Consider the current community. Only about 5-10 players have a perfect deck out of an active several hundred. To me, that ratio indicates that the price range is VERY WELL BALANCED as it is.
balanced to you means only 5% should have an upgraded deck?
Of course not, that's not what I said. I have several completely upgraded decks myself.
Balanced means that only 5% (actually less than that) of the players have a PERFECT deck, meaning that they've done everything they can do and for them the game is basically "won." In other words, they have 6 copies of every single upgraded card already (except maybe nymphs in some cases).
There is no reason to change things in my view. If people find grinding boring, that implies that they are actually DOING it ... which is proof that the system does in fact entice them to play with the current constraints.
finding grinding boring does not prove that grinding is enticing. people grinding today does not mean those people will keep grinding tomarrow. i have 4 times as many friends who quit over the upgrades than people who stuck with it. the casual players are gonna go somewhere they don't feel hopelessly lower class.
i like the idea of scaled up costs for upgrades as you get more of them but only if there is a cap. i also think starting with a base of 1000 and adding 100 each time is still too much. getting 5 cheap upgrades isn't gonna be enough to keep casual players interested. you should be able to get at least 30 before it gets expensive so they can have an upgraded deck to work with.
The majority of comments left by the majority of players on the majority of fansites for the majority of games are just like this. Players always tend to be biased towards what would personally make the game easier for themselves, given the goal of victory, but with only short-term benefits.
Having a completely upgraded deck represents the final stage of development for many players' accounts. That is to say, the whole point of the game is to get to that one perfect deck that can take down False Gods, etc. That goal should be hard to reach -- and by MMOG standards it should probably take a year or two rather than a few weeks like it does in Elements.
The fact that the most popular multiplayer online games require THOUSANDS of hours of grinding to achieve the "perfect" character is not insignificant. The truth is that the more players within the player base do NOT have a perfect account, the better; it keeps more people playing longer. The tradeoff is that if your goals are literally impossible to reach, there is a bit of a letdown for those players who want to be the "best." Generally the ratio you'll find (just look around at other games) is a very small percentage like 2-4 percent of active players who are in that range. Of course this depends in part on how long the game has been running as well.
calling your entire collection your deck is what threw me. i call the 30-60 cards i'm currently using my deck.
so if we look at the most popular online multiplayer games, we see that the only reason they are the most popular is because of a precise 2-4 percent of people who have "beat" them...? and that makes it the best possible game mechanic...?
...but anyway, i'm not talking about myself. i have several upgraded decks and i enjoy a challenge. i have been around since close to the beginning and i got many people playing this game and i watched as most of them quit when the upgrades came out because they were so expensive. i'm talking about them. i'm talking about the casual players and the busy players that make up the majority of gamers that can't upgrade a deck in anywhere near two weeks. i'm talking about this game and if it's gonna spread to the widest possible audience, it needs to be easier on and more fun for the casual players without losing to much depth for the hardcore player.
i have voiced my support for many different ideas that could satisfy both the hardcore players and the casual players. but if they simply lower the cost for upgrades and the game gets a little shorter to "beat" but more people actually play it, i think that would be good for the game and the community as well (and i will also point out that pvp is alway going to be a challenge, even to a player with all the upgrades.)
because some people stop at one upgraded deck is not a reason to make it very difficult for the majority who don't or can't play often. besides, maybe some of those people who stopped, stopped because that one upgraded deck had been so time consuming.
and maybe you shouldn't be so eager to dismiss someone as just one of the so called short sighted and selfish majority.
i also think starting with a base of 1000 and adding 100 each time is still too much. getting 5 cheap upgrades isn't gonna be enough to keep casual players interested. you should be able to get at least 30 before it gets expensive so they can have an upgraded deck to work with.
Base of 750 and adding 50 was my first idea but after seeing you guys talked changed to 1k+100. What do you think of the former?
It would give 15 ups before it reaches 1.5k, so for a 30 card deck you would have it half upgraded...
ya, i think that this would be better but i still think it should be cheaper. base of 500 (or even less) sounds good to me. that would give you at least 20 upgrades. i think that getting that first upgraded deck is going to hook people better.