 61t
[18:28:55] Acsabi44: grinding is about pwning the AI as fast as possible
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Offline treebeard xiii

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Re: (Nearly) No Bazaar Challenge https://elementscommunity.org/forum/index.php?topic=40769.msg1121447#msg1121447
« Reply #30 on: January 17, 2014, 12:29:16 am »
due to mass interest i decided to give this a go under the aptly named treebeard xiv
rng decided to give me aether :( lets see what i can do.

As has already been seen the aether starter is this
Spoiler for Hidden:
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4sa 4sa 4sa 4t3 4vc 4vc 4vc 4vc 4ve 4vh 4vi 4vj 4vk 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61p 61p 61p 61p 61q 61q 61q 61q 61r 61r 61r 61s 61s 61t 61v 8pu

which i immediately changed to this
Spoiler for Hidden:
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4t3 4vc 4vc 4vc 4vc 4ve 4vi 4vk 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61p 61p 61q 61q 61q 61q 61r 61r 61r 61s 61s 61t 61v 8pu

after my first ten games after the ai0 game this is what i have so far
Spoiler for Hidden:
after realizing i had far too much quanta in my original deck i changed to this
Spoiler for Hidden:
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4t3 4vc 4vc 4vc 4vc 4ve 4vi 4vk 61o 61o 61o 61o 61o 61o 61o 61o 61p 61p 61p 61q 61q 61q 61q 61r 61r 61r 61s 61s 61t 61v 8pj
7 wins and 3 losses later i have ended up with a bone wall from oracle and a titanium shield from a spin and hating aether starter for having to rely mainly on puing something.
after the second ten games where i got soundly trounced by the ai i converted my entro pillars to aether pends as per rule so i now have this with a second chaos seed won from the ai
Spoiler for Hidden:
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4t3 4ve 4vi 4vi 4vk 61o 61o 61o 61o 61o 61o 61o 61o 61p 61p 61p 61q 61q 61q 61q 61r 61r 61r 61s 61s 61t 61v 63a 63a 63a 63a 8pj

as of now i will only update before i log out each day.

final update of day 1:
Spoiler for Hidden:

I had to share a particularly nice field i got this came from a simple mutant spark

after several games later i realised that the dagger wasn't helping me much so i removed it and as i only won a momentum my deck is still the same
Spoiler for Hidden:
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4ve 4vi 4vi 4vk 61o 61o 61o 61o 61o 61o 61o 61o 61p 61p 61p 61q 61q 61q 61q 61r 61r 61r 61s 61s 61t 61v 63a 63a 63a 63a 8pj

more will follow shortly
« Last Edit: January 17, 2014, 02:10:26 am by treebeard xiii »
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

The nymphs of tree

Offline the dictator

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Re: (Nearly) No Bazaar Challenge https://elementscommunity.org/forum/index.php?topic=40769.msg1121452#msg1121452
« Reply #31 on: January 17, 2014, 12:56:18 am »
Same thing but for AI 3. There is 13 decks here, one of them being a rainbow with quantum pillars and 2 cards for each element (except for time, it has 3 time cards, and a time mark). Also, I didn't list pillars or pendulums, they are hard to win in spin anyway, and it would put some elements over 60 cards (which works, but it makes the deck image generator look weird). I didn't list other because of that, AI3 only uses quantum pillars, and only in that rainbow.

Spoiler for Cards in AI3 decks:
Entropy - 4
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4vd 4vd 4vd 4vd 4vd 4vd 4ve 4vf 4vk 4vk 4vk 4vl 4vl 4vm 4vm 4vm 4vm 4vo 4vo 4vo 4vo 4vo 4vo 4vp 4vp 4vp 4vp 4vp 4vp 4vq 4vq 4vq


Death - 2
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52h 52j 52j 52k 52k 52k 52n 52n 52p 52p 52p 52p 52q 52r 52t 52v 52v 52v


Gravity - 4
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55l 55m 55m 55m 55m 55m 55m 55n 55n 55o 55o 55o 55p 55q 55q 55q 55r 55r 55r 55r 55r 55s 55s 55s 55t 55t 55t 55t 55v 55v 560 560 560 560 560 561 561 561


Earth - 2
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58r 58u 58v 590 592 593 593 593 594 594 594 595 595 595 595 59c


Life - 4
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5bt 5bt 5bu 5bu 5bv 5bv 5c0 5c0 5c2 5c2 5c2 5c4 5c5 5c5 5c5 5c5 5c6 5c6 5c6 5c6 5c6 5c6 5c6 5c6 5c6 5c6 5c7 5c8


Fire - 3
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5f3 5f3 5f3 5f3 5f6 5f6 5f6 5f6 5f6 5f6 5f7 5f7 5f8 5f8 5fa 5fb 5fb 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5fk


Water - 2
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5i7 5i7 5i8 5i9 5i9 5ib 5id 5id 5ie 5ii 5ii 5ii 5ii 5ii


Light - 4
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5lb 5lb 5lb 5lb 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5li 5lk 5lk 5lk 5lk 5ll 5ll 5ll 5ll


Air - 3
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5oe 5oe 5oe 5og 5oj 5oj 5oj 5oj 5oj 5oj 5ol 5ol 5ol 5ol 5ol 5on 5on 5on 5on 5oo 5op 5op 5op


Time - 3
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5rh 5rh 5rh 5rj 5rj 5rk 5rk 5rk 5rl 5rl 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rq 5rq 5rq 5rq 5rr 5rs 5rs 5rs 5rs 5rt 5rt 5rt 5rt


Darkness - 3
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5ul 5ul 5ul 5un 5uo 5uo 5up 5up 5up 5up 5up 5uq 5uq 5ur 5us 5us 5uu 5uu 5v0 5v0 5v0 5v0 5v0 5v0 5v0 5v0 5v0 5v2


Aether - 3
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61p 61p 61p 61p 61q 61q 61q 61q 61r 61r 61s 61s 61t 61t 61t 61t 61t 61u 61u 61v 61v 61v 620 620 620 620 621 623 623 623 623 624 624
[18:28:55] Acsabi44: grinding is about pwning the AI as fast as possible
Back from a long break.
:water War Veteran - 4 times
Because inverted art is awesome - Looking for a tool for gather stats for arena, look no further

Offline mathman101

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  • mathman101 is towering like an Amethyst Dragon over their peers.mathman101 is towering like an Amethyst Dragon over their peers.mathman101 is towering like an Amethyst Dragon over their peers.mathman101 is towering like an Amethyst Dragon over their peers.mathman101 is towering like an Amethyst Dragon over their peers.mathman101 is towering like an Amethyst Dragon over their peers.mathman101 is towering like an Amethyst Dragon over their peers.mathman101 is towering like an Amethyst Dragon over their peers.mathman101 is towering like an Amethyst Dragon over their peers.
  • I like pet 'thoup!!
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Re: (Nearly) No Bazaar Challenge https://elementscommunity.org/forum/index.php?topic=40769.msg1121458#msg1121458
« Reply #32 on: January 17, 2014, 01:43:48 am »
I'm gonna give this a try, it sounds like a fun challenge.

RNG gave me an 8, so that means gravity.

Spoiler for deck I'm using:
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4t3 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55m 55m 55n 55n 55n 55o 55p 55q 55q 55r 55r 576 576 576 58q 58t 58t 8pm

After anout 105 games, nobazaar101 is sitting with a small amount of cards....but still not the right ones for a good rainbow or other rush. :)

Spoiler for total cards so far:
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4t3 4t3 4vk 52m 55l 55l 55m 55m 55n 55n 55n 55o 55p 55q 55q 55q 55r 55r 55t 55t 58p 58p 58q 58t 58t 590 592 5c0 5c2 5f1 5f4 5f6 5i6 5rh 5ri 5um 5um 5un 5uo 5uo 5up 61q 61t
« Last Edit: January 18, 2014, 01:17:33 am by mathman101 »
something....something....something.....

Offline Shantu

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  • Shantu is a Mummy waiting to discover the path to glory.Shantu is a Mummy waiting to discover the path to glory.Shantu is a Mummy waiting to discover the path to glory.Shantu is a Mummy waiting to discover the path to glory.
  • In high orbit
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Re: (Nearly) No Bazaar Challenge https://elementscommunity.org/forum/index.php?topic=40769.msg1121464#msg1121464
« Reply #33 on: January 17, 2014, 02:36:51 am »
Day #2
Unbaz marched on and slayed many more elementals.
Spoiler for Hidden:



Discord is awesome.

Offline dawn to dusk

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  • dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.
  • Awards: 14th Trials - Master of LightSlice of Elements 11th Birthday Cake13th Trials - Master of LightWar #12 - Sportsmanship AwardSlice of Elements 10th Birthday CakeCard Design Competition - The Fool Winner12th Trials - Master of LightDeckbuilding Competition - Elelections WinnerSlice of Elements 7th Birthday CakeWeekly Tournament WinnerWeekly Design July 2015 - Bronze9th Trials - Master of LifeWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 - Sportsmanship Award8th Trials - Master of LifeSlice of Elements 5th Birthday Cake
Re: (Nearly) No Bazaar Challenge https://elementscommunity.org/forum/index.php?topic=40769.msg1121467#msg1121467
« Reply #34 on: January 17, 2014, 02:46:52 am »
restarting with number 9. time. introduction Temparel

ill try starting with this:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t3 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5ri 5ri 5ri 5rj 5rk 5rk 5rl 5rl 5rm 5rn 5rn 5um 5um 5un 8ps

Offline Higurashi

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  • Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Æther in Æternum enim Æquilibrio
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Re: (Nearly) No Bazaar Challenge https://elementscommunity.org/forum/index.php?topic=40769.msg1121476#msg1121476
« Reply #35 on: January 17, 2014, 04:30:44 am »
Two days later, aetherfish has an epic Half-Dragon PUbow (or HDPUb). It destroyed AI2 first with its Entropy/Aether deck and then with its mighty Aetherbow, with an incredible record of 80 wins before the first loss. It then beat AI2 until 100 wins and picked Pulverizer for pulverizing.

Then it was time to face an Elder. The aetherfish feels no fear, but gulped anyway because it had seen movies and people gulp when they're scared.

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4ve 4vh 58q 58v 5bt 5c0 5lf 5lf 5ri 5ul 61q 61q 61q 61r 61r 61r 625 8pu


But it turns out even the Elders are no match for aetherfish now. His power is growing to frightening heights. He unleashes a monstrous laugh from the depths as if he was a true-blue Deep One.

Who can stop aetherfish now? ~~><>
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

 

blarg: